Changes

19 bytes removed ,  12:59, 20 July 2010
Line 22: Line 22:     
=====Completed=====
 
=====Completed=====
- Creating a GUI based game<br />
+
* Creating a GUI based game
- Incorporating counting of money (bills and coins) to make change<br />
+
* Incorporating counting of money (bills and coins) to make change
- Cool Random Events:
+
* Cool Random Events:
Ants steal your supplies
+
** Ants steal your supplies
    -10% sugar
+
*** -10% sugar
A lemon truck crashes in front of your stand
+
** A lemon truck crashes in front of your stand
    +10 lemons
+
*** +10 lemons
 
+
* Weather patterns impacting sales
 +
* Making materials perishable to increase difficulty
 
=====In progress=====
 
=====In progress=====
- Creating seasons to vary prices and product demand<br />
+
* Creating seasons to vary prices and product demand<br />
- Weather patterns impacting sales<br />
+
* Making the program more intuitive so that it can be easily learned<br />
- Making materials perishable to increase difficulty<br />
  −
- Making the program more intuitive so that it can be easily learned<br />
      
=====Wishlist=====
 
=====Wishlist=====
- Advanced mode: changing the recipe for your "lemonade"<br />
+
* Advanced mode: changing the recipe for your "lemonade"<br />
- Implementing Bargaining / Haggling<br />
+
* Implementing Bargaining / Haggling<br />
- Random events that may influence supplies and/or cost and/or customers<br />
+
* Random events that may influence supplies and/or cost and/or customers<br />
- Potential use of network, competitive, or cooperative modes<br />
+
* Potential use of network, competitive, or cooperative modes<br />
- Choosing location of Lemonade Stand within the town, would influence sales, cost of supplies, etc.<br />
+
* Choosing location of Lemonade Stand within the town, would influence sales, cost of supplies, etc.<br />
    
==Potential Problems==
 
==Potential Problems==
248

edits