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19 bytes removed ,  12:59, 20 July 2010
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=====Completed=====
 
=====Completed=====
- Creating a GUI based game<br />
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* Creating a GUI based game
- Incorporating counting of money (bills and coins) to make change<br />
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* Incorporating counting of money (bills and coins) to make change
- Cool Random Events:
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* Cool Random Events:
Ants steal your supplies
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** Ants steal your supplies
    -10% sugar
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*** -10% sugar
A lemon truck crashes in front of your stand
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** A lemon truck crashes in front of your stand
    +10 lemons
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*** +10 lemons
 
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* Weather patterns impacting sales
 +
* Making materials perishable to increase difficulty
 
=====In progress=====
 
=====In progress=====
- Creating seasons to vary prices and product demand<br />
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* Creating seasons to vary prices and product demand<br />
- Weather patterns impacting sales<br />
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* Making the program more intuitive so that it can be easily learned<br />
- Making materials perishable to increase difficulty<br />
  −
- Making the program more intuitive so that it can be easily learned<br />
      
=====Wishlist=====
 
=====Wishlist=====
- Advanced mode: changing the recipe for your "lemonade"<br />
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* Advanced mode: changing the recipe for your "lemonade"<br />
- Implementing Bargaining / Haggling<br />
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* Implementing Bargaining / Haggling<br />
- Random events that may influence supplies and/or cost and/or customers<br />
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* Random events that may influence supplies and/or cost and/or customers<br />
- Potential use of network, competitive, or cooperative modes<br />
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* Potential use of network, competitive, or cooperative modes<br />
- Choosing location of Lemonade Stand within the town, would influence sales, cost of supplies, etc.<br />
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* Choosing location of Lemonade Stand within the town, would influence sales, cost of supplies, etc.<br />
    
==Potential Problems==
 
==Potential Problems==
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