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| =====Completed===== | | =====Completed===== |
− | - Creating a GUI based game<br />
| + | * Creating a GUI based game |
− | - Incorporating counting of money (bills and coins) to make change<br />
| + | * Incorporating counting of money (bills and coins) to make change |
− | - Cool Random Events:
| + | * Cool Random Events: |
− | Ants steal your supplies | + | ** Ants steal your supplies |
− | -10% sugar
| + | *** -10% sugar |
− | A lemon truck crashes in front of your stand | + | ** A lemon truck crashes in front of your stand |
− | +10 lemons
| + | *** +10 lemons |
− | | + | * Weather patterns impacting sales |
| + | * Making materials perishable to increase difficulty |
| =====In progress===== | | =====In progress===== |
− | - Creating seasons to vary prices and product demand<br />
| + | * Creating seasons to vary prices and product demand<br /> |
− | - Weather patterns impacting sales<br />
| + | * Making the program more intuitive so that it can be easily learned<br /> |
− | - Making materials perishable to increase difficulty<br />
| |
− | - Making the program more intuitive so that it can be easily learned<br />
| |
| | | |
| =====Wishlist===== | | =====Wishlist===== |
− | - Advanced mode: changing the recipe for your "lemonade"<br />
| + | * Advanced mode: changing the recipe for your "lemonade"<br /> |
− | - Implementing Bargaining / Haggling<br />
| + | * Implementing Bargaining / Haggling<br /> |
− | - Random events that may influence supplies and/or cost and/or customers<br />
| + | * Random events that may influence supplies and/or cost and/or customers<br /> |
− | - Potential use of network, competitive, or cooperative modes<br />
| + | * Potential use of network, competitive, or cooperative modes<br /> |
− | - Choosing location of Lemonade Stand within the town, would influence sales, cost of supplies, etc.<br />
| + | * Choosing location of Lemonade Stand within the town, would influence sales, cost of supplies, etc.<br /> |
| | | |
| ==Potential Problems== | | ==Potential Problems== |