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309 bytes removed ,  13:03, 20 July 2010
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This becomes even more difficult when moving to a graphical environment.  For every localized region we will need a different set of graphics depending on what the stand is selling.
 
This becomes even more difficult when moving to a graphical environment.  For every localized region we will need a different set of graphics depending on what the stand is selling.
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==Updates and Milestones==
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==Updates==
 
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4/28/09: Wiki reorganized, content added
===Updates:===
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12/03/09: 1.1 release imminent
 
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07/20/10: 2.0 release, activity page, wiki update
4/28: Wiki reorganized, content added
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12/03: 1.1 release imminent
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===Milestones:===
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4/24: Have everyone look at the current implementations.
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5/1: produce a basic 'sugarized' build to work from. Implement price fluctuations.
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5/8: Move to a 'graphical interface' based off of pyGTK or pygame.  Add any art we have managed to collect where it seems appropriate.
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5/15: Finishing code sugarization
      
==Design Decisions==
 
==Design Decisions==
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