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<nowiki><i, item, item ....></nowiki> your inventory  
 
<nowiki><i, item, item ....></nowiki> your inventory  
   −
<nowiki><u,room x, room y, item, room x, .....>]</nowiki> location of items
+
<nowiki><u,room x, room y, item, room x, .....></nowiki> location of items
    
<nowiki><d,room x, room y, direction, locked, room x, .....></nowiki> status of wall/door segments, unlisted segments are locked, doors can be asymmetric
 
<nowiki><d,room x, room y, direction, locked, room x, .....></nowiki> status of wall/door segments, unlisted segments are locked, doors can be asymmetric
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For example, the Sampledungeon represented above is described by these strings (the comments # are not required)
 
For example, the Sampledungeon represented above is described by these strings (the comments # are not required)
 
   
 
   
[u,0,0,lamp,0,1,key,1,1,sword,1,0,princess]                 #key in room 0,1 , sword in room 1,1 ,princess room 1,0
+
<nowiki><u,0,0,lamp,0,1,key,1,1,sword,1,0,princess></nowiki>                 #key in room 0,1 , sword in room 1,1 ,princess room 1,0
   −
[d,0,0,0,0, 0,1,2,0, 0,1,1,1, 1,1,2,1, 1,1,3,0, 1,0,0,0] #room 0,0 north door open, room 0,1 south open, room 0,1 east door locked etc
+
<nowiki><d,0,0,0,0, 0,1,2,0, 0,1,1,1, 1,1,2,1, 1,1,3,0, 1,0,0,0></nowiki> #room 0,0 north door open, room 0,1 south open, room 0,1 east door locked etc
    
===Editing example===
 
===Editing example===
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