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|[[Image:TA-arc.png]]||Arc (angle in degrees,radius)||move turtle along an arc
 
|[[Image:TA-arc.png]]||Arc (angle in degrees,radius)||move turtle along an arc
 
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|-
|[[Image:TA-setxy.png]]||Setyx (xcor, ycor)||move turtle to position (xcor,ycor)  [(0,0) is in the center of the screen.]
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|[[Image:TA-setxy.png]]||Setyx (xcor, ycor)||move turtle to position (xcor, ycor)  [(0, 0) is in the center of the screen.]
 
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|-
 
|[[Image:TA-seth.png]]||Seth (heading)||set the heading of the turtle [0 is towards the top of the screen.]
 
|[[Image:TA-seth.png]]||Seth (heading)||set the heading of the turtle [0 is towards the top of the screen.]
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Turtle state values (can plug into a parameter):
 
Turtle state values (can plug into a parameter):
* X, Y, Heading  (Zeros for each are center screen, pointed up. Heading is degrees clockwise.)
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* X, Y Zeros for each are at center screen. Negative values are left and down; positive values are right and up.
* angles are degrees from 0 to 360 (for larger values and smaller values all multiples of 360 are subtracted or added to get the value into the range 0..360).  
+
* Heading – Zero is pointed up. Heading is in degrees clockwise.
::Example: 90 means a right angle clockwise, –30 means a 30 degree angle counterclockwise
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* Angles are degrees from 0 to 360 (for larger values and smaller values all multiples of 360 are subtracted or added to get the value into the range 0..360).  
 +
::Examples: 90 means a right angle (90 degrees), clockwise; –30 means a 30-degree angle, counterclockwise

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