Difference between revisions of "Activities/Turtle Art/Getting started"

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File:Keyboardinput.jpg|Reading the keyboard
 
File:Keyboardinput.jpg|Reading the keyboard
 
File:Keyboard.png|Converting the keyboard output to a string
 
File:Keyboard.png|Converting the keyboard output to a string
File:Entertermnumber.jpg|Getting a multi digit number [[http://wiki.sugarlabs.org/go/File:Turtle_Art_getnumber.ta]]
+
File:Entertermnumber.jpg|Entering a multi digit number, (enter = 13 terminates) [[http://wiki.sugarlabs.org/go/File:Turtle_Art_getnumber.ta]]
 
File:Turtlemouse.jpg|Load the Python block with the sample code <i>push_mouse_event.py</i> to read mouse events
 
File:Turtlemouse.jpg|Load the Python block with the sample code <i>push_mouse_event.py</i> to read mouse events
 
File:Printloudness.jpg|Read the microphone  
 
File:Printloudness.jpg|Read the microphone  

Revision as of 06:25, 1 March 2011

Getting Started

TAvertical.png

Start by clicking on (or dragging) blocks from the Turtle palette. Use multiple blocks to create drawings; as the turtle moves under your control, colorful lines are drawn.

You add blocks to your program by clicking on or dragging them from the palette to the main area. You can delete a block by dragging it back onto the palette. Click anywhere on a "stack" of blocks to start executing that stack or by clicking in the Rabbit (fast) , Turtle (slow) or Bug (debug) buttons Rabbitturtle.jpg on the Project Toolbar.

The basics

Drawing shapes

Boxes, Stacks and the Heap

(aka variables, subroutines and the stack)

Displaying things

Keyboard, mouse and sensor input

Mathematics