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==Turtle in a Pond Activity==
 
==Turtle in a Pond Activity==
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Turtle in a Pond is a strategy game. The goal is to surround the turtle before it runs off the screen.
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Read at https://help.sugarlabs.org/turtle_in_a_pond.html
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[[File:Turtle-in-a-pond.png|300px]]
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The source file has been moved to [https://github.com/godiard/help-activity/blob/master/source/turtle_in_a_pond.rst GitHub]
 
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=== How to play Turtle in a Pond ===
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Click on the dots to keep the turtle from escaping.
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<gallery>
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File:Turtle-in-a-pond-win.png|The turtle is captured
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File:Turtle-in-a-pond-lose.png|The turtle escaped
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</gallery>
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Did you know that:
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* You can load your own [[#Strategy|strategy]] for the turtle by importing Python code you can write with [http://activities.sugarlabs.org/en-US/sugar/addon/4041 Pippy]?
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==== The Toolbars ====
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[[Image:TurtlePond_toolbar-1.png]]
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:from left to right
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# the Activity toolbar button (shown in the open position)
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# the New-game button
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# an area for messages
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# the Load-new-strategy button
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# the Reload-the-default-strategy button
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# the Activity stop button
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=== Strategy ===
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Cut and paste these examples into Pippy and save then to your Sugar Journal. Then use the Load-new-strategy button in the Turtle-in-a-Pond Activity to try them.
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In this strategy, the turtle moves down regardless of whether the dot is open.
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<pre>
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def _turtle_strategy(self, turtle):
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    turtle[1] += 1
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    return turtle
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</pre>
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In this strategy, the turtle moves down until it is blocked (i.e., when the dot type is True).
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<pre>
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def _turtle_strategy(self, turtle):
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    if not self._dots[self._grid_to_dot((turtle[0], turtle[1]+1))].type:
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      turtle[1] += 1
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    return turtle
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</pre>
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In this strategy, the turtle searches for an open dot, looking clockwise.
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<pre>
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def _turtle_strategy(self, turtle):
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    dots = self._surrounding_dots(turtle)
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    for i in range(6):  # search for an opening
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        if not self._dots[dots[i]].type:
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            return self._dot_to_grid(dots[i])
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    return turtle
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</pre>
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In this version, the turtle orientation is set as well.
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<pre>
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def _turtle_strategy(self, turtle):
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    dots = self._surrounding_dots(turtle)
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    for i in range(6):  # search for an opening
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        if not self._dots[dots[i]].type:
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            self._orientation = i
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            return self._dot_to_grid(dots[i])
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    return turtle
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</pre>
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The turtle choose a random direction and goes there if the dot is open.
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<pre>
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def _turtle_strategy(self, turtle):
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    dots = self._surrounding_dots(turtle)
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    n = int(uniform(0, 6))  # choose a random orientation
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    for i in range(6):  # search for an opening
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        if not self._dots[dots[(i + n) % 6]].type:
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            self._orientation = (i + n) % 6
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            return self._dot_to_grid(dots[(i + n) % 6])
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    return turtle
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</pre>
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In this strategy, the turtle will go off the edge if it can.
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<pre>
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def _turtle_strategy(self, turtle):
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    dots = self._surrounding_dots(turtle)
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    for i in range(6):  # search for an edge
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        if self._dots[dots[i]].type is None:
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            self._orientation = i
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            return self._dot_to_grid(dots[i])
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    n = int(uniform(0, 6))  # choose a random orientation
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    for i in range(6):  # search for an opening
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        if not self._dots[dots[(i + n) % 6]].type:
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            self._orientation = (i + n) % 6
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            return self._dot_to_grid(dots[(i + n) % 6])
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    return turtle
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</pre>
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In this version, it looks for a path to the edge in the direction it was already heading.
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<pre>
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def _turtle_strategy(self, turtle):
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    dots = self._surrounding_dots(turtle)
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    for i in range(6):  # search for an edge
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        if self._dots[dots[i]].type is None:
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            self._orientation = i
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            return self._dot_to_grid(dots[i])
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    if self._daylight_ahead(turtle):
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        return self._dot_to_grid(dots[self._orientation])
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    n = int(uniform(0, 6))  # choose a random orientation
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    for i in range(6):  # search for an opening
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        if not self._dots[dots[(i + n) % 6]].type:
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            self._orientation = (i + n) % 6
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            return self._dot_to_grid(dots[(i + n) % 6])
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    return turtle
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</pre>
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In the '''default strategy''', a weighing function is used: preference is given to dots closer to the edges.
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<pre>
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def _turtle_strategy(self, turtle):
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    dots = self._surrounding_dots(turtle)
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    dots_ordered_by_weight = self._ordered_weights(turtle)
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    for i in range(6):
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        self._orientation = dots.index(dots_ordered_by_weight[i])
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        if self._daylight_ahead(turtle):
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            return self._dot_to_grid(dots[self._orientation])
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    n = int(uniform(0, 6))
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    for i in range(6):
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        if not self._dots[dots[(i + n) % 6]].type:
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            self._orientation = (i + n) % 6
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            return self._dot_to_grid(dots[(i + n) % 6])
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    self._orientation = (i + n) % 6
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    return turtle
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</pre>
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The dots are stored in a 13✕13 array. Each dot has an attribute, 'type', that determines it status. The edges have a type=None. Occupied dots have a type=True. Unoccupied dots have a type=False.
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Your strategy should start with:
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def _turtle_strategy(self, turtle):
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The turtle argument is a tuple containing the column and row of the current turtle position. That is, turtle[0] is the horizontal position and turtle[1] is the vertical position.
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Your strategy should return a tuple containing the column and row of the new turtle position, e.g.,
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return [column, row]
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There are some resources that you can use in your program, including:
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;self._surrounding_dots((column, row)): returns an array of dots surrounding a given position in the grid
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;self._daylight_ahead((column, row)): returns True if there is a clear path to the edge heading in the current direction
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;self._ordered_weights((column, row)): returns an array of surrounding dots ordered by their distance from the edge
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;self._dots: the array of dots from which you can test the type attribute (self._dots[i].type==None → edge; self._dots[i].type==False → open; self._dots[i].type==True → blocked)
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;self._orientation:you can set the orientation of your turtle by assigning a number from 0-5 (clockwise beginning with 30 degrees from north)
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;self._set_label('your message here'):you can write a message on the toolbar if you want to communicate what your turtle is thinking
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;self._grid_to_dot((column, row)): returns the dot that is at a grid position (column, row)
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;self._dot_to_grid(dot): returns an array (column, row) representing the grid position of a dot
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=== Where to get Turtle in a Pond ===
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The Turtle in a Pond activity is available for download from the [http://activities.sugarlabs.org Sugar activity portal]: [http://activities.sugarlabs.org/en-US/sugar/addon/4516 Turtle in a Pond]
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The source code is available on [http://git.sugarlabs.org/turtlepond the Sugar Labs Gitorious server].
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[[Category:Activity]]
 
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