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         elif (keyname == 'KP_End'):
 
         elif (keyname == 'KP_End'):
 
             self._chat += "\nCheck Pressed!"
 
             self._chat += "\nCheck Pressed!"
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            self._chat_buffer.set_text(self._chat)
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        return False;
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</pre>
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=== How do I detect if one of the joystick buttons has been pressed? ===
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This is the same process as detecting game buttons, except with different names for the keys. Again, you listen for "key-press-event" signals and then in your callback you check to see if the pressed button was one of the joystick keys.
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<pre>
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    #### Initialize this activity.
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    def __init__(self, handle):
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        ...
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        self.connect('key-press-event', self._keyPressCb)
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        ...
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    #### Method _keyPressCb, which catches any presses of the game buttons.
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    def _keyPressCb(self, widget, event):
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        keyname = gtk.gdk.keyval_name(event.keyval)
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        if (keyname == 'KP_Up'):
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            self._chat += "\nUp Pressed!"
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            self._chat_buffer.set_text(self._chat)
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        elif (keyname == 'KP_Down'):
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            self._chat += "\nDown Pressed!"
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            self._chat_buffer.set_text(self._chat)
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        elif (keyname == 'KP_Left'):
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            self._chat += "\nLeft Pressed!"
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            self._chat_buffer.set_text(self._chat)
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        elif (keyname == 'KP_Right'):
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            self._chat += "\nRight Pressed!"
 
             self._chat_buffer.set_text(self._chat)
 
             self._chat_buffer.set_text(self._chat)
  
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