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<noinclude>{{ GoogleTrans-en | es =show | bg =show | zh-CN =show | zh-TW =show | hr =show | cs =show | da =show | nl =show | fi =show | fr =show | de =show | el =show | hi =show | it =show | ja =show | ko =show | no =show | pl =show | pt =show | ro =show | ru =show | sv =show }}</noinclude>
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{{Developers}}
 
{{Developers}}
[[Developers|Previous]] [[Developers/Stack|Next]]
      
[[Image:Sugar.png|right|thumb|Sugar GUI Shell (Our Goal)]]
 
[[Image:Sugar.png|right|thumb|Sugar GUI Shell (Our Goal)]]
The OLPC's software environment is a heavily modified [[Community/Distributions/Fedora| Fedora]] 11 Linux system running a custom [[Sugar|GUI shell]] (Sugar).  To develop for the platform you will eventually need access to a platform which runs in a manner substantially similar to the OLPC environment.  To put it simply, you will likely need to have Sugar running on a computer.
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The OLPC's software environment is a heavily modified [[Fedora]] 11 Linux system running a custom [[Sugar|GUI shell]] (Sugar).  To develop for the platform you will eventually need access to a platform which runs in a manner substantially similar to the OLPC environment.  To put it simply, you will likely need to have Sugar running on a computer.
    
There are two major approaches to running Sugar, running it natively on your machine, and running it in an emulated environment.  Which approach you choose will depend on a number of factors, including:
 
There are two major approaches to running Sugar, running it natively on your machine, and running it in an emulated environment.  Which approach you choose will depend on a number of factors, including:
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* what type of development work you are interested in doing
 
* what type of development work you are interested in doing
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=Recommended Environments=
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==Recommended Environments==
    
For Activity Developers:
 
For Activity Developers:
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* if possible, use an [[Community/Distributions/Ubuntu]]
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* if possible, use an [[Fedora]]
 
* if you are using MS Win32 and do not want to dual-boot to Linux, use the [[OLPC:Emulating_the_XO/Quick_Start/Windows#Really_Quick_Start|QEMU Quicker Start package for Win32]] (~5 minute setup on XP, ~10 minutes on Vista)
 
* if you are using MS Win32 and do not want to dual-boot to Linux, use the [[OLPC:Emulating_the_XO/Quick_Start/Windows#Really_Quick_Start|QEMU Quicker Start package for Win32]] (~5 minute setup on XP, ~10 minutes on Vista)
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If you can neither run an emulated machine or run Sugar natively, it is still possible that you may be able to develop for the platform by [[#Cross Coding|Cross Coding]].  Even if this isn't possible, you could consider working on one of the [[OLPC:Software components|software components]] we use.
 
If you can neither run an emulated machine or run Sugar natively, it is still possible that you may be able to develop for the platform by [[#Cross Coding|Cross Coding]].  Even if this isn't possible, you could consider working on one of the [[OLPC:Software components|software components]] we use.
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= About Emulation =
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== About Emulation ==
    
There are a number of tools which allow you to run an image of one operating system in a window on another system.  If you have the hardware and want to get started as fast as possible, choosing an emulated approach is probably for you.
 
There are a number of tools which allow you to run an image of one operating system in a window on another system.  If you have the hardware and want to get started as fast as possible, choosing an emulated approach is probably for you.
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Emulation is also a 90% thing, that is, it normally gets about 90% of the emulation correct, but things such as peripherals, sound, cameras, keyboards and the like can be "slightly off" in an emulated environment.  You should always keep this in mind when working with a emulator.
 
Emulation is also a 90% thing, that is, it normally gets about 90% of the emulation correct, but things such as peripherals, sound, cameras, keyboards and the like can be "slightly off" in an emulated environment.  You should always keep this in mind when working with a emulator.
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== Emulation Packages/Products ==
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=== Emulation Packages/Products ===
    
Emulation is a hot topic these days, there are lots of emulation systems available, some no-cost, some Open Source, some commercial.  We cannot hope to support all of these systems, so we have focused our efforts on small subset of systems:
 
Emulation is a hot topic these days, there are lots of emulation systems available, some no-cost, some Open Source, some commercial.  We cannot hope to support all of these systems, so we have focused our efforts on small subset of systems:
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* [[OLPC:Emulating the XO]] -- has a handy chart outlining which system has been reported to work with which type of emulation task
 
* [[OLPC:Emulating the XO]] -- has a handy chart outlining which system has been reported to work with which type of emulation task
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== Emulation for Exploration ==
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=== Emulation for Exploration ===
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Want to just see what Sugar is like?  Want to play with the activities and kick the tires?  Downloading a Qemu or VMWare/VirtualBox image and running it is normally a matter of a half hour or so.
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Want to just see what Sugar is like?  Want to play with the activities and kick the tires?  Downloading a Qemu or VMware/VirtualBox image and running it is normally a matter of a half hour or so.
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== Emulation for Development ==
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=== Emulation for Development ===
    
It is possible to code software on an OLPC-XO running Sugar.  One of our long-term goals is to make this an easy and straightforward process. The "Gear" key on the keyboard of the OLPC-XO will eventually hook up to an [[Develop|IDE]] activity for altering and creating new code.  That IDE is not yet finished, however.
 
It is possible to code software on an OLPC-XO running Sugar.  One of our long-term goals is to make this an easy and straightforward process. The "Gear" key on the keyboard of the OLPC-XO will eventually hook up to an [[Develop|IDE]] activity for altering and creating new code.  That IDE is not yet finished, however.
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See [[#Native Sugar]]
 
See [[#Native Sugar]]
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=== Emulation for Compilation/Experiments ===
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==== Emulation for Compilation/Experiments ====
    
One very useful feature of emulation systems is their ability to "snapshot" or "overlay" images.  This feature allows you to leave a base image untouched while performing some messy or dangerous operation.  When you are finished the operation, you can return to the unmodified base image.
 
One very useful feature of emulation systems is their ability to "snapshot" or "overlay" images.  This feature allows you to leave a base image untouched while performing some messy or dangerous operation.  When you are finished the operation, you can return to the unmodified base image.
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You can then [[OLPC:Kernel Building|compile the kernel]] and then the missing driver.  When you are finished, you copy the driver to the host machine and can install the compiled driver into the base image.
 
You can then [[OLPC:Kernel Building|compile the kernel]] and then the missing driver.  When you are finished, you copy the driver to the host machine and can install the compiled driver into the base image.
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== Emulation for Testing ==
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=== Emulation for Testing ===
    
If you are [[#Cross Coding]] or using a [[#Native Sugar]] environment, you will often want to use an emulated official image for testing.  This is often far more convenient than loading the image onto a real XO and doesn't require hardware you might not have.
 
If you are [[#Cross Coding]] or using a [[#Native Sugar]] environment, you will often want to use an emulated official image for testing.  This is often far more convenient than loading the image onto a real XO and doesn't require hardware you might not have.
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It should be noted that emulators often have difficulties with sound support and graphics resolutions.  They also can wind up being much faster or slower than the target hardware.  See [[Development Team/FAQ|the Developer's FAQ]] below for some pointers on how to simulate the special hardware.  Testing in emulation is valuable, but ''eventually'' the software needs to be tested on real hardware.
 
It should be noted that emulators often have difficulties with sound support and graphics resolutions.  They also can wind up being much faster or slower than the target hardware.  See [[Development Team/FAQ|the Developer's FAQ]] below for some pointers on how to simulate the special hardware.  Testing in emulation is valuable, but ''eventually'' the software needs to be tested on real hardware.
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== Getting Started (Emulation) ==
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=== Getting Started (Emulation) ===
    
<div style="border: solid black thin">For a detailed exploration of emulation issues with a focus on using the official images, see [[OLPC:Emulating the XO]], which includes setup and configuration issues, tips and hints, and a grid of known-working approaches to emulating an OLPC-XO laptop.</div>
 
<div style="border: solid black thin">For a detailed exploration of emulation issues with a focus on using the official images, see [[OLPC:Emulating the XO]], which includes setup and configuration issues, tips and hints, and a grid of known-working approaches to emulating an OLPC-XO laptop.</div>
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* [[#Configuration and Usage]] -- instructions on how to setup and use Sugar once you have it installed
 
* [[#Configuration and Usage]] -- instructions on how to setup and use Sugar once you have it installed
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= Native Sugar =
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== Native Sugar ==
    
If you are running a modern Linux Operating System (whether as your primary OS, as a Live CD, via dual-booting, or potentially even via emulation), it is quite possible that you can run Sugar directly on your Linux machine with its current OS.
 
If you are running a modern Linux Operating System (whether as your primary OS, as a Live CD, via dual-booting, or potentially even via emulation), it is quite possible that you can run Sugar directly on your Linux machine with its current OS.
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In most other cases, you want to run Sugar in a virtual X session.  This allows you to have multiple Sugar desktops running and visible simultaneously to test networking and the like.  The virtual X sessions can be quickly shut down and restarted without needing to log out and back in again.  Most core developers are using this type of setup using sugar-jhbuild.
 
In most other cases, you want to run Sugar in a virtual X session.  This allows you to have multiple Sugar desktops running and visible simultaneously to test networking and the like.  The virtual X sessions can be quickly shut down and restarted without needing to log out and back in again.  Most core developers are using this type of setup using sugar-jhbuild.
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== sugar-jhbuild ==
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=== sugar-jhbuild ===
    
This is what the core development team uses and is one of the most pleasant ways to work (once set up). Compared with using an Emulated XO, installing sugar takes more time and space to set up, and can be difficult to maintain, but results in a more flexible environment.
 
This is what the core development team uses and is one of the most pleasant ways to work (once set up). Compared with using an Emulated XO, installing sugar takes more time and space to set up, and can be difficult to maintain, but results in a more flexible environment.
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The 'native' environment for sugar-jhbuild is [[Community/Distributions/Fedora|Fedora]], and this is by far the best supported development platform for sugar-jhbuild. [[Community/Distributions/Ubuntu|Ubuntu]] and [[Community/Distributions/Gentoo|Gentoo]] can also build the environment.
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The 'native' environment for sugar-jhbuild is [[Fedora]], and this is by far the best supported development platform for sugar-jhbuild. [[Ubuntu]] and [[Gentoo]] can also build the environment.
    
Currently sugar-jhbuild requires about 2.5 hours to complete building on a modern workstation (AMD4800+).
 
Currently sugar-jhbuild requires about 2.5 hours to complete building on a modern workstation (AMD4800+).
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* [[#Configuration and Usage]] -- instructions on how to setup and use Sugar once you have it installed
 
* [[#Configuration and Usage]] -- instructions on how to setup and use Sugar once you have it installed
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== Native Sugar Packages on Linux ==
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=== Native Sugar Packages on Linux ===
    
As Sugar stabilizes and is ported to more distributions, it should be possible to use your Linux distribution's package management system to install Sugar.  Distributions with ports so far:
 
As Sugar stabilizes and is ported to more distributions, it should be possible to use your Linux distribution's package management system to install Sugar.  Distributions with ports so far:
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* [[Community/Distributions/Ubuntu]] -- These packages seem to work well and are extremely easy to set up.  If you are running on Ubuntu Gutsy and are not working on Sugar's core software, this is very simple way to work.
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* [[Ubuntu]] -- These packages seem to work well and are extremely easy to set up.  If you are running on Ubuntu Gutsy and are not working on Sugar's core software, this is very simple way to work.
* [[Community/Distributions/Debian]]-- Note that we need more testing of this package-set, please let us know your experiences
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* [[Debian]]-- Note that we need more testing of this package-set, please let us know your experiences
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* [[#Configuration and Usage]] -- instructions on how to setup and use Sugar once you have it installed
 
* [[#Configuration and Usage]] -- instructions on how to setup and use Sugar once you have it installed
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== A Real OLPC-XO Laptop ==
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=== A Real OLPC-XO Laptop ===
    
Hardware Developer's Program - while there are only a small number of test units available for free, developers can [[OLPC:Contributors program|submit proposals]] to receive one of those units for testing and development.
 
Hardware Developer's Program - while there are only a small number of test units available for free, developers can [[OLPC:Contributors program|submit proposals]] to receive one of those units for testing and development.
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* [http://laptop.org/start Getting Started] -- guide to using a new OLPC-XO Laptop
 
* [http://laptop.org/start Getting Started] -- guide to using a new OLPC-XO Laptop
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=== Almost an OLPC ===
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==== Almost an OLPC XO====
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The introduction of the OLPC-XO has ignited the low-cost computer market.  There are a large number of low-cost machines with approximately the same performance level as an OLPC-XO.  As of right now, we don't have any reason to recommend that you should buy one of these "almost an OLPC" machines, while they may be superficially similar to an XO, they are not likely to be any closer than an emulated XO running an official image.
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The introduction of the OLPC XO has ignited the low-cost computer market.  There are a large number of low-cost machines with approximately the same performance level as an OLPC XO.  As of right now, we don't have any reason to recommend that you should buy one of these "almost an OLPC XO" machines, while they may be superficially similar to an XO, they are not likely to be any closer than an emulated XO running an official image.
    
See: [[OLPC:Development Systems]]
 
See: [[OLPC:Development Systems]]
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See [[#Emulation for Development]] for considerations regarding installing LiveCD's based on official images for development.
 
See [[#Emulation for Development]] for considerations regarding installing LiveCD's based on official images for development.
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= Cross Coding =
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== Cross Coding ==
    
If you can neither run an emulated machine nor run Sugar natively, it is still possible that you may be able to develop for the platform by developing your code on one machine and then porting it to the platform when you are finished.
 
If you can neither run an emulated machine nor run Sugar natively, it is still possible that you may be able to develop for the platform by developing your code on one machine and then porting it to the platform when you are finished.
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* [[OLPC:Developers/Stack#Browser|Browser]] -- Mozilla/Firefox-derived web browser
 
* [[OLPC:Developers/Stack#Browser|Browser]] -- Mozilla/Firefox-derived web browser
 
* [[OLPC:Developers/Stack#Etoys|Etoys]] -- Squeak/Smalltalk multimedia environment
 
* [[OLPC:Developers/Stack#Etoys|Etoys]] -- Squeak/Smalltalk multimedia environment
* [[OLPC:Developers/Stack#OLPCGames|Pygame]] -- raster-graphics game development framework
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* [[OLPC:Developers/Stack#OLPCGames|Pygame]] -- raster-graphics game development framework, see also [[Development_Team/Sugargame]]
 
* [[OLPC:Developers/Stack#Flash|Flash]] -- Gnash or Adobe-Flash engine
 
* [[OLPC:Developers/Stack#Flash|Flash]] -- Gnash or Adobe-Flash engine
    
You may be able to install just the software involved in that stack in order to test and develop your game.  You can then have a development partner do porting and testing to a Sugar environment.
 
You may be able to install just the software involved in that stack in order to test and develop your game.  You can then have a development partner do porting and testing to a Sugar environment.
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= Configuration and Usage =
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== Configuration and Usage ==
    
Now that you have either a native or emulated Sugar environment, you are likely wondering how to use and configure it for your needs:
 
Now that you have either a native or emulated Sugar environment, you are likely wondering how to use and configure it for your needs:
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* General Linux packages can be downloaded and installed using Yum (note, these changes will be wiped out on the next OS upgrade)
 
* General Linux packages can be downloaded and installed using Yum (note, these changes will be wiped out on the next OS upgrade)
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== Jabber Servers ==
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=== SSH Access ===
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By default your image may have been configured to connect to either an inaccessible or a non-existent Jabber server.  You can see this by zooming out to the network view (Alt-F1 in an emulator).  If there are no other XO icons in the view you are likely not connecting to a server.
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You will often want to be able to use file-transfer and remote-login operations to access your Sugar environment.  We recommend using ssh-based access for working with your Sugar environment remotely.
 
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At the moment (2007-12-17) we are in the middle of rebuilding the Jabber servers to support the much larger loads seen during deployment.  Ask on the #olpc IRC channel which Jabber server you should use, then open a [[OLPC:Terminal]] activity and use the following command:
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sugar-control-panel -s jabber jabber.server.url
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and then restart the X server, either restart the machine or use ctrl-alt-backspace (erase), but do '''not''' do ctrl-alt-backspace on an emulator, or you will kill your entire GUI session!
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== SSH Access ==
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You will often want to be able to use file-transfer and remote-login operations to access your Sugar environment.  We generally recommend using ssh-based access for working with your Sugar environment remotely.
      
Note: If you are using sugar-jhbuild you likely do '''not''' need to follow these instructions (since you're already using a running Linux desktop that shares its login and file-system with the Sugar instance).
 
Note: If you are using sugar-jhbuild you likely do '''not''' need to follow these instructions (since you're already using a running Linux desktop that shares its login and file-system with the Sugar instance).
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** ??? SFTP user's guide and tools
 
** ??? SFTP user's guide and tools
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=== Password Based ===
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==== Password Based ====
   −
Password-based SSH authentication is convenient and simple to set up, but it is far easier to crack than key-based access.  Consider using key-based authentication unless you are absolutely sure that no-one can reach your Sugar environment from untrusted networks (and maybe even then).
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Password-based SSH authentication is convenient and simple to set up.
 +
 
 +
''(However, it is far easier to crack than key-based access.  This is because a password can be guessed, especially if multiple automatic attacks are made.  Attacks can arrive over a wireless network from hosts that you trust.  It is more secure to use key-based authentication.  Accept password-based authentication if you are confident that your network is secured.)''
    
Open a [[OLPC:Terminal]] activity and run:
 
Open a [[OLPC:Terminal]] activity and run:
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   passwd
 
   passwd
   −
which will prompt you to enter a password (and confirm it).
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which will prompt you to enter a password (and confirm it).  This enables remote access for the default user.
   −
Note: you can also set a password on the root account by doing:
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Since the default user can su, you should also set a password on the root account:
    
  su root
 
  su root
 
  passwd
 
  passwd
   −
in the terminal window.  This is strongly recommended if you are going to allow remote access to your machine.
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==== SSH Key Based ====
 
  −
=== SSH Key Based ===
      
SSH Key based authentication provides strong public-key encrypted access control for your Sugar environment, but takes a bit more work than SSH Password base authentication.
 
SSH Key based authentication provides strong public-key encrypted access control for your Sugar environment, but takes a bit more work than SSH Password base authentication.
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In summary, you create a private key which will be stored on your remote system and encrypted with a strong password.  You transfer the public key (think of it as a lock) that corresponds to that key to the Sugar environment and install it as an "authenticated key" which can be used to log into the Sugar environment.
 
In summary, you create a private key which will be stored on your remote system and encrypted with a strong password.  You transfer the public key (think of it as a lock) that corresponds to that key to the Sugar environment and install it as an "authenticated key" which can be used to log into the Sugar environment.
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On your remote system, install SSH (Linux and MacOS will already have it installed, on Windows use the PuTTY program) and generate a new ssh key pair (following is for Linux/MacOS, refer to PuTTY's documentation for details on Windows):
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On your remote system, install SSH (Linux and Mac OS X will already have it installed, on Windows use the PuTTY program) and generate a new ssh key pair (following is for Linux and Mac OS X, refer to PuTTY's documentation for details on Windows):
    
   ssh-keygen
 
   ssh-keygen
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* Accept the defaults for key-type and size.
 
* Accept the defaults for key-type and size.
 
* If ssh-keygen asks if you want to overwrite a key say '''No''', you are about to destroy your current ssh key!
 
* If ssh-keygen asks if you want to overwrite a key say '''No''', you are about to destroy your current ssh key!
* Use a strong pass-phrase that you can remember easily (the pass phrase will need to be entered frequently unless you make use of an ssh-agent such as offered by PuTTY or Gentoo's keychain)
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* Use a strong passphrase that you can remember easily (the passphrase will need to be entered frequently unless you make use of an agent such as offered by PuTTY, ssh-agent or Gentoo's keychain)
   −
This will normally create a file in your ~/.ssh/ directory named id_rsa.pub (if you accepted the defaults).  You now need to copy this file to your Sugar environment and add it to the contents of your ~/.ssh/authorized_keys file (you may need to create the file).
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''ssh-keygen'' will normally create a file in your ~/.ssh/ directory named id_rsa.pub (if you accepted the defaults).  Copy this file to your Sugar environment and add it to the contents of the ~/.ssh/authorized_keys file (you may need to create the file).
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  mkdir ~olpc/.ssh
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  mkdir ~/.ssh
  cat id_rsa.pub >> ~olpc/.ssh/authorized_keys
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  cat id_rsa.pub >> ~/.ssh/authorized_keys
   −
add your key to your keychain/ssh-agent application and you can now use SSH with just a single sign-on for many concurrent actions.
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add your key to your keychain or ssh-agent application and you can now use SSH with just a single sign-on for many concurrent actions.
    
See: [[OLPC:Emulating the XO/Help_and_tips#SSH into qemu|SSH Into Qemu]] for Qemu-specific notes regarding port forwarding
 
See: [[OLPC:Emulating the XO/Help_and_tips#SSH into qemu|SSH Into Qemu]] for Qemu-specific notes regarding port forwarding
   −
= See Also =
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== See Also ==
    
* [[OLPC:Compiling C/C++ program for the OLPC]]
 
* [[OLPC:Compiling C/C++ program for the OLPC]]

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