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2,168 bytes added ,  12:17, 22 October 2009
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'''PC Mode''' -
 
'''PC Mode''' -
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* '''Dungeon''': The game world that the player is exploring which covers the lesson the student is currently on.
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* '''PC Mode''': PC Mode is when you are using the laptop with the keyboard.
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* '''GB Mode''': GB Mode is when you are using the laptop with the buttons on the monitor piece and not using the keyboard.
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* '''HP''': This represents the player's health within the game world. When it reaches 0 the player loses and their character dies.
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* '''Power''': this is a bar that starts out full for each attack and slowly diminishes until the attack is completed. When the attack is completed the amount of damage it does is based on how much was left in the power bar. Each attack does some minimum amount of damage that is increased if the power bar is not at 0.
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* '''Damage/Dmg.''': this is how much HP a character or the character's opponent loses when an attack is successful.
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* '''Hit''': This is a successful attack.
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* '''Critical Hit''': An especially effective attack that gives the student the chance to do more damage to their opponent if they solve a simple multiplication problem.
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* '''Miss''': This occurs when an attack is not successful and means the attack does 0 damage.
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* '''Attack''': This is how the player does damage, and defeats an opponent.
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* '''Basic Attack''': A move that the student can make when in battle that has a chance of either hitting the opponent, missing the opponent  or producing a critical hit. It requires no math unless the student gets a critical hit.
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* '''Fraction Attack''': This is an attack which requires the player to solve a problem using fractions to perform a successful attack.
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* '''Geometry Attack''': This is an attack which requires the player to solve a problem using geometry and/or graphing ideas to perform a successful attack.
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* '''Shop''': This is where the player can purchase new equipment, and items to use in battle, in the game using the in-game currency.
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* '''Boss''': This is an especially powerful enemy which requires completion of specialized problems based around the entire lesson.
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*As we get farther into development we will name different pieces of the GUI and such and define those.
    
== Story & Characters ==
 
== Story & Characters ==
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