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== T.E.X.T. Adventure ==
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= Game Elements =
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== Game Concept (description) ==
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Placeholder image ;D
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http://people.rit.edu/jam2707/media/image/OLPC/olpc_mutant.jpg
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=== Game Concept ===
   
TEXTadventure (working title) is a single player educational adventure that teaches fourth grade curriculum mathematics through creative and innovative means. The player controls an unnamed (currently) hero that must progress through maze-like dungeons, solve puzzles, and defeat enemies in a two dimensional world to find the exit.
 
TEXTadventure (working title) is a single player educational adventure that teaches fourth grade curriculum mathematics through creative and innovative means. The player controls an unnamed (currently) hero that must progress through maze-like dungeons, solve puzzles, and defeat enemies in a two dimensional world to find the exit.
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== Story & Characters ==
 
== Story & Characters ==
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There is currently no developed storyline for TEXTadventure.
 
There is currently no developed storyline for TEXTadventure.
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== Concept Art ==
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== Gameplay ==
This is where we will place images of different concept art. Until we have determined a style we will be using, we will be placing images of various different styles up to try and determine which is best.
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=== GUI ===
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http://i8.photobucket.com/albums/a11/chouji2/RMXP%20Resources/Goblin.jpg
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== GUI ==
   
Several GUI options are being considered now.  The first is to have a number pad to the left of the screen, text log on the bottom, map in the upper left, and graphics in the center. (Figure A)
 
Several GUI options are being considered now.  The first is to have a number pad to the left of the screen, text log on the bottom, map in the upper left, and graphics in the center. (Figure A)
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http://s656.photobucket.com/albums/uu290/Vanilla_Shadow/sampleScreen.jpg
 
http://s656.photobucket.com/albums/uu290/Vanilla_Shadow/sampleScreen.jpg
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In addition to these, there is a stats screen, an equipment screen, and a shop screen.
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=== Menus ===
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In addition to these, there is a stats screen, an equipment screen, and a shop screen.
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The menus will be accessible by pressing its associated buttons on the right side of the screen.
 
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== Gameplay ==
      
=== Controls ===
 
=== Controls ===
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==== Movement ====
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==== Movement ====
   
In normal mode, players can click on doors to progress to check that door and see if it is unlocked.  If the door is unlocked, they progress to the next room.
 
In normal mode, players can click on doors to progress to check that door and see if it is unlocked.  If the door is unlocked, they progress to the next room.
    
In "gameboy mode" the player can use the arrow pad on the left of the screen to check the door in that direction.  If the door is unlocked, they progress to the next room.
 
In "gameboy mode" the player can use the arrow pad on the left of the screen to check the door in that direction.  If the door is unlocked, they progress to the next room.
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==== Menu Access ====
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==== Combat ====
The menus will be accessible by pressing its associated buttons on the right side of the screen.
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==== Combat ====
   
When the player moves into a room containing enemies, a battle will start.  Battle will be carried out by means of "clashes."  Each clash represents a possible attack or action, and will be shown as a math problem that the player will have to solve.  The player will enter the answer in normal mode by clicking on the text field at the bottom of the screen, and entering the numerical answer using the number keys on the keyboard.  In "gameboy mode" there will be a numberpad on-screen, and the player will be able to highlight a number or symbol with the directional pad, and select by pressing one of the keys on the right side.
 
When the player moves into a room containing enemies, a battle will start.  Battle will be carried out by means of "clashes."  Each clash represents a possible attack or action, and will be shown as a math problem that the player will have to solve.  The player will enter the answer in normal mode by clicking on the text field at the bottom of the screen, and entering the numerical answer using the number keys on the keyboard.  In "gameboy mode" there will be a numberpad on-screen, and the player will be able to highlight a number or symbol with the directional pad, and select by pressing one of the keys on the right side.
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==== Shop (optional) ====
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==== Shop ====
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The player can access the shop any time not in battle during the game by pressing one of the right side buttons.  Once in the shop, the player can select an item by using the directional pad, or by clicking on it.  Once the  item is selected, its price will be displayed as a relational math problem which the player must solve.  The answer is entered the same way as in combat.
 
The player can access the shop any time not in battle during the game by pressing one of the right side buttons.  Once in the shop, the player can select an item by using the directional pad, or by clicking on it.  Once the  item is selected, its price will be displayed as a relational math problem which the player must solve.  The answer is entered the same way as in combat.
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== Critical Path/ Game Progression ==
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== Critical Path ==
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=== Level Progression ===
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Each dungeon will introduce a distinct mathematical concept, and each dungeon will be comprised of several levels of increasing difficulty.   
 
Each dungeon will introduce a distinct mathematical concept, and each dungeon will be comprised of several levels of increasing difficulty.   
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When the player reaches the end of the dungeon, they will encounter a boss which will confront them with numerous timed math problems to ensure mastery of the dungeon's concepts.  There is also a possibility of an end of level puzzle which will require players to solve geometry based puzzles to progress.
 
When the player reaches the end of the dungeon, they will encounter a boss which will confront them with numerous timed math problems to ensure mastery of the dungeon's concepts.  There is also a possibility of an end of level puzzle which will require players to solve geometry based puzzles to progress.
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== Curriculum/ Classroom Value ==
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=== Game Completion ===
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updating...
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== Education ==
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=== Classroom Application ===
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updating...
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=== Curriculum Elements ===
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This game covers elements of the fourth grade math curriculum currently used in Boston, MA, USA.
 
This game covers elements of the fourth grade math curriculum currently used in Boston, MA, USA.
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== Team Information ==
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== Art ==
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=== Concept Art Information ===
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This is where we will place images of different concept art. Until we have determined a style we will be using, we will be placing images of various different styles up to try and determine which is best.
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http://i8.photobucket.com/albums/a11/chouji2/RMXP%20Resources/Goblin.jpg
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=== Reference Material Information ===
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= Developer's Section =
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== Meat the Team ==
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[[User:esk7610| Eric Kenvin]] (3rd Year)
 
[[User:esk7610| Eric Kenvin]] (3rd Year)
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Interested in joining our development team? Contact us for more information.
 
Interested in joining our development team? Contact us for more information.
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== Ideas ==
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== Meetings ==
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- Have the players defeat monsters and solve puzzles by solving math questions
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- Have a small on-screen map to help players navigate through the dungeon
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== Developer's Section ==
   
Developer meetings:
 
Developer meetings:
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Meeting times and locations are subject to change as needed. For more information, contact someone on the team (see [[http://wiki.sugarlabs.org/go/TEXTadventure#Team_Information 7 Team Information]] section).
 
Meeting times and locations are subject to change as needed. For more information, contact someone on the team (see [[http://wiki.sugarlabs.org/go/TEXTadventure#Team_Information 7 Team Information]] section).
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== Objectives ==
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updating...
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== Future Development ==
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updating...
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== Bugs/ Fixes ==
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Not applicable yet.
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== Game Suggestions ==
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- Have the players defeat monsters and solve puzzles by solving math questions
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- Have a small on-screen map to help players navigate through the dungeon
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