# Fortune Hunter

This game is being made to help 4th graders understand math concepts including: Basic Algebra, operations with Fractions, and operations with decimals.

## GUI

Several GUI options are being considered now. The first is to have a number pad to the left of the screen, text log on the bottom, map in the upper left, and graphics in the center.

The second is to have the number pad as a part of battle graphics (attached to the player's first person perspective somehow). It is shown below.

In addition to these, there is a stats screen, an equipment screen, and a shop screen.

## How to Play

### Movement:

In normal mode, players can click on doors to progress to check that door and see if it is unlocked. If the door is unlocked, they progress to the next room.

In "gameboy mode" the player can use the arrow pad on the left of the screen to check the door in that direction. If the door is unlocked, they progress to the next room.

The menus will be accessible by pressing its associated buttons on the right side of the screen.

### Combat:

When the player moves into a room containing enemies, a battle will start. Battle will be carried out by means of "clashes." Each clash represents a possible attack or action, and will be shown as a math problem that the player will have to solve. The player will enter the answer in normal mode by clicking on the text field at the bottom of the screen, and entering the numerical answer using the number keys on the keyboard. In "gameboy mode" there will be a numberpad on-screen, and the player will be able to highlight a number or symbol with the directional pad, and select by pressing one of the keys on the right side.

### Shop(optional):

The player can access the shop any time not in battle during the game by pressing one of the right side buttons. Once in the shop, the player can select an item by using the directional pad, or by clicking on it. Once the item is selected, its price will be displayed as a relational math problem which the player must solve. The answer is entered the same way as in combat.

# Team Information

Eric Kenvin (3rd Year)

email: eric.kenvin@mail.rit.edu

Jonathan Meschino (4th Year)

email: jmeschino@mail.rit.edu

Preston Johnson (3rd Year)

email: ppj4700@g.rit.edu

David Silverman

email: drs5669@g.rit.edu

# Ideas

- Have the players defeat monsters and solve puzzles by solving math questions

- Have a small on-screen map to help players navigate through the dungeon

# Developer's Section

Developer meetings:

Where: Game Design Labs - Building 70-2500 @ RIT

When: 5-7pm Thursdays

Saturdays 6-8pm (TBA-only if needed that week)

Meeting times and locations are subject to change as needed. For more information, contact someone on the team (see TEAM MEMBERS section).