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= Storyline =
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{{Fortune_Hunter/Navigation}}
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:MAFH follows the story of Arith, a determined young researcher dedicated to finding all of the world’s best hidden secrets. One day she stumbled across a piece of blank papyrus during the time she spent studying in Egypt on a dig site. She quickly brought it to her best friend and colleague, Lytic. They were determined to find out more about this strange paper, but the two could not unearth its secrets in such a short time. To them, it was just a blank piece of ancient material.
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{{TOCright}}
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:Two months later, the dig ever deeper into the earth, Arith noticed a faint glow emanating from a random pile of dirt. “What’s that over there?” she asked Lytic, who was standing nearby with his shovel. Digging it out, Lytic noticed that it was a small amulet. It let off the strangest beautiful teal glow. “Strange,” he remarked. Lytic stared deep into the light, his eyes widening as if in a trance. "Just what are you?" he questioned. The glow got even brighter and then went dim again. Now the amulet appeared to be as plain as any other stone. Confused, the two left the site to turn in for the night.
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:Upon bringing this find to back to their living quarters, Lytic tossed it lightly on the table. It landed near the old blank papyrus that she had found months earlier. The amulet began to glow again. This time, the papyrus wasn't blank. The light seemed to be the key and filled the papyrus with teal characters and symbols. The two stared amazed at the sight. Nothing made sense. It was no language they’d ever come across before. Upon closer inspection, only one thing was certain. The image of a giant pile of treasure, larger than anything you could imagine. The other familiar image was of a human mind with mathematical symbols surrounding it. Apparently, those who desired this treasure must be intelligent and versed in the ways of mathematics. There was one other hint on the old Egyptian paper. It was extremely cold to the touch. The two agreed this meant it must be somewhere on Earth in a very cold place. At last, a massive treasure hunt was underway.
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== Storyline ==
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:Four days later, Arith and Lytic, found themselves in a strange place face to face with a mysterious and ancient building, relics in hand. “You wait here. I’ll go take a look around,” Arith told Lytic. “Okay. Good luck.”
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:MAFH™ follows the story of Arith, a determined young researcher dedicated to finding all of the world’s best hidden secrets. One day she stumbled across a piece of blank papyrus during the time she spent studying in Egypt on a dig site. She quickly brought it to her best friend and colleague, Lytic. They were determined to find out more about this strange paper, but the two could not unearth its secrets in such a short time. To them, it was just a blank piece of ancient material.
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 +
:Two months later, the dig ever deeper into the earth, Arith noticed a faint glow emanating from a random pile of dirt. “What’s that over there?” she asked Lytic, who was standing nearby with his shovel. Digging it out, Lytic noticed that it was a small amulet. It let off the strangest beautiful teal glow. “Strange,” he remarked. Lytic stared deep into the light, his eyes widening as if in a trance. "Just what are you?" he questioned. The glow got even brighter and then went dim again. Now the amulet appeared to be as plain as any other stone. Confused, the two left the site to turn in for the night.
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 +
:Upon bringing this find to back to their living quarters, Lytic tossed it lightly on the table. It landed near the old blank papyrus that Arith had found months earlier. The amulet began to glow again. This time, the papyrus wasn't blank. The light appeared to be the key and filled the papyrus with teal characters and symbols. The two stared amazed at the sight. Nothing made sense. It was no language they’d ever come across before. Upon closer inspection, only one thing was certain. The image of a giant pile of treasure, larger than anything you could imagine. The other familiar image was of a human mind with mathematical symbols surrounding it. Apparently, those who desired this treasure must be intelligent and versed in the ways of mathematics. There was one other hint on the old Egyptian paper. It was extremely cold to the touch. The two agreed this meant it must be somewhere on Earth in a very cold or dark place. At last, a massive treasure hunt was underway.
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:Four days after, Arith and Lytic found themselves in a strange place face to face with a mysterious and ancient building, relics in hand. “You wait here. I’ll go take a look around,” Arith told Lytic. “Okay. Good luck.”
    
:Arith entered the chilly, dark structure alone; unaware of what lay in wait…
 
:Arith entered the chilly, dark structure alone; unaware of what lay in wait…
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= Game Progression =
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== Game Progression ==
    
:Each dungeon will introduce a distinct mathematical concept, and each dungeon will be comprised of several levels of increasing difficulty.
 
:Each dungeon will introduce a distinct mathematical concept, and each dungeon will be comprised of several levels of increasing difficulty.
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== Main Menu -> New Game ==
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=== Main Menu -> New Game ===
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=== FMV I – Feels Like Adventure ===
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==== FMV I – Feels Like Adventure ====
    
:Having found the amulet, Arith and Lytic find the temple and a way in. They both have a bad feeling about entering and are freezing cold.  
 
:Having found the amulet, Arith and Lytic find the temple and a way in. They both have a bad feeling about entering and are freezing cold.  
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== Dungeon 1 – Temple Main Hall ==
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=== Dungeon 1 ===
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==== Level 1 - Temple Main Hall ====
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=== Cutscene I – Crash Course (Dungeons) ===
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===== Cutscene I – Crash Course (Dungeons) =====
    
:Our player gets an explanation of dungeon systems.
 
:Our player gets an explanation of dungeon systems.
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=== FMV II – Where Do You Put the Batteries? ===
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===== FMV II – Where Do You Put the Batteries? =====
    
:A legendary, ancient calculator is found by our legendary, not-so ancient heroes.  
 
:A legendary, ancient calculator is found by our legendary, not-so ancient heroes.  
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=== Cutscene II – Crash Course (Menu Screen) ===
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===== Cutscene II – Crash Course (Menu Screen) =====
    
:Our player gets an explanation of the menu screen and its available options.
 
:Our player gets an explanation of the menu screen and its available options.
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=== Cutscene III – Crash Course (Room Changing) ===
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===== Cutscene III – Crash Course (Room Changing) =====
    
:Our player gets an explanation of changing rooms.
 
:Our player gets an explanation of changing rooms.
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=== Cutscene IV – Crash Course (Inventory) ===
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===== Cutscene IV – Crash Course (Inventory) =====
    
:Our player gets an explanation of items and the inventory screen.
 
:Our player gets an explanation of items and the inventory screen.
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=== Cutscene V – Crash Course (Health Points) ===
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===== Cutscene V – Crash Course (Health Points) =====
    
:Our player gets an explanation of how health points work.
 
:Our player gets an explanation of how health points work.
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=== Cutscene VI – Crash Course (Puzzle Doors) ===
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===== Cutscene VI – Crash Course (Puzzle Doors) =====
    
:Our player gets an explanation of puzzle doors.
 
:Our player gets an explanation of puzzle doors.
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=== Cutscene VII – Crash Course (Orientation) ===
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===== Cutscene VII – Crash Course (Orientation) =====
    
:Our player gets an explanation of changing directions (orientation).
 
:Our player gets an explanation of changing directions (orientation).
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=== Cutscene VIII – Crash Course (Equipment) ===
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===== Cutscene VIII – Crash Course (Equipment) =====
    
:Our player gets an explanation of using equipment.
 
:Our player gets an explanation of using equipment.
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=== Cutscene IX – Crash Course (Combat) ===
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===== Cutscene IX – Crash Course (Combat) =====
    
:Our player gets an explanation of combating enemies.
 
:Our player gets an explanation of combating enemies.
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=== Cutscene X – Crash Course (Room Keys) ===
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===== Cutscene X – Crash Course (Room Keys) =====
    
:Our player gets an explanation of room keys.
 
:Our player gets an explanation of room keys.
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=== Cutscene XI – Crash Course (Locked Doors) ===
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===== Cutscene XI – Crash Course (Locked Doors) =====
    
:Our player gets an explanation of locked doors.
 
:Our player gets an explanation of locked doors.
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=== Cutscene XII – Crash Course (Hidden Secrets) ===
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===== Cutscene XII – Crash Course (Hidden Secrets) =====
    
:Our player gets an explanation of using the amulet to uncover hidden secrets.
 
:Our player gets an explanation of using the amulet to uncover hidden secrets.
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=== FMV III – On the Right Track ===
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===== FMV III – On the Right Track =====
    
:Arith and Lytic find clues that let them know they are on the right track to the treasure they seek.
 
:Arith and Lytic find clues that let them know they are on the right track to the treasure they seek.
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=== Cutscene XIII – Crash Course (Dungeon Keys) ===
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===== Cutscene XIII – Crash Course (Dungeon Keys) =====
    
:Our player gets an explanation of dungeon keys.
 
:Our player gets an explanation of dungeon keys.
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=== Cutscene XIV – Crash Course (Dungeon Completion) ===
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===== Cutscene XIV – Crash Course (Dungeon Completion) =====
    
:Our player gets an explanation of completing dungeons.
 
:Our player gets an explanation of completing dungeons.
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== Dungeon 2 - Transference Center ==
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==== Level 2 - Transference Center ====
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=== Cutscene XV – Crash Course (Currency) ===
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===== Cutscene XV – Crash Course (Currency) =====
    
:Our player gets an explanation of how the in-game currency system works.
 
:Our player gets an explanation of how the in-game currency system works.
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=== Cutscene XVI – Crash Course (Boss Battles) ===
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===== Cutscene XVI – Crash Course (Boss Battles) =====
    
:Our player gets an explanation of boss battles.
 
:Our player gets an explanation of boss battles.
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=== Cutscene XVII – Crash Course (Puzzle Rooms) ===
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===== Cutscene XVII – Crash Course (Puzzle Rooms) =====
    
:Our player gets an explanation of how puzzle rooms work.
 
:Our player gets an explanation of how puzzle rooms work.
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=== FMV IV – Almost Isn’t Good Enough ===
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===== FMV IV – Almost Isn’t Good Enough =====
    
:Arith and Lytic meet the strange travelling merchant.
 
:Arith and Lytic meet the strange travelling merchant.
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== Dungeon 3 - The Gauntlet ==
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==== Level 3 - The Gauntlet ====
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:being updated...
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==== Level 4 - Nerve Block ====
    
:being updated...
 
:being updated...
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== Dungeon 4 - Nerve Block ==
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==== Level 5 - Chamber of Trials ====
    
:being updated...
 
:being updated...
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== Dungeon 5 - Chamber of Trials ==
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=== Dungeon 2 ===
    
:being updated...
 
:being updated...
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= Critical Path =
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=== Dungeon 3 ===
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:being updated
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== Critical Path ==
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== Main Menu ==
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=== Main Menu ===
    
:→ Once the title screen appears, scroll to the 'NEW GAME' option and push the select button to begin your quest.
 
:→ Once the title screen appears, scroll to the 'NEW GAME' option and push the select button to begin your quest.
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== Dungeon 1 - Temple Main Hall ==
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=== Dungeon 1 ===
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==== Level 1 - Temple Main Hall ====
    
:The main door closes behind Arith and Lytic as they begin their trek into the temple.
 
:The main door closes behind Arith and Lytic as they begin their trek into the temple.
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== Dungeon 2 - Transference Center ==
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==== Level 2 - Transference Center ====
    
:→ This dungeon is filled with more choices of movement than the first. Upon entering the first room, you will notice a puzzle door to the west and another unlocked door to the north. The player has a choice of which door to choose, but for now let’s take the easy road and head north.
 
:→ This dungeon is filled with more choices of movement than the first. Upon entering the first room, you will notice a puzzle door to the west and another unlocked door to the north. The player has a choice of which door to choose, but for now let’s take the easy road and head north.
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== Dungeon 3 - The Gauntlet ==
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==== Level 3 - The Gauntlet ====
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:being updated...
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==== Level 4 - Nerve Block ====
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:being updated...
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==== Level 5 - Chamber of Trials ====
    
:being updated...
 
:being updated...
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== Dungeon 4 - Nerve Block ==
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=== Dungeon 2 ===
    
:being updated...
 
:being updated...
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== Dungeon 5 - Chamber of Trials ==
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=== Dungeon 3 ===
    
:being updated...
 
:being updated...
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{{Fortune_Hunter/Navigation}}
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