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== Dungeon 2 - Transference Center ==
 
== Dungeon 2 - Transference Center ==
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→ This dungeon is filled with more choices of movement than the first. Upon entering the first room, you will notice a puzzle door to the west and another unlocked door to the north. The player has a choice of which door to choose, but for now let’s take the easy road and head north.
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→ Once in room 2, you will yet again be presented with another two doors. The north door has another puzzle and the west door is open and looking friendly. Snag the potion on the ground and use that amulet of yours to check around. Then head west.
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→ In the third room of this dungeon, the player will have to fight an enemy. Conquer it as you’ve done before and head south. Note that there’s a door to the north as well.
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→ Room four grants you access to a key. Solving that first puzzle would have given you a direct line to this room, but it’s still good to explore as much as possible. Solve the puzzle and get back into the first room.
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Now head north by one room and solve the puzzle on the north door.
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→ This is a great example of why exploring is the smart thing to do. Solving this puzzle and heading north into room 5 will find you in possession of some new armor. You will be happy later on. Ignore the lock on the eastern door for now and head back out the south door.
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Travel west. This time, enter the northern door.
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'''Cutscene XV – Crash Course (Currency)'''
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→ Entering room 6, you notice a treasure chest filled with shiny gold pieces, henceforth known and referred to as Akhal. Grab the 200* and listen to the explanation introducing you to your in-game currency system. Head west.
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→ A tougher battle ensues in room 7 with two enemies to defeat. Do this. Before exiting this room, be sure to look around with your amulet. Unlock the northern door and get ready.
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'''Cutscene XVI – Crash Course (Boss Battles)'''
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→ Room 8 features your very first full-on boss fight! Bosses are much tougher than your standard enemies and require more finesse to defeat. Always think strategy when coming into a boss fight and remember what you have learned up until that point. A tutorial will occur, so don’t be too afraid. Defeat this beast and head east.
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→ More keys! Pick them up, no surprise one of them is a dungeon key. Exit room 9 the way you came and find your way back to the room where we collected your new armor. (Told you it was a good idea to explore)
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Do this by leaving room 9 and travelling west, south, east, south, east, and north. This time, use that key and gain entry to the east room.
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'''Cutscene XVII – Crash Course (Puzzle Rooms)'''
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→ This is your first puzzle room challenge, all the way in room 10! You must solve the puzzle presented in puzzle rooms before the timer click away to zero. Read the explanation for how this all works and then solve away! Now exit via the north door.
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'''FMV IV – Almost Isn’t Good Enough'''
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→ The exit to dungeon 2 is in sight. However, first you notice a strange being lingering about the room. It’s a merchant! This guy has no allegiance to anyone but money. At least you can now purchase or sell items or other pick-ups during that you find during the game. Remain on your toes, as he is apt to cheat you out of a few coins here or there. It’s up to you to stop this. After learning about shopping via the cutscene, you may now exit the dungeon and continue your journey.
     
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