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= Game Elements =
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=== http://people.rit.edu/jam2707/xodev/thumbs/lockedchar.gif Feren ===
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=== http://people.rit.edu/jam2707/xodev/thumbs/feren.gif Feren ===
    
:Feren is the antagonist of the game. Little is known about Feren, including age and gender. Feren’s name is derived from the word differential. It is believed that Feren may know Arith or Lytic, as Feren seems to recall personal information regarding their pasts. Feren aims to stop the two from discovering the fabled treasure and hoarding it. Dark natured, Feren is a very dangerous and devious foe. There is lots to learn about this mysterious, shady character.
 
:Feren is the antagonist of the game. Little is known about Feren, including age and gender. Feren’s name is derived from the word differential. It is believed that Feren may know Arith or Lytic, as Feren seems to recall personal information regarding their pasts. Feren aims to stop the two from discovering the fabled treasure and hoarding it. Dark natured, Feren is a very dangerous and devious foe. There is lots to learn about this mysterious, shady character.
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=== http://people.rit.edu/jam2707/xodev/thumbs/lockedbeast.gif Bonesprout ===
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=== http://people.rit.edu/jam2707/xodev/thumbs/bonesprout.png Bonesprout ===
    
:It is unknown whether bonesprouts are animals or plants, as they grow from the ground and have the appearance of human skeletons. They cannot stand on those feet of theirs, but their body is fully functional and powerful. Bonesprouts also have a hardened exterior, making it difficult to inflict much damage.
 
:It is unknown whether bonesprouts are animals or plants, as they grow from the ground and have the appearance of human skeletons. They cannot stand on those feet of theirs, but their body is fully functional and powerful. Bonesprouts also have a hardened exterior, making it difficult to inflict much damage.
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=== http://people.rit.edu/jam2707/xodev/thumbs/lockedbeast.gif Cave Yeti ===
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=== http://people.rit.edu/jam2707/xodev/thumbs/cave_yeti.png Cave Yeti ===
    
:Ranging in size from that of a chicken to a bear, cave yetis have a lot of potential for power. Smaller ones aren’t as dangerous, but the larger ones are. When threatened, these yetis stand on their hind quarters to appear larger and use their very long and heavy claws for hammering opponents. It is said that the original abominable snow yeti was just one of these creatures defending a nest. It scared the unknowing traveler senseless.
 
:Ranging in size from that of a chicken to a bear, cave yetis have a lot of potential for power. Smaller ones aren’t as dangerous, but the larger ones are. When threatened, these yetis stand on their hind quarters to appear larger and use their very long and heavy claws for hammering opponents. It is said that the original abominable snow yeti was just one of these creatures defending a nest. It scared the unknowing traveler senseless.
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=== http://people.rit.edu/jam2707/xodev/thumbs/lockedbeast.gif Frost Giant ===
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=== http://people.rit.edu/jam2707/xodev/thumbs/frost_giant.gif Frost Giant ===
    
:Cold by nature, these giants are very dangerous. They can use the power of ice to slow their enemies, making it easier for them to crush them.
 
:Cold by nature, these giants are very dangerous. They can use the power of ice to slow their enemies, making it easier for them to crush them.
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=== http://people.rit.edu/jam2707/xodev/thumbs/lockedboss.gif Feren ===
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=== http://people.rit.edu/jam2707/xodev/thumbs/feren.gif Feren ===
    
:Feren is a seemingly old foe of Arith and Lytic, having knowledge of their lives. Feren is very mysterious and dark and works to oppose the two adventurers and stops at nothing to make things difficult for them, even if that means many battles first-hand. What’s he hiding?
 
:Feren is a seemingly old foe of Arith and Lytic, having knowledge of their lives. Feren is very mysterious and dark and works to oppose the two adventurers and stops at nothing to make things difficult for them, even if that means many battles first-hand. What’s he hiding?
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:An ancient sword used by warriors. Adds +20 attack power.
 
:An ancient sword used by warriors. Adds +20 attack power.
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=== http://people.rit.edu/jam2707/xodev/thumbs/lockedweap.gif Sun & Moon Daggers ===
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:These daggers are imbued with the power of the cosmos. +20 attack power. +5 defense. +5 combat timer.
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=== http://people.rit.edu/jam2707/xodev/thumbs/lockedweap.gif Sun & Moon Blades ===
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=== http://people.rit.edu/jam2707/xodev/thumbs/lockedweap.gif Solar & Lunar Blades ===
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:The shape of these blades resembles something familiar. They are of unknown original and have massive strength and good defensive capabilities. +50 attack power. +15 defense.
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:The shape of these blades resembles something familiar. They are of unknown original and have massive strength and good defensive capabilities. +50 attack power. +15 defense. +10 combat timer.
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=== http://people.rit.edu/jam2707/xodev/thumbs/lockeditem.gif Remedy ===
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=== http://people.rit.edu/jam2707/xodev/thumbs/remedy.gif Remedy ===
    
:A remedy is used to regain lost health points. They are fairly common on your quest. Restores 5% max health points. Buy for 20*. Sell for 2*. Max carried 20 remedies.
 
:A remedy is used to regain lost health points. They are fairly common on your quest. Restores 5% max health points. Buy for 20*. Sell for 2*. Max carried 20 remedies.
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=== http://people.rit.edu/jam2707/xodev/thumbs/lockeditem.gif Elixir ===
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=== http://people.rit.edu/jam2707/xodev/thumbs/elixir.gif Elixir ===
    
:An elixir is used to regain lost health points. They refill more health points than a remedy and are less common on your quest. Restores 15% max health points. Buy for 60*. Sell for 10*. Max carried 20 elixirs.
 
:An elixir is used to regain lost health points. They refill more health points than a remedy and are less common on your quest. Restores 15% max health points. Buy for 60*. Sell for 10*. Max carried 20 elixirs.
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=== http://people.rit.edu/jam2707/xodev/thumbs/lockeditem.gif High Elixir ===
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=== http://people.rit.edu/jam2707/xodev/thumbs/high_elixir.gif High Elixir ===
    
:A high elixir is used to regain lost health points. They refill more health points than an elixir and are rare on your quest. Restores 40% max health points. Buy for 100*. Sell for 20*. Max carried 20 high elixirs.
 
:A high elixir is used to regain lost health points. They refill more health points than an elixir and are rare on your quest. Restores 40% max health points. Buy for 100*. Sell for 20*. Max carried 20 high elixirs.
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=== http://people.rit.edu/jam2707/xodev/thumbs/lockeditem.gif Panacea ===
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=== http://people.rit.edu/jam2707/xodev/thumbs/panacea.gif Panacea ===
    
:An panacea is used to regain lost health points. They refill more health points than a high elixir and are very rare on your quest. Restores 80% max health points. Buy for 150*. Sell for 50*. Max carried 20 panaceas.
 
:An panacea is used to regain lost health points. They refill more health points than a high elixir and are very rare on your quest. Restores 80% max health points. Buy for 150*. Sell for 50*. Max carried 20 panaceas.
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=== http://people.rit.edu/jam2707/xodev/thumbs/lockeditem.gif Nostrum ===
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=== http://people.rit.edu/jam2707/xodev/thumbs/nostrum.gif Nostrum ===
    
:They said the merchant was crazy, but look at what he’s concocted now! A nostrum is used to regain lost health points after being defeated. It is automatically used on those who are about to give up their ambitions. Extremely rare to find on your quest. Restores 50% max health points when health points reach 0. Auto-use. Buy for 250*. Sell for 100*. Max carried 5 nostrums.
 
:They said the merchant was crazy, but look at what he’s concocted now! A nostrum is used to regain lost health points after being defeated. It is automatically used on those who are about to give up their ambitions. Extremely rare to find on your quest. Restores 50% max health points when health points reach 0. Auto-use. Buy for 250*. Sell for 100*. Max carried 5 nostrums.
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=== http://people.rit.edu/jam2707/xodev/thumbs/lockeditem.gif Ruby ===
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=== http://people.rit.edu/jam2707/xodev/thumbs/ruby.gif Ruby ===
    
:A large, beautiful ruby… Sells for 500*. Also grants the barer a magic flame attack.
 
:A large, beautiful ruby… Sells for 500*. Also grants the barer a magic flame attack.
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=== http://people.rit.edu/jam2707/xodev/thumbs/lockeditem.gif Sapphire ===
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=== http://people.rit.edu/jam2707/xodev/thumbs/sapphire.gif Sapphire ===
    
:A large, deep sapphire… Sells for 500*. Also grants the barer a magic water attack.
 
:A large, deep sapphire… Sells for 500*. Also grants the barer a magic water attack.
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=== http://people.rit.edu/jam2707/xodev/thumbs/lockeditem.gif Emerald ===
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=== http://people.rit.edu/jam2707/xodev/thumbs/emerald.gif Emerald ===
    
:A large, radiant emerald… Sells for 500*. Also grants the barer a magic earth attack.
 
:A large, radiant emerald… Sells for 500*. Also grants the barer a magic earth attack.
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=== http://people.rit.edu/jam2707/xodev/thumbs/lockeditem.gif Diamond ===
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=== http://people.rit.edu/jam2707/xodev/thumbs/diamond.gif Diamond ===
    
:A large, shimmering diamond… Sells for 500*. Also grants the barer a magic ice attack.
 
:A large, shimmering diamond… Sells for 500*. Also grants the barer a magic ice attack.
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=== http://people.rit.edu/jam2707/xodev/thumbs/lockedkey.gif Room Key ===
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=== http://people.rit.edu/jam2707/xodev/thumbs/small_key.gif Small Key ===
    
:A room key is important for passing through locked doors. They are hidden and scattered throughout the dungeons and must be found in order to progress to locked or hidden areas.
 
:A room key is important for passing through locked doors. They are hidden and scattered throughout the dungeons and must be found in order to progress to locked or hidden areas.
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=== http://people.rit.edu/jam2707/xodev/thumbs/lockedkey.gif Dungeon Key ===
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=== http://people.rit.edu/jam2707/xodev/thumbs/big_key.gif Big Key ===
    
:A dungeon key is important for exiting a dungeon. They are hidden in each dungeon and must be found in order to progress to the next level. They are usually guarded by tougher enemies.
 
:A dungeon key is important for exiting a dungeon. They are hidden in each dungeon and must be found in order to progress to the next level. They are usually guarded by tougher enemies.
      
== http://people.rit.edu/jam2707/xodev/thumbs/lockedakh.gif Currency ==
 
== http://people.rit.edu/jam2707/xodev/thumbs/lockedakh.gif Currency ==
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:Akhal (chest) is worth one hundred akhal. They are uncommon on your journey. +100 *.
 
:Akhal (chest) is worth one hundred akhal. They are uncommon on your journey. +100 *.
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