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== LAN Cooperative Play ==
 
== LAN Cooperative Play ==
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:Tired of exploring alone? Share the Fortune Hunter<sup>'''TM'''</sup> activity running on your XO with a friend and let them take control of your legendary partner, Lytic. Together, players can explore the dungeons and face challenging foes, doubling the odds for survival. Players may also help each other out and work together to solve problems and find the hidden treasures. Two is better than one.
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:Tired of exploring alone? Share the Fortune Hunter™ activity running on your XO with a friend and let them take control of your legendary partner, Lytic. Together, players can explore the dungeons and face challenging foes, doubling the odds for survival. Players may also help each other out and work together to solve problems and find the hidden treasures. Two is better than one.
    
:This feature is coming at some point in the future and as such, details are currently unavailable. More information will be presented when development is further along.
 
:This feature is coming at some point in the future and as such, details are currently unavailable. More information will be presented when development is further along.
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:Choosing a region at the start of a game play through will change the progression of the game. Depending on which region is chosen, the game will take the player down different paths, altering the natural order of dungeon progression. Regardless of the region, however, the player will always end up at the same final dungeon. The player will be able to travel to all of the regions during a game and visit many areas around the world. Regions are also divided into very large areas, as to not cause any tensions among countries or areas where being specific may prove offensive. The entire earth is covered in the game. Regions will be described in the game during selection so the player knows which region they belong to, should they want to choose it.  
 
:Choosing a region at the start of a game play through will change the progression of the game. Depending on which region is chosen, the game will take the player down different paths, altering the natural order of dungeon progression. Regardless of the region, however, the player will always end up at the same final dungeon. The player will be able to travel to all of the regions during a game and visit many areas around the world. Regions are also divided into very large areas, as to not cause any tensions among countries or areas where being specific may prove offensive. The entire earth is covered in the game. Regions will be described in the game during selection so the player knows which region they belong to, should they want to choose it.  
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=== Elemental Dungeons ===
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:Each dungeon will also have a natural element to tie it together with a nice theme. These elements are ice, fire, desert, jungle, and astral.
         
== Explorer's League - Networking Around the World ==
 
== Explorer's League - Networking Around the World ==
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:The Explorer’s League is a term referring to the online network database for Fortune Hunter<sup>'''TM'''</sup>. Players can connect online to see how other classrooms and schools are progressing in Fortune Hunter<sup>'''TM'''</sup> and may also talk about the game with people from all over the world! The more we share, the more fun we have.
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:The Explorer’s League is a term referring to the online network database for Fortune Hunter™. Players can connect online to see how other classrooms and schools are progressing in Fortune Hunter™ and may also talk about the game with people from all over the world! The more we share, the more fun we have.
    
:This is a future development goal and is not currently implemented. More information and details will become available upon progression of this feature.
 
:This is a future development goal and is not currently implemented. More information and details will become available upon progression of this feature.
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== XOME<sup>'''TM'''</sup> - Avatar Customization Feature ==
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== XOME™ - Avatar Customization Feature ==
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:XOME<sup>'''TM'''</sup> (pronounced as English ‘home’) is an avatar customization feature that lets the player have a customized avatar to represent them in the game. The avatar is comprised of the XO logo symbol, but can be dressed up with various costumes and paraphernalia to add a personal touch to the player’s persona. These avatars will also be shown online in the Explorer’s League as well as be visible to friends when playing together.
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:XOME™ (pronounced as English ‘home’) is an avatar customization feature that lets the player have a customized avatar to represent them in the game. The avatar is comprised of the XO logo symbol, but can be dressed up with various costumes and paraphernalia to add a personal touch to the player’s persona. These avatars will also be shown online in the Explorer’s League as well as be visible to friends when playing together.
    
:It is planned that there will be a light version of this feature so that it does not expand the game’s physical memory size too drastically. The light version will have fewer choices of customizable parts and the heavier version of this feature is always an option, providing there is enough room on the hard disk drive where the game directory is installed to.
 
:It is planned that there will be a light version of this feature so that it does not expand the game’s physical memory size too drastically. The light version will have fewer choices of customizable parts and the heavier version of this feature is always an option, providing there is enough room on the hard disk drive where the game directory is installed to.
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== Fortune Maker<sup>'''TM'''</sup> (Custom User Game Creation Feature) ==
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== Training Mode ==
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:Training Mode is a custom game consisting of multiple series of task completions. Completing tasks in this mode will earn the player money and other unique items to give them an edge in the main game. The intent for this mode is classroom training without all of the additional game elements to slow things down. Teachers and students alike can choose specific skills to work on.
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This is a future development goal and not currently implemented in the game.
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=== Battle ===
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:Battle training focuses on the game's battle mechanic. Players fight a series of enemies of a chosen type to focus on specific skills. If the selected topics encompass that of a certain boss battle, they will be present as well in the mix of enemies.
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=== Merchant ===
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:Merchant training mode focuses on the skills required to be a more effective consumer. Players are presented with a series of transactions in which they must calculate quickly and efficiently for more points.
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== Fortune Maker™ (Custom User Game Creation Feature) ==
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:Make your own fortune with Fortune Maker™! This feature is a separate XO activity and will give teachers and students the ability to create and manipulate their own version of the game, choosing such things as level layout, problem enemy types, and game difficulty. This activity is an easy to use graphical interface creation tool that works hand in hand with the game to inspire creativity in all users up for the task.
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:Make your own fortune with Fortune Maker<sup>'''TM'''</sup>! This feature is a separate XO activity and will give teachers and students the ability to create and manipulate their own version of the game, choosing such things as level layout, problem enemy types, and game difficulty. This activity is an easy to use graphical interface creation tool that works hand in hand with the game to inspire creativity in all users up for the task.
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:When opening Fortune Maker™, you will come to the main screen. Fill out the form with a dungeon name, width and height, and description. Then click on the ‘create’ button. The next screen will show a grid layout of the dungeon. From here, you will be able to specify room conditions by dragging and dropping items from the toolbar. You can add doors, enemies, and items to each room as well as specify any special conditions for the room such as puzzles or adding a shop. Once you are happy with the room, you can back out and do the same with every other room. From here, you can edit the properties of each element. When you are happy with your dungeon, you can click on the ‘save dungeon’ button. Fortune Maker™ will then generate an output file that the game itself can read and interpret. You will then be able to play your own custom maps or stories!
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  Visit our [http://wiki.sugarlabs.org/go/Fortune_Hunter/Dungeon_Creator Fortune Maker<sup>'''TM'''</sup>] page to learn more and see all there is to know in detail!
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  Visit our [http://wiki.sugarlabs.org/go/Fortune_Hunter/Dungeon_Creator Fortune Maker™] page to learn more and see all there is to know in detail!
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:Sample null string, also used for an empty room: “000000000000000000000”
 
:Sample null string, also used for an empty room: “000000000000000000000”
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:The header of the file contains (each on their own line): dungeon name, dungeon id, width by height, theme, and the next dungeon id.
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:The very first line of the text file is the name of the level. This can be anything.
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:The second line is the level ID number. (found in XO metadata, auto-generated by Fortune Maker™)
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:The third line of the text file is where the room dimensions are written in the format of column by row (CxR).
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:The fourth line is the theme ID number. ‘0’ is the default level theme type.
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:The fifth line is the next-level ID number. The exit to this level will link to the entrance of the next level.
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:Each room will be listed in the text file on a separate line.
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:Finally, each additional line represents the rooms contained in the level. Each room will be listed in the text file on a separate line. Rooms are represented from left to right, top to bottom in order.
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:'''To see what a full dungeon input text file looks like, here is a modified input to Dungeon 1 of Fortune Hunter<sup>TM</sup>.'''
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:'''To see what a full dungeon input text file looks like, here is a modified input to Dungeon 1 of Fortune Hunter™.'''
    
  My Dungeon
 
  My Dungeon
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== Awards ==
 
== Awards ==
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:Fortune Hunter<sup>'''TM'''</sup> features an award system for achieving specific tasks during your adventure. Awards and their status (locked or unlocked) will be viewable from inside of the game. Here is a list of the current awards associated with the game.
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:Fortune Hunter™ features an award system for achieving specific tasks during your adventure. Awards and their status (locked or unlocked) will be viewable from inside of the game. Here is a list of the current awards associated with the game.
     
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