Changes

Jump to navigation Jump to search
Line 20: Line 20:  
:Setup the XO monitor so it is open, with the keyboard to its front. Players will then utilize the keyboard and touch pad for game input. This configuration is known as PC mode. The touch pad, up, right, down, left keys, and W, A, S, D keys are used for movement. Players can point and click on on-screen elements to interact using the touch pad or simply move using the above-mentioned keys. The full keyboard is used when player input is necessary. The enter / return key acts as a select tool. Other keyboard functions will vary depending on the activity / situation at hand and will be defined during.
 
:Setup the XO monitor so it is open, with the keyboard to its front. Players will then utilize the keyboard and touch pad for game input. This configuration is known as PC mode. The touch pad, up, right, down, left keys, and W, A, S, D keys are used for movement. Players can point and click on on-screen elements to interact using the touch pad or simply move using the above-mentioned keys. The full keyboard is used when player input is necessary. The enter / return key acts as a select tool. Other keyboard functions will vary depending on the activity / situation at hand and will be defined during.
    +
Currently, the controls for keyboard input are mapped as follows.
 +
 +
Traveling:
 +
UP → Enter door.
 +
DOWN → (nothing)
 +
LEFT/RIGHT → Change direction.
 +
E → Pick up items.
 +
E(hold) → Amulet search.
 +
I → Open pause menu/inventory.
 +
M → Open map.
 +
 +
Menus/Battle/Merchant:
 +
UP/DOWN → Move cursor up or down.
 +
LEFT/RIGHT → Move cursor left or right.
 +
ENTER → Select or confirm.
    
== Menu Systems ==
 
== Menu Systems ==
Line 31: Line 46:       −
:The first thing to note is the game version you are working with. This is located to the bottom right of the screen and looks like "v 1.00.000".
+
:The title menu is the first screen you will be brought to after starting Fortune Hunter™. Here, you can change options, start game play, or exit Fortune Hunter™.
   −
:The purpose of the title menu is to allow the player to begin or exit the game as well as change or alter options and game play settings, and view an in-game tutorial. The tutorial consists of material to be covered before playing the game and provides a shortened walkthrough of basic game mechanics.
+
==== Adventure Play ====
   −
:The new game option starts a new game from the first level.
+
Selecting ''adventure play'' will bring you to the adventure menu.
   −
:The continue option directs the player to the continue menu (see below). The player will be able to view their class stats from here so they may see how well their classmates are doing in the game, as well as their current game progress.
+
:Select ''continue'' to resume game play from your most current save status.
   −
:The custom game option lets the player choose from a list of customized dungeons they have created using Fortune Maker dungeon creator.
+
:Select ''level select'' to begin a game in any previously completed levels.
   −
:The options menu allows the player to change various game options.
+
:Select ''load game'' to load a different saved game profile.
   −
:The exit game option exits the activity on the XO, returning the user to their home screen.
+
:Select ''new game'' to begin a new save profile and start the game from the beginning.
   −
:Finally, the credits option rolls the credits for the game.
+
:Select ''return to title'' to go back to the title menu screen.
 +
 
 +
 
 +
==== Creative Play ====
 +
 
 +
Selecting ''creative play'' will bring you to the creative menu.
 +
 
 +
:Select ''play custom map'' to play a map created using Fortune Maker™.
 +
 
 +
:Select ''new custom map'' to quit Fortune Hunter™ in order to load Fortune Maker™.
 +
 
 +
:Select ''share map'' to give or receive custom maps to friends.
 +
 
 +
:Select ''return to title'' to go back to the title menu screen.
 +
 
 +
 
 +
==== Network ====
 +
 
 +
Selecting ''network'' will bring you to the network menu.
 +
 
 +
:Select ''local treasure trekkers play'' to launch a time trial version of Fortune Hunter™ with a friend.
 +
 
 +
:Select ''view scoreboard'' to see the statistics and rankings of yourself and friends.
 +
 
 +
:Select ''return to title'' to go back to the title menu screen.
 +
 
 +
 
 +
==== Extras ====
 +
 
 +
Selecting ''extras'' will bring you to the extras menu.
 +
 
 +
:Select ''view bestiary'' to see details of all the monsters encountered during your playthroughs.
 +
 
 +
:Select ''view treasures'' to see collected treasures.
 +
 
 +
:Select ''view awards'' to see awards unlocked during your playthroughs.
 +
 
 +
:Select ''view statistics'' to see your profile statistics.
 +
 
 +
:Select ''return to title'' to go back to the title menu screen.
 +
 
 +
 
 +
==== Options ====
 +
 
 +
Selecting ''options'' will bring you to the options menu.
 +
 
 +
:Selecting ''controls'' launches an input setup guide to change or view your control scheme.
 +
 
 +
:Highlight ''language'' to change the language settings.
 +
 
 +
:Select ''audio'' to change audio volume or turn it off altogether.
 +
 
 +
:Highlight ''subtitles'' to change the subtitles settings on or off.
 +
 
 +
:Highlight ''FMCs'' to change the FMC settings on or off.
 +
 
 +
:Highlight ''cooperative play'' to change cooperative settings on or off.
 +
 
 +
:Highlight ''difficulty'' to change the game difficulty setting.
 +
 
 +
:Highlight ''merchant'' to change the merchant difficulty setting.
 +
 
 +
:Select ''credits'' to roll the credits reel.
 +
 
 +
:Select ''about'' to learn more about Fortune Hunter™ and see which version of the game you are running.
 +
 
 +
:Select ''return to title'' to go back to the title menu screen.
 +
 
 +
 
 +
==== Exit Game ====
 +
 
 +
:Selecting ''exit game'' closes the activity on the XO, returning the user to their home screen.
      Line 116: Line 202:     
:The game follows a traditional first person perspective in a two dimensional world. Graphics have limited animation, thus each scene is a 'still' screen with minor animation. The player will be able to see the protagonists hand as well as the room and enemies that are currently present. FMCs feature a third person perspective of the characters and their interactions.
 
:The game follows a traditional first person perspective in a two dimensional world. Graphics have limited animation, thus each scene is a 'still' screen with minor animation. The player will be able to see the protagonists hand as well as the room and enemies that are currently present. FMCs feature a third person perspective of the characters and their interactions.
 +
 +
 +
== Dungeons ==
 +
 +
:A dungeon is just a fancy word we use to refer to a group of levels. You can think of each dungeon as its own story entity. Each dungeon consists of five or more levels and a boss type enemy. It is the player’s job to make it to the end of a dungeon to claim its treasure and be guided to the next dungeon. Each dungeon will be in a different geographical location on the globe as well.
 +
 +
 +
=== Levels ===
 +
 +
:A level is a series of rooms that are strung together. You can think of levels as separate floors within a dungeon. Each room will have plenty of tasks for the player to complete such as combating an enemy, find hidden treasures, or solve puzzles. It is up to the player to find the exit for each level within the dungeon in order to get to the next one.
 +
 +
 +
=== Elemental Dungeons ===
 +
 +
:Each dungeon will also have a natural element to tie it together with a nice theme. These elements are ice, fire, desert, jungle, and astral. Aside from the looks, enemies will also follow the theme. There may even be certain effects, limiting or changing game play in some manner.
      Line 131: Line 232:       −
:When the player moves into a room containing enemies a battle will start. During combat, the player will choose from a list of commands to execute. Different commands will do different actions, having the player solve various types of mathematics. The game’s input may change depending on the type of answer that is needed. The player must answer as quickly as possible in order to optimize the amount of damage they deal to the enemy. Enemies will also attack the player and diminish their HP. When their HP reaches zero, the player’s game will be over. Losing a battle will reset the player to the latest checkpoint position (usually the start of the current level), and force them to backtrack a little. Winning a battle will grant the player rewards and money. These will help the player to survive throughout the game. A notification screen will appear either way displaying the outcome of the battle. There are many types of enemies found within the various dungeons and it is up to the player to figure out how to most effectively defeat each one.
+
:As soon as the player enters a room containing enemies, they will be forced into combat. Combat consists of a turn based attack system in which the player is able to choose an attack type (math topic) and execute it. Different attack types will do different actions, having the player solve various types of mathematics. The game’s input may change depending on the type of answer that is needed. The faster the player correctly answers, the more damage they will deal. The remaining time left on the timer at the end of a successful attack is directly added to the attack damage dealt to the enemy. This makes the player want to act faster in order to be more skillful at the game. Providing a wrong answer or running out of time allows the enemy to attack the player instead.
 +
 
 +
:Time is determined by the player’s battle timer. A blue timer will appear on screen while an attack is active and constantly decrease. Time is up when this timer reaches zero. Enemies will also attack the player and diminish their HP. When their HP reaches zero, the player’s game will be over. Losing a battle will reset the player to the latest checkpoint position (usually the start of the current level), and force them to backtrack a little.  
 +
 
 +
:Defeating all opponents on screen will cause the battle to be over and the player will be deemed victorious. The victory screen will then open showing the player the spoils they have won for the battle, usually items and akhal (money). This will help the player in various ways to survive throughout the game. There are many types of enemies found within the various dungeons and it is up to the player to figure out how to most effectively defeat each one.
      Line 147: Line 252:  
=== FMCs (Full Motion Comics) ===
 
=== FMCs (Full Motion Comics) ===
   −
:Full motion comics are videos that interrupt the game to solely progress the story arc and generally handle more important events that are happening. Most games have full motion videos (FMV), which do the same in a more cinematic format. Fortune Hunter utilizes a comic book style cinematic sequence for a few reasons; it is a renowned art form and looks fantastic (especially on the XOs), it aids in reading skills and makes reading a more pleasant task, it drastically cuts down on the game’s required hard disk space, and the FMCs can remain within the scope of the art style of the game. The full motion comics also have voice over, so the player is essentially being read to while the words are presented in speech bubbles. On top of all of this, they are fun to watch and offer a brief break from game play.
+
:Full motion comics are videos that interrupt the game to solely progress the story arc and generally handle more important events that are happening. Most games have full motion videos (FMV), which do the same in a more cinematic format. Fortune Hunter™ utilizes a comic book style cinematic sequence for a few reasons; it is a renowned art form and looks fantastic (especially on the XOs), it aids in reading skills and makes reading a more pleasant task, it drastically cuts down on the game’s required hard disk space, and the FMCs can remain within the scope of the art style of the game. The full motion comics also have voice over, so the player is essentially being read to while the words are presented in speech bubbles. On top of all of this, they are fun to watch and offer a brief break from game play.
      Line 167: Line 272:  
=== Puzzles ===
 
=== Puzzles ===
   −
:Some rooms may contain puzzles. There are two forms of puzzles in Fortune Hunter. The first is a puzzle door. Puzzle doors require the player to make an attempt at solving a puzzle in order to progress through that door. The player gets no penalties for inputting an incorrect answer and the puzzles primarily consist of those that can continue until solved properly (such as slider puzzles). The second form of puzzle in Fortune Hunter is a puzzle room. Puzzle rooms are more accurately represented as traps. The player is temporarily stuck in the room while trying to solve a usually timed puzzle. If the player does not succeed, they lose their game and must restart from the previous checkpoint. If they do succeed, they gain unlimited access to the room. Usually puzzles are in the way blocking shortcuts through a dungeon or rooms filled with rewards. In any case, keep your wits about you and solve those puzzles!
+
:Some rooms may contain puzzles. There are two forms of puzzles in Fortune Hunter™. The first is a puzzle door. Puzzle doors require the player to make an attempt at solving a puzzle in order to progress through that door. The player gets no penalties for inputting an incorrect answer and the puzzles primarily consist of those that can continue until solved properly (such as slider puzzles). The second form of puzzle in Fortune Hunter™ is a puzzle room. Puzzle rooms are more accurately represented as traps. The player is temporarily stuck in the room while trying to solve a usually timed puzzle. If the player does not succeed, they lose their game and must restart from the previous checkpoint. If they do succeed, they gain unlimited access to the room. Usually puzzles are in the way blocking shortcuts through a dungeon or rooms filled with rewards. In any case, keep your wits about you and solve those puzzles!
       
=== Shop ===
 
=== Shop ===
   −
:The player can access the shop any time not in battle during the game by pressing the O (circle) button. Once in the shop, the player can select an item by using the directional pad or by clicking on it. They will then be able to select a quantity in the same fashion. However, it is up to the player to input how much they are willing to pay for items and up to the player whether or not to accept deals on the merchant’s end. The idea behind this is to simulate real world scenarios. The merchant will occasionally intend to provide the player a bad deal as well.
+
:Players can have access to an in-game shop by finding our friend, the merchant. He will be located in random rooms throughout the game. When the player encounters him, they will be able to open up a shop menu. From here, they may choose to buy or sell items. The merchant accepts akhals, which is fortunate because these coins are the available currency picked up in the dungeons. Use akhals to purchase various items or sell collectibles in exchange for more akhals. Upon selecting a desired item to buy or sell, the player can then input how many of the item he or she wishes to include in the deal. The merchant’s store will keep updating as the game progresses so be sure to keep an eye for new arrivals.
 +
 
 +
:There is a trick to shopping with this merchant, however. He will attempt to confuse the players into being cheated out of their hard earned money. Everything available in the shop for purchase as well as selling has a suggested akhal value associated with it. The players are responsible for calculating their own deals with the merchant. He or the player can get the better end of things, so exercise caution when dealing with this slippery fellow. Don’t become a victim!
 +
 
 +
:The shop may be set to different modes in Fortune Hunter™ through the title menu before game play starts. There are three primary behaviors of the merchant depending on which mode is selected.
 +
 
 +
:''Consumer'' mode is the easiest setting, virtually turning off the merchant’s ability to confuse the player. This will cause the shop interactions to be normal and fair representations of a store. They player will still be responsible for solving the mathematical aspects, but the merchant will aid the player through the process, not allowing for an incorrect input. Thus, the player will learn how to very accurately count their fortune. In a scenario, the player wishes to purchase four remedies at a suggested 20 akhal a piece. The merchant will ask for input from the player, who believes that the inherent problem of “4 x 20” is “100.” He inputs “100” as the answer. The merchant then says, “That will be 80 akhal please. Hey, wait a second. You gave me too much here. Could you count that again?” The merchant will ensure the player is accurate with the transaction so the deal is not tipped in anyone’s favor. The deal is always exactly what is stated.
 +
 
 +
:''Trader mode'' is a normal difficulty setting for the shop and set by default. This mode will cause the merchant to confuse players, attempting to elicit money from them. He will cloud their judgment in their calculations and attempt to cause the players to accept a corrupt deal. Players may also seek to do the same to the merchant while selling stock as well. In a scenario, if a player wishes to purchase four remedies, which are marked at a suggested 20 akhal a piece, they must inherently solve the multiplication problem “4 x 20”. The player knows that to be “80” and tells the merchant. Being a crafty individual, the merchant says to the player, “I don’t think so! You sure you know how to calculate math? 90 please. What do you think?” Well our player is no slump, so he offers “80” again. The merchant then retorts with, “Fine. I can see there’s no tricking you today. Here.” In this scenario, the player stuck to their roots to make a proper deal with the merchant. Things get rather tricky when the player is wrong. In this case, the merchant will (after the deal has been made) mention it to the player. “Ha ha, I just made an extra 20 akhal profit! Better luck next time.The deal in this difficulty can go in anyone’s favor. The merchant is open to more types of trade and thus, the player can potentially take advantage of a more beneficial deal.
 +
 
 +
:''Merchant'' mode is a hard difficulty setting. The main difference here is that you may only encounter the merchant a limited number of times. After you reach this amount, he will no longer pay mind to you. This forces the players to make larger deals at a single time since they may no longer visit him as freely as they may need. In a scenario, the player wishes to purchase four remedies at a suggested 20 akhal a piece. Knowing the merchant is going no longer be available in the future, the player also figures he may as well purchase two elixirs at a suggested 30 akhal a piece. Rather than the inherent math being a simple multiplication problem (4 x 20), it has been forced to become a complex one (4 x 20 + 2 x 30). The same sort of dialogue transpires between the merchant and player as mentioned above in Trader mode. This time, though, the deals are more complex so there is more at stake. The merchant is more apt to accept deals that can heavily benefit the player. (more so than in Trader mode)
 +
 
 +
:Happy shopping!
       
== Inventory ==
 
== Inventory ==
   −
:The player’s inventory is the place where they can store and view all of their collected items, armor pieces, or weapons. From the inventory screen players can equip or use items, weapons, and armors.
+
:The player’s inventory is the place where they can store and view everything they have collected during their journey. The inventory menu houses your items, weapons, armor, and accessories to be equipped or used as well as any special story-sensitive items you pick up along the way. You can find out more information about each item and see what they do for you. It will help you familiarize yourself with the various treasures of Fortune Hunter™.
     
544

edits

Navigation menu