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:Setup the XO monitor so it is open, with the keyboard to its front. Players will then utilize the keyboard and touch pad for game input. This configuration is known as PC mode. The touch pad, up, right, down, left keys, and W, A, S, D keys are used for movement. Players can point and click on on-screen elements to interact using the touch pad or simply move using the above-mentioned keys. The full keyboard is used when player input is necessary. The enter / return key acts as a select tool. Other keyboard functions will vary depending on the activity / situation at hand and will be defined during.
 
:Setup the XO monitor so it is open, with the keyboard to its front. Players will then utilize the keyboard and touch pad for game input. This configuration is known as PC mode. The touch pad, up, right, down, left keys, and W, A, S, D keys are used for movement. Players can point and click on on-screen elements to interact using the touch pad or simply move using the above-mentioned keys. The full keyboard is used when player input is necessary. The enter / return key acts as a select tool. Other keyboard functions will vary depending on the activity / situation at hand and will be defined during.
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Currently, the controls for keyboard input are mapped as follows.
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Traveling:
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UP → Enter door.
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DOWN → (nothing)
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LEFT/RIGHT → Change direction.
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E → Pick up items.
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E(hold) → Amulet search.
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I → Open pause menu/inventory.
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M → Open map.
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Menus/Battle/Merchant:
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UP/DOWN → Move cursor up or down.
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LEFT/RIGHT → Move cursor left or right.
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ENTER → Select or confirm.
    
== Menu Systems ==
 
== Menu Systems ==
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:The first thing to note is the game version you are working with. This is located to the bottom right of the screen and looks like "v 1.00.000".
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:The title menu is the first screen you will be brought to after starting Fortune Hunter™. Here, you can change options, start game play, or exit Fortune Hunter™.
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:The purpose of the title menu is to allow the player to begin or exit the game as well as change or alter options and game play settings, and view an in-game tutorial. The tutorial consists of material to be covered before playing the game and provides a shortened walkthrough of basic game mechanics.
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==== Adventure Play ====
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:The new game option starts a new game from the first level.
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Selecting ''adventure play'' will bring you to the adventure menu.
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:The continue option directs the player to the continue menu (see below). The player will be able to view their class stats from here so they may see how well their classmates are doing in the game, as well as their current game progress.
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:Select ''continue'' to resume game play from your most current save status.
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:The custom game option lets the player choose from a list of customized dungeons they have created using Fortune Maker™ dungeon creator.
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:Select ''level select'' to begin a game in any previously completed levels.
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:The options menu allows the player to change various game options.
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:Select ''load game'' to load a different saved game profile.
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:The exit game option exits the activity on the XO, returning the user to their home screen.
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:Select ''new game'' to begin a new save profile and start the game from the beginning.
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:Finally, the credits option rolls the credits for the game.
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:Select ''return to title'' to go back to the title menu screen.
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==== Creative Play ====
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Selecting ''creative play'' will bring you to the creative menu.
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:Select ''play custom map'' to play a map created using Fortune Maker™.
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:Select ''new custom map'' to quit Fortune Hunter™ in order to load Fortune Maker™.
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:Select ''share map'' to give or receive custom maps to friends.
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:Select ''return to title'' to go back to the title menu screen.
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==== Network ====
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Selecting ''network'' will bring you to the network menu.
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:Select ''local treasure trekkers play'' to launch a time trial version of Fortune Hunter™ with a friend.
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:Select ''view scoreboard'' to see the statistics and rankings of yourself and friends.
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:Select ''return to title'' to go back to the title menu screen.
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==== Extras ====
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Selecting ''extras'' will bring you to the extras menu.
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:Select ''view bestiary'' to see details of all the monsters encountered during your playthroughs.
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:Select ''view treasures'' to see collected treasures.
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:Select ''view awards'' to see awards unlocked during your playthroughs.
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:Select ''view statistics'' to see your profile statistics.
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:Select ''return to title'' to go back to the title menu screen.
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==== Options ====
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Selecting ''options'' will bring you to the options menu.
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:Selecting ''controls'' launches an input setup guide to change or view your control scheme.
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:Highlight ''language'' to change the language settings.
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:Select ''audio'' to change audio volume or turn it off altogether.
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:Highlight ''subtitles'' to change the subtitles settings on or off.
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:Highlight ''FMCs'' to change the FMC settings on or off.
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:Highlight ''cooperative play'' to change cooperative settings on or off.
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:Highlight ''difficulty'' to change the game difficulty setting.
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:Highlight ''merchant'' to change the merchant difficulty setting.
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:Select ''credits'' to roll the credits reel.
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:Select ''about'' to learn more about Fortune Hunter™ and see which version of the game you are running.
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:Select ''return to title'' to go back to the title menu screen.
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==== Exit Game ====
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:Selecting ''exit game'' closes the activity on the XO, returning the user to their home screen.
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:The game follows a traditional first person perspective in a two dimensional world. Graphics have limited animation, thus each scene is a 'still' screen with minor animation. The player will be able to see the protagonists hand as well as the room and enemies that are currently present. FMCs feature a third person perspective of the characters and their interactions.
 
:The game follows a traditional first person perspective in a two dimensional world. Graphics have limited animation, thus each scene is a 'still' screen with minor animation. The player will be able to see the protagonists hand as well as the room and enemies that are currently present. FMCs feature a third person perspective of the characters and their interactions.
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== Dungeons ==
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:A dungeon is just a fancy word we use to refer to a group of levels. You can think of each dungeon as its own story entity. Each dungeon consists of five or more levels and a boss type enemy. It is the player’s job to make it to the end of a dungeon to claim its treasure and be guided to the next dungeon. Each dungeon will be in a different geographical location on the globe as well.
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=== Levels ===
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:A level is a series of rooms that are strung together. You can think of levels as separate floors within a dungeon. Each room will have plenty of tasks for the player to complete such as combating an enemy, find hidden treasures, or solve puzzles. It is up to the player to find the exit for each level within the dungeon in order to get to the next one.
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=== Elemental Dungeons ===
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:Each dungeon will also have a natural element to tie it together with a nice theme. These elements are ice, fire, desert, jungle, and astral. Aside from the looks, enemies will also follow the theme. There may even be certain effects, limiting or changing game play in some manner.
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:When the player moves into a room containing enemies a battle will start. During combat, the player will choose from a list of commands to execute. Different commands will do different actions, having the player solve various types of mathematics. The game’s input may change depending on the type of answer that is needed. The player must answer as quickly as possible in order to optimize the amount of damage they deal to the enemy. Enemies will also attack the player and diminish their HP. When their HP reaches zero, the player’s game will be over. Losing a battle will reset the player to the latest checkpoint position (usually the start of the current level), and force them to backtrack a little. Winning a battle will grant the player rewards and money. These will help the player to survive throughout the game. A notification screen will appear either way displaying the outcome of the battle. There are many types of enemies found within the various dungeons and it is up to the player to figure out how to most effectively defeat each one.
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:As soon as the player enters a room containing enemies, they will be forced into combat. Combat consists of a turn based attack system in which the player is able to choose an attack type (math topic) and execute it. Different attack types will do different actions, having the player solve various types of mathematics. The game’s input may change depending on the type of answer that is needed. The faster the player correctly answers, the more damage they will deal. The remaining time left on the timer at the end of a successful attack is directly added to the attack damage dealt to the enemy. This makes the player want to act faster in order to be more skillful at the game. Providing a wrong answer or running out of time allows the enemy to attack the player instead.
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:Time is determined by the player’s battle timer. A blue timer will appear on screen while an attack is active and constantly decrease. Time is up when this timer reaches zero. Enemies will also attack the player and diminish their HP. When their HP reaches zero, the player’s game will be over. Losing a battle will reset the player to the latest checkpoint position (usually the start of the current level), and force them to backtrack a little.  
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:Defeating all opponents on screen will cause the battle to be over and the player will be deemed victorious. The victory screen will then open showing the player the spoils they have won for the battle, usually items and akhal (money). This will help the player in various ways to survive throughout the game. There are many types of enemies found within the various dungeons and it is up to the player to figure out how to most effectively defeat each one.
     
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