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Robot: Automated text replacement (-[OLPC Human +[DesignTeam/Human)
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활동과 프레임 속의 [[OLPC Human Interface Guidelines/The Sugar Interface/Icons/lang-ko#Activity Icons|활동 아이콘]]은 구별됩니다. 시스템에 설치되어 액션 속에 나타나는 모든 활동은 가장자리가 흰색으로 속은 비었습니다. 인스턴스가 만들어지면 아이콘은 제 모양을 갖춥니다.[[OLPC Human Interface Guidelines/The Sugar Interface/Icons/lang-ko#Strokes & Fills|stroke and fill colors]]
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활동과 프레임 속의 [[DesignTeam/Human Interface Guidelines/The Sugar Interface/Icons/lang-ko#Activity Icons|활동 아이콘]]은 구별됩니다. 시스템에 설치되어 액션 속에 나타나는 모든 활동은 가장자리가 흰색으로 속은 비었습니다. 인스턴스가 만들어지면 아이콘은 제 모양을 갖춥니다.[[DesignTeam/Human Interface Guidelines/The Sugar Interface/Icons/lang-ko#Strokes & Fills|stroke and fill colors]]
 
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Visual cues differentiate between instances of an activity and the [[OLPC Human Interface Guidelines/The Sugar Interface/Icons#Activity Icons|activity icon]] in the frame. Specifically, any activity installed on the system and appearing in the Actions edge is drawn as a white outline stroke, with no fill. Upon instantiation the icon receives a fill; both [[OLPC Human Interface Guidelines/The Sugar Interface/Icons#Strokes & Fills|stroke and fill colors]] match the XO colors of the child who created it.
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Visual cues differentiate between instances of an activity and the [[DesignTeam/Human Interface Guidelines/The Sugar Interface/Icons#Activity Icons|activity icon]] in the frame. Specifically, any activity installed on the system and appearing in the Actions edge is drawn as a white outline stroke, with no fill. Upon instantiation the icon receives a fill; both [[DesignTeam/Human Interface Guidelines/The Sugar Interface/Icons#Strokes & Fills|stroke and fill colors]] match the XO colors of the child who created it.
 
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====개인 활동====
 
====개인 활동====
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새로 만들어진 활동 인스턴스는 그것들이 만들어진 뷰의 스코프를 상속합니다. 홈뷰에서 만들어진 활동은 개인 활동이지만, [[OLPC Human Interface Guidelines/Activities/Activity Basics/lang-ko#Invitations|명시적 초대]]를 통해 언제든지 다른 사람들과 공유할 수 있습니다.
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새로 만들어진 활동 인스턴스는 그것들이 만들어진 뷰의 스코프를 상속합니다. 홈뷰에서 만들어진 활동은 개인 활동이지만, [[DesignTeam/Human Interface Guidelines/Activities/Activity Basics/lang-ko#Invitations|명시적 초대]]를 통해 언제든지 다른 사람들과 공유할 수 있습니다.
 
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Newly created activity instances inherit the scope of the view in which they are created. This means that any activity started from the Home view begins as a private one by default. Children may later [[OLPC Human Interface Guidelines/Activities/Activity Basics#Sharing_Activities|share]] private activities, opening them up to friends, classmates, group members, or anyone on the mesh through an [[OLPC Human Interface Guidelines/Activities/Activity Basics#Invitations|explicit invitation]].
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Newly created activity instances inherit the scope of the view in which they are created. This means that any activity started from the Home view begins as a private one by default. Children may later [[DesignTeam/Human Interface Guidelines/Activities/Activity Basics#Sharing_Activities|share]] private activities, opening them up to friends, classmates, group members, or anyone on the mesh through an [[DesignTeam/Human Interface Guidelines/Activities/Activity Basics#Invitations|explicit invitation]].
 
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====공유된 활동====
 
====공유된 활동====
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친구 그룹 뷰에서 시작된 활동은 자동적으로 해당 그룹에 속하는 친구들에게 [[OLPC Human Interface Guidelines/Activities/Activity Basics/lang-ko#Implicit_Invitations|암묵적 초대]]를 보냅니다.
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친구 그룹 뷰에서 시작된 활동은 자동적으로 해당 그룹에 속하는 친구들에게 [[DesignTeam/Human Interface Guidelines/Activities/Activity Basics/lang-ko#Implicit_Invitations|암묵적 초대]]를 보냅니다.
 
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Since newly created activities inherit the scope of the view, any activity started directly from the Friends Group view will be open for her friends to participate in. This applies to any group the child belongs to as well. [[OLPC Human Interface Guidelines/Activities/Activity Basics#Implicit_Invitations|Implicit invitations]] are sent to all of the members of currently selected Group, alerting them of the activity. Likewise, any activity started from the (unfiltered) Mesh view will be open to everyone on the mesh, although invitations are not sent.
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Since newly created activities inherit the scope of the view, any activity started directly from the Friends Group view will be open for her friends to participate in. This applies to any group the child belongs to as well. [[DesignTeam/Human Interface Guidelines/Activities/Activity Basics#Implicit_Invitations|Implicit invitations]] are sent to all of the members of currently selected Group, alerting them of the activity. Likewise, any activity started from the (unfiltered) Mesh view will be open to everyone on the mesh, although invitations are not sent.
 
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{{anchor|Receiving Invitations}}
 
{{anchor|Receiving Invitations}}
 
====초대를 받기====
 
====초대를 받기====
초대장은 초대자와 활동 정보를 포함하여, 프레임의 [[OLPC Human Interface Guidelines/The Laptop Experience/The Frame/lang-ko#Actions|액션]] 섹션에 나타납니다.
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초대장은 초대자와 활동 정보를 포함하여, 프레임의 [[DesignTeam/Human Interface Guidelines/The Laptop Experience/The Frame/lang-ko#Actions|액션]] 섹션에 나타납니다.
 
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Incoming invitations appear within the [[OLPC Human Interface Guidelines/The Laptop Experience/The Frame#Actions|Actions]] section of the Frame, adjacent to the installed activities; they are rendered in the color of the inviter. Rollover reveals both the name of the inviter as well as the name and type of the activity. On extended rollover, the options to accept and decline appear. There is an optional message back to the inviter upon declining and invitation.
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Incoming invitations appear within the [[DesignTeam/Human Interface Guidelines/The Laptop Experience/The Frame#Actions|Actions]] section of the Frame, adjacent to the installed activities; they are rendered in the color of the inviter. Rollover reveals both the name of the inviter as well as the name and type of the activity. On extended rollover, the options to accept and decline appear. There is an optional message back to the inviter upon declining and invitation.
 
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{{anchor|Notifications}}
 
===고지===
 
===고지===
고지는 초대와 비슷하며, 프레임의 [[OLPC Human Interface Guidelines/The Laptop Experience/The Frame/lang-ko#Actions|액션]] 섹션에 나타납니다. 그러나, 고지는 사람이 아니라, 활동이나 시스템 만이 보내고, 좌측 하단의 큐를 형성합니다.
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고지는 초대와 비슷하며, 프레임의 [[DesignTeam/Human Interface Guidelines/The Laptop Experience/The Frame/lang-ko#Actions|액션]] 섹션에 나타납니다. 그러나, 고지는 사람이 아니라, 활동이나 시스템 만이 보내고, 좌측 하단의 큐를 형성합니다.
 
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Notifications behave similarly to Invitations; they also appear in the [[OLPC Human Interface Guidelines/The Laptop Experience/The Frame#Actions|Actions]] edge of the frame. However, unlike invitations, which are sent from people on the mesh, Notifications come from activities or directly from the system. As new notifications come in, they form a queue, with the most recent in the lower left-hand corner for quick access.
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Notifications behave similarly to Invitations; they also appear in the [[DesignTeam/Human Interface Guidelines/The Laptop Experience/The Frame#Actions|Actions]] edge of the frame. However, unlike invitations, which are sent from people on the mesh, Notifications come from activities or directly from the system. As new notifications come in, they form a queue, with the most recent in the lower left-hand corner for quick access.
 
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