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1,535 bytes added ,  14:47, 23 November 2009
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* activity text: blue-print for the activity and contains every piece of information the developers need to implement the activity
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; assets: multimedia objects such as images, sounds and videos that are used in Karma lessons
* assets: multimedia objects such as images, sounds and videos that are used in Karma lessons
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; bundle: a collection of lessons, possibly also including Karma utilities and a HTML 5 capable browser (see [[Karma/Bundle_layout]] for more details). Often refers to a sugar bundle
* bundle: a collection of lessons, possible also including Karma utilities and a HTML 5 capable browser (see [[Karma/Bundle_layout]] for more details)
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; canvas: a drawing element in html5. Supports raster/bitmap graphics
* exercise:  
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; commonjs: an effort to create standard library for javascript
* game:  
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; context/ctx: The Rendering context for a canvas element, can be 2D or 3D
* karmaplatz: landing page (formerly known as MenuStage in E-Paath)
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; Chakra: landing page (formerly known as MenuStage in E-Paath)
* lesson: a self-contained unit of Karma content
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; exercise: exercise is where the student gets to assess how well she has learned the content of the lesson
* lesson plan: detailed overview of how teachers can use the activity in the classroom, which homework can be assigned to pupils, etc.
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; game: a fun way to explore the material introduced in the lesson which helps in the learning objective
* review:  
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; gettext: A GNU library for localizing text
* teacher's note: document detailing learning goals, (possibly) links to related school book contents, ideas for preceding and follow-up activities, etc.
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; help text: accompanying online help within Karma
* tutorial:  
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; [http://inkscape.org/ inkscape]: graphical drawing tool for SVG
* [http://en.wikipedia.org/wiki/Unobtrusive_JavaScript unobtrusive javascript]
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; John Resig, aka jresig: the king of JavaScript. When coding js, it is best to first consult his books and blog and otherwise ask yourself WWjD -- What Would jresig Do?
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; karma collection: a collection allows easy reference to individual assets. There are collections for images, sounds, svgs, videos, and canvases. Referencing an individual member of a collection gives you access to the helper methods.
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; knavbar: lesson navigation, a navigation bar that should be at the top of every page in Karma
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; kpage: an individual page within a lesson, tbd how to do these technically. The kpage could be an iframe or properly positioned div
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; lesson: a self-contained unit of Karma content
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; lesson plan: detailed overview of how teachers can use the activity in the classroom, which homework can be assigned to pupils, etc.
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; lesson text: blue-print for the activity and contains every piece of information the developers need to implement the activity
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; [http://www.narwhaljs.org narwhal]: a command-line interpreter and standard library for javascript
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; [http://www.raphaeljs.com Raphael]: a javascript library for manipulating SVG
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; review: a page containing the assessment and scores of past lessons
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; teacher's note: document detailing learning goals, (possibly) links to related school book contents, ideas for preceding and follow-up activities, etc.
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; tutorial: the first part of the lesson that introduces the concepts of the lesson
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; [http://en.wikipedia.org/wiki/Unobtrusive_JavaScript unobtrusive javascript]
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