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* activity text: blue-print for the activity and contains every piece of information the developers need to implement the activity
 
* activity text: blue-print for the activity and contains every piece of information the developers need to implement the activity
 
* assets: multimedia objects such as images, sounds and videos that are used in Karma lessons
 
* assets: multimedia objects such as images, sounds and videos that are used in Karma lessons
* bundle: a collection of lessons, possible also including Karma utilities and a HTML 5 capable browser (see [[Karma/Bundle_layout]] for more details)
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* bundle: a collection of lessons, possibly also including Karma utilities and a HTML 5 capable browser (see [[Karma/Bundle_layout]] for more details)
 
* exercise: exercise is where the student gets to assess how well she has learned the content of the lesson
 
* exercise: exercise is where the student gets to assess how well she has learned the content of the lesson
 
* game: a fun way to explore the material introduced in the lesson which helps in the learning objective
 
* game: a fun way to explore the material introduced in the lesson which helps in the learning objective
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