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== Karma Lessons -- Subset of an Activity ==  
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== Subset of an Activity ==  
    
The name "activity" in the Sugar context roughly refers to a program with the following attributes:
 
The name "activity" in the Sugar context roughly refers to a program with the following attributes:
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In contrast, a Karma "Lesson" is much more granular than a Sugar Activity. A bunch of related of Karma lessons will be aggregated into a single Sugar Activity. Karma lesson are small, discrete learning units, that introduce important concepts and give the student an opportunity to work with those concepts. Additionally, a lesson plan and Teachers' Note should be included in each Karma Lesson. These documents help the instructor facilitate the lesson, whether in formal or informal settings.
 
In contrast, a Karma "Lesson" is much more granular than a Sugar Activity. A bunch of related of Karma lessons will be aggregated into a single Sugar Activity. Karma lesson are small, discrete learning units, that introduce important concepts and give the student an opportunity to work with those concepts. Additionally, a lesson plan and Teachers' Note should be included in each Karma Lesson. These documents help the instructor facilitate the lesson, whether in formal or informal settings.
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A Karma Lesson consists of 6 components
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A Karma Lesson consists of 5 sections
    
# Introduction - Identifies the lesson and has quick links to Teacher's Note and Lesson Plan
 
# Introduction - Identifies the lesson and has quick links to Teacher's Note and Lesson Plan
 
# Reading  - Can be passive or interactive but no information is recorded for the Summary. The student learns about the basic concepts in this section.
 
# Reading  - Can be passive or interactive but no information is recorded for the Summary. The student learns about the basic concepts in this section.
 
# Game (optional) - This is a fun game. May be used as a reward for good results in the Exercise
 
# Game (optional) - This is a fun game. May be used as a reward for good results in the Exercise
# Help dialog -  
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# Exercise - The student can test her knowledge in this interactive exercise. Results are recorded for display in the Summary.
# Exercise
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# Summary - Provides a summary report on how the student did on the exercise. Can provide suggestions on how the student can improve.
# Summary  
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There are 4 widgets reused within the Karma Lesson
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* Main Navigation
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* Help Dialogue
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* Page navigation
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The example provided here is an Epaath lesson created by [http://www.olenepal.org OLE Nepal] in partnership with the Nepali government.
    
== Introduction ==
 
== Introduction ==
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== Game ==
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ToDo
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== Exercise ==
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[[image:karma-exercise-1.png]]
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== Game ==
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1. Scoreboard tracking the results of the students answers. A correct answer should not only change the scoreboard but say "correct" or "incorrect" each time the student enters an answer.
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2. Control buttons for the Exercise. The first button is "Play", the second "Play Again", and the third goes to the Summary section. The summary section should be disabled until the student has completed the exercise.
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== Exercise ==
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3. Navigation within the pages of the exercise.
    
== Summary ==  
 
== Summary ==  
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