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The visual programming languages [http://activities.sugarlabs.org/en-US/sugar/addon/4027 Turtle Art], Scratch and [http://activities.sugarlabs.org/en-US/sugar/addon/4030 Etoys] can be described as "Logo like" in that they are accessable to young kids, are used to promote problem solving and can produce geometric pen trails from programmable turtles (or cats or cars). They are superior to Logo in that they are visual languages rather than text based which allows kids to spend their time in higher order problem solving rather than syntax. Following are presentations which support the educational use of Logo like or visual programming languages.
 
The visual programming languages [http://activities.sugarlabs.org/en-US/sugar/addon/4027 Turtle Art], Scratch and [http://activities.sugarlabs.org/en-US/sugar/addon/4030 Etoys] can be described as "Logo like" in that they are accessable to young kids, are used to promote problem solving and can produce geometric pen trails from programmable turtles (or cats or cars). They are superior to Logo in that they are visual languages rather than text based which allows kids to spend their time in higher order problem solving rather than syntax. Following are presentations which support the educational use of Logo like or visual programming languages.
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http://www.papert.org/works.html
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*[http://www.papert.org/works.html Works by Seymour Papert, Ph.D. (Logo)]
 
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*[http://www.vpri.org/html/writings.php Teaching and Learning Powerful Ideas Viewpoint Research Institute (Etoys)]
http://www.vpri.org/html/writings.php
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*[http://scalablegamedesign.cs.colorado.edu/wiki/Scalable_Game_Design_wiki Scalable Game Design wiki (Agentsheets)]
 
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*[http://llk.media.mit.edu/papers/IDC-2005.pdf Some Reflections on designing construction kits for kids, Resnick&Silverman (Scratch)]
http://scalablegamedesign.cs.colorado.edu/wiki/Scalable_Game_Design_wiki
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*[http://waveplace.org/about/background/ Waveplace Background (Etoys/OLPC]
 
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*[http://rupert.id.au/schoolgamemaker/why.htm Why Games at School?]
http://llk.media.mit.edu/papers/IDC-2005.pdf
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*[http://www.ncsu.edu/meridian/jan98/feat_1/kiddesigner.html Project Kid Designer]
 
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*[http://tonyforster.blogspot.com/2009/12/computer-programming-and-acquisition-of.html Computer programming and the acquisition of critical literacy]
http://waveplace.org/about/background/
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*[http://learningevolves.wikispaces.com/file/view/Game+programming%2C+the+Computer+Game+Design%2C.ppt Game programming, the computer game design, programming, multimedia and mathematics cluster]
 
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*[http://www.box.net/public/gaptkprrjs Learning and teaching in the contexts of creating computer games, Holkner 2006]
http://rupert.id.au/schoolgamemaker/why.htm
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http://www.ncsu.edu/meridian/jan98/feat_1/kiddesigner.html
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http://tonyforster.blogspot.com/2009/12/computer-programming-and-acquisition-of.html
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http://learningevolves.wikispaces.com/file/view/Game+programming%2C+the+Computer+Game+Design%2C.ppt
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http://www.box.net/public/gaptkprrjs
      
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