Sugar Labs/Current Events

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This page is updated each week (usually on Monday morning) with notes from the Sugar Labs community. (The digest is also sent to the community-news at sugarlabs.org list and blogged at walterbender.org.) If you would like to contribute, please send email to walter at sugarlabs.org by the weekend. (Also visit planet.sugarlabs.org.)

Sugar Digest

As 2008 comes to an end, it gives me an excuse to do some reflecting on what we are doing as a project and foundation. Most of the following you've read before, but it is helpful—at least to me—to revisit these ideas periodically.

The world faces many seemingly intractable problems: war, a faltering economy, an energy crisis, global climate change, to name just a few. My generation has failed to solve these problems. Our children will inherit them from us. But we can leave them something in addition: the means to become a generation of critical thinkers and problem-solvers. The investment that we can make on their behalf that will have the most return is learning. It has a bearing on all of the challenges we face and is essential if our children are to excel in an ever-changing world. Providing every child with the opportunity to learn learning will allow them both to achieve a clarity of purpose and to develop independent means towards their goals.

What should children and learn and how should they learn it? Information is about nouns; learning is about verbs. Of course learners should have access to power ideas (I won't debate here which ones we should teach). But they should also engage in exploration and collaboration, appropriating knowledge while engaging in authentic, open-ended problem solving. This can be accomplished within a framework of accountability, one that complements rigorous national standards where learners engage in a process of reflection, public expression, and critique—a "portfolio" approach. What am I learning? How did I learn it? Why is it important? Can I teach it to others?

We have some simple, universal points of leverage:

  • Everyone is a teacher and a learner.
  • Humans are social beings.
  • Humans are expressive.

You learn through doing, so if you want to learn more, you want to do more.

Love is a better master than duty—you want people to engage in things that are authentic to them, things that they love. Internal motivation almost always trumps external motivations.

These ideas are not imiscible with current norms within schools, but too often we fall back on what we "know". I challenge you to think of a great learning moment in your life: was it sitting in a classroom, all eyes forward, listening to a lecture or was in when you were trying to solve a problem that was important to you?

We know of no better tool for learning than a computer—it is a “thing to think with” when it is used as a means of knowledge creation. (Unfortunately, it is too often thought of and used as simply a mechanism for information retrieval and rote learning in our schools—the modern equivalent of the mimeograph machine, AKA the “purple” plague.)

Three experiences can characterize a computer-enhanced learning platform:

Sharing: The interface should always shows the presence of other learners. Collaboration is a first-order experience. Students and teachers dialog with each other, support each other, critique each other, and share ideas.

Reflecting: A "Journal" should record each learner's activity. The Journal serves as a place for reflection and assessment of progress—the basis of a portfolio.

Discovering: We can accommodate a wide variety of users, with different levels of skill in terms of reading, language, and different levels of experience with computing. It is easy to approach, yet it doesn't put an upper bound on personal expression. One should always be able to peel away layers and go deeper and deeper, with no restrictions. This allows the direct appropriation of ideas in whatever realm the learner is exploring: music, browsing, reading, writing, programming, or graphics. The student can always go further.

These are the core ideas behind Sugar. By embodying these ideas directly into the affordances provided by the user interface, we can skew the odds that teachers and learners will engage in more than the accumulation and transfer of information.

In Sugar, have in hand the tools to reinvent how computers are used for education. Collaboration, reflection, and discovery are readily integrated directly into the learning experience. Children and teachers have the opportunity to use computers on their own terms, reshape, reinvent, and reapply both software and content into powerful learning activities. Learning can be focused on sharing, criticism, and exploration. We have a lot of work ahead of us to refine these tools and to refine the practice around them, but we have a solid beginning.

We can raise a generation of critical thinkers, armed with the complementary tools of science and the arts. (Relatively speaking, it is a trivial investment—probably less than the cost of a single “bridge to nowhere”. All of the necessary tools are freely available under free software licenses. But we do need to invest in engaging teachers, parents, and children in learning learning.) So let's make it happen.

Sugar Labs

Gary Martin has generated another SOM from the past week of discussion on the IAEP mailing list (Please see SOM).

Community News archive

An archive of this digest is available.

Planet

The Sugar Labs Planet is found here.

Sugar in the news

22 Dec 2008 The GNOME ProjectSugar Labs, the nonprofit behind the OLPC software, is joining the GNOME Foundation
16 Dec 2008 Feeding the PenguinsSugar git repository change
14 Dec 2008 NPRLaptop Deal Links Rural Peru To Opportunity, Risk (Part 2)
13 Dec 2008 NPRLaptops May Change The Way Rural Peru Learns (Part 1)
09 Dec 2008 SFCSugar Labs joins Conservancy
31 Oct 2008 Linux DevicesAn OLPC dilemma: Linux or Windows?
10 Oct 2008 Feeding the PenguinSugar on Ubuntu
21 Sep 2008 GroklawInterview with Walter Bender of Sugar Labs
17 Sep 2008 Bill KerrSugar Labs
16 Sep 2008 Open SourceSugar everywhere
28 Aug 2008 OLPC NewsAn answer to Walter Bender's question 22
20 Aug 2008 OLPC NewsSugarize it: Intel Classmate 2
08 Aug 2008 Investor's Business Daily'Learning' Vs. Laptop Was Issue
06 Aug 2008 OLPC NewsTwenty-three Questions on Technology and Education
18 Jul 2008 Bill Kerrevaluating Sugar in the developed world
28 Jun 2008 OLPC NewsA Cutting Edge Sugar User Interface Demo
18 Jun 2008 PC WorldOLPC Spin-off Developing UI for Intel's Classmate PC
17 Jun 2008 DatamationIf Business Succeeds with GNU/Linux, Why Not OLPC?
11 Jun 2008 LinuxInsiderThe Sweetness of Collaborative Learning
06 Jun 2008 Bill Kerruntangling Free, Sugar, and Constructionism
06 Jun 2008 Open EducationWalter Bender Discusses Sugar Labs Foundation
06 Jun 2008 BusinessWeekOLPC: The Educational Philosophy Controversy
05 Jun 2008 Code CultureThe Distraction Machine
05 Jun 2008 BusinessWeekOLPC: The Open-Source Controversy
27 May 2008 The New York TimesWhy Walter Bender Left One Laptop Per Child
26 May 2008 Ars TechnicaOLPC software maker splits from X0 hardware, goes solo
22 May 2008 BetaNewsLinux start-up Sugar Labs in informal talks with four laptop makers
16 May 2008 OSTATICOLPC's Open Source Sugar Platform Aims for New Hardware
16 May 2008 PCWorldBender Forms Group to Promote OLPC's Sugar UI
16 May 2008 MHTBender jumps from OLPC, founds Sugar Labs
16 May 2008 News.comSugar Labs will make OLPC interface available for Eee PC, others
16 May 2008 Feeding the PeguinsThe future of Sugar
16 May 2008 Sugar listA few thoughts on SugarLabs
16 May 2008 xconomyBender Creates Sugar Labs—New Foundation to Adapt OLPC’s Laptop Interface for Other Machines
16 May 2008 BBC'$100 laptop' platform moves on
15 May 2008 OLPC wikiDual-boot XO Claim: OLPC will not work to port Sugar to Windows.
16 May 2008 SoftpediaBender Launches Sugar Labs for Better Development of OLPC's Sugar UI

Press releases

 9 Dec 2008 Sugar Labs/Sugar Labs joins the SFC
 15 May 2008 Sugar Labs/Announcing Sugar Labs