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:Mohan Raj Rajamanickam
 
:Mohan Raj Rajamanickam
 
; 2. What is your email address?
 
; 2. What is your email address?
:mohanraj dot cit at gmail dot com
+
:google id: mohanraj . cit
 
; 3. What is your Sugar Labs wiki username?
 
; 3. What is your Sugar Labs wiki username?
:Mohanr
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:[[User:Mohanr|Mohanr]]
 
; 4. What is your IRC nickname?
 
; 4. What is your IRC nickname?
 
:mohanr
 
:mohanr
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: At no other phase in the life of a human being does the cognitive and physical abilities attain such a rapid growth as during childhood. Yet we expose a single interface for all children from the age of 5 to 12 (and beyond) though their cognitive and motor skills have changed enormously during that period. Can we design UI targeted at younger children so that it improves their experience with the system ? Can UI designed specifically for different age groups facilitate learnability of the UI and the system features that it abstracts, especially as they move from one age group to another ? (culminating in a desktop, for e.g. from Ubuntu-sugar-remix to Ubuntu).
 
: At no other phase in the life of a human being does the cognitive and physical abilities attain such a rapid growth as during childhood. Yet we expose a single interface for all children from the age of 5 to 12 (and beyond) though their cognitive and motor skills have changed enormously during that period. Can we design UI targeted at younger children so that it improves their experience with the system ? Can UI designed specifically for different age groups facilitate learnability of the UI and the system features that it abstracts, especially as they move from one age group to another ? (culminating in a desktop, for e.g. from Ubuntu-sugar-remix to Ubuntu).
   −
:Scope: We would need to architect and build a UI abstraction layer that would enable users of different age groups to experience the system differently. This should be achieved requiring minimal change on part of the rest of the code base, especially activities. But a UI abstraction framework is a lot of work, for something that we aren't even sure we need. Hence I could start paving way for what could eventually become a framework, but still manage to contribute something significant and useful for the community in these 3 months. Lets take the feature of discoverability of keyboard shortcuts and context menus. I could work on bringing this feature into Sugar as part of GSoC. But do younger children need context menus or keyboard shortcuts ? Can the clues for enhancing discoverability of such features lead to confusion for those who dont need it ? So depending upon the age of the user using the system (obtained from user profile), the system could choose to expose clues to certain features or not. (We can even think about exposing/hiding certain features depending upon age. But I am hesitant to go in that direction unless there is a clear reason/evidence to do so). I will limit my target groups to two. The exact age ranges of the two groups can be fixed after a bit of exploration (6-10 and 11-15 ? Work by [http://scholar.google.ca/scholar?hl=en&q=author:%22Allison+Druin%22+author:%22Ben+Bederson%22&btnG=Search&lr=lang_en&as_sdt=2000&as_ylo=&as_vis=0 Allison Druin and Ben Bederson] seems to suggest that Children start thinking differently after 10). I believe that this part can be done in 3 months. I believe that this effort could also evolve to help [http://www.olpcnews.com/use_cases/community/one_xo_laptop_grandmother.html senior citizens] eventually.
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:'''Scope''': We would need to architect and build a UI abstraction layer that would enable users of different age groups to experience the system differently. This should be achieved requiring minimal change on part of the rest of the code base, especially activities. But a UI abstraction framework is a lot of work, for something that we aren't even sure we need. Hence I could start paving way for what could eventually become a framework, but still manage to contribute something significant and useful for the community in these 3 months. Lets take the feature of discoverability of context menus and keyboard shortcuts. I could work on bringing this feature into Sugar as part of GSoC. But do younger children need context menus or keyboard shortcuts ? Can the clues for enhancing discoverability of such features lead to confusion for those who dont need it ? So depending upon the age of the user using the system (obtained from user profile), the system could choose to expose clues to certain features or not. (We can even think about exposing/hiding certain features depending upon age. But I am hesitant to go in that direction unless there is a clear reason/evidence to do so). I will limit my target groups to two. The exact age ranges of the two groups can be fixed after a bit of exploration (6-10 and 11-15 ? Work by [http://scholar.google.ca/scholar?hl=en&q=author:%22Allison+Druin%22+author:%22Ben+Bederson%22&btnG=Search&lr=lang_en&as_sdt=2000&as_ylo=&as_vis=0 Allison Druin and Ben Bederson] seems to suggest that Children start thinking differently after 10). I believe that this part can be done in 3 months. I believe that this effort could also evolve to help [http://www.olpcnews.com/use_cases/community/one_xo_laptop_grandmother.html senior citizens] eventually.
   −
:Similar efforts: Some of the more popular programs have started developing a version for children. For example Openoffice has [http://wiki.ooo4kids.org/index.php/Main_Page Ooo4kids]. Inkscape is considering a [https://blueprints.launchpad.net/inkscape/+spec/kidscape-project version targeted at children]. But these efforts are different from my project in that they were built for adults and are now being re-designed for children. Still, I think that there is an opportunity for learning from these and similar efforts.
+
:'''Maintainability''': One concern that I have and is shared by [[User:TimClicks|TimClicks]] (via #sugar) is about the maintenance challenges. There is a wide range of approaches we can take to implementing the UI abstraction layer. At one end of the spectrum we have the simple but cumbersome solution wherein each target system feature is tagged manually according to the target age, for example. But this would eventually lead to a maintenance nightmare, requiring changes whenever a relevant part of the system (for e.g., glucose) is changed. On the other end we have a complex elegant system that categorizes features automatically. This again I think is not realistic to achieve. What could work is a system that takes the middle ground. I could start off from the manual end of the spectrum with a very limited set of features (e.g. context menu and/or keyboard shortcuts) and get it done within GSoC. After GSoC, we could evolve the system crystallizing design guidelines based on user studies and using it to slowly push the system further along the spectrum and bringing more of the system under the abstraction layer along the way.
 +
 
 +
:'''Similar efforts''': Some of the more popular programs have started developing a version for children. For example Openoffice has [http://wiki.ooo4kids.org/index.php/Main_Page Ooo4kids]. Inkscape is considering a [https://blueprints.launchpad.net/inkscape/+spec/kidscape-project version targeted at children]. But these efforts are different from this proposal in that they were built for adults and are now being re-designed for children. Still, I think that there is an opportunity for learning from these and similar efforts.
    
; 3. What is the timeline for development of your project?  
 
; 3. What is the timeline for development of your project?  
 
<!--The Summer of Code work period is 7 weeks long, May 23 - August 10; tell us what you will be working on each week. (As the summer goes on, you and your mentor will adjust your schedule, but it's good to have a plan at the beginning so you have an idea of where you're headed.) Note that you should probably plan to have something "working and 90% done" by the midterm evaluation (July 6-13); the last steps always take longer than you think, and we will consider cancelling projects which are not mostly working by then.-->
 
<!--The Summer of Code work period is 7 weeks long, May 23 - August 10; tell us what you will be working on each week. (As the summer goes on, you and your mentor will adjust your schedule, but it's good to have a plan at the beginning so you have an idea of where you're headed.) Note that you should probably plan to have something "working and 90% done" by the midterm evaluation (July 6-13); the last steps always take longer than you think, and we will consider cancelling projects which are not mostly working by then.-->
 
:This work will be part of my Masters thesis. I would hence be working on the project for the next 1.5 years. My thesis supervisor has extensive experience in designing systems targeted at specific user groups (senior citizens, people with various physical/cognitive disabilities).
 
:This work will be part of my Masters thesis. I would hence be working on the project for the next 1.5 years. My thesis supervisor has extensive experience in designing systems targeted at specific user groups (senior citizens, people with various physical/cognitive disabilities).
*May 1 - May 23:  
+
*'''May 1 - May 23''':  
 
** Familiarize with the code base and the developers behind it.  
 
** Familiarize with the code base and the developers behind it.  
 
** Back ground research of prior work concerning technology and children.  
 
** Back ground research of prior work concerning technology and children.  
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<!--Give 3 answers, each 1-3 paragraphs in length. The first one should be yours. The other two should be answers from members of the Sugar Labs community, at least one of whom should be a Sugar Labs GSoC mentor. Provide email contact information for non-GSoC mentors.-->
 
<!--Give 3 answers, each 1-3 paragraphs in length. The first one should be yours. The other two should be answers from members of the Sugar Labs community, at least one of whom should be a Sugar Labs GSoC mentor. Provide email contact information for non-GSoC mentors.-->
 
:Sugar (& OLPC), I believe, is based on the principles of Constructionism. Discoverability and learnability of the system features with minimal external help hence becomes very important factors. This project will pave way for a framework for improving the discoverability of the features of the system in a customized manner depending upon the individual using the system. I am going to bank upon only one factor: age. But once the framework is mature (~12 months), I can imagine various extensions being developed that take into account other differences: culture, previous experience with technology, physical disabilities.. to name a few. This will immensely improve the system's reach and usability among the millions of children using it every day. This could also enable activity and system developers to target certain features at specific group of users without worrying too much about whether it makes sense to have the feature for all users or whether the UI is getting too cluttered/complicated or if the system is going to suffer from feature creep.. etc.
 
:Sugar (& OLPC), I believe, is based on the principles of Constructionism. Discoverability and learnability of the system features with minimal external help hence becomes very important factors. This project will pave way for a framework for improving the discoverability of the features of the system in a customized manner depending upon the individual using the system. I am going to bank upon only one factor: age. But once the framework is mature (~12 months), I can imagine various extensions being developed that take into account other differences: culture, previous experience with technology, physical disabilities.. to name a few. This will immensely improve the system's reach and usability among the millions of children using it every day. This could also enable activity and system developers to target certain features at specific group of users without worrying too much about whether it makes sense to have the feature for all users or whether the UI is getting too cluttered/complicated or if the system is going to suffer from feature creep.. etc.
 +
:[[User:TimClicks|TimClicks]] (via #sugar): ''I am really intruiged. I like the idea of sugar growing with the user.''
 
; 2. <!--Sugar Labs will be working to set up a small (5-30 unit) Sugar pilot near each student project that is accepted to GSoC so that you can immediately see how your work affects children in a deployment. We will make arrangements to either supply or find all the equipment needed.--> Do you have any ideas on where you would like your deployment to be, who you would like to be involved, and how we can help you and the community in your area begin it?
 
; 2. <!--Sugar Labs will be working to set up a small (5-30 unit) Sugar pilot near each student project that is accepted to GSoC so that you can immediately see how your work affects children in a deployment. We will make arrangements to either supply or find all the equipment needed.--> Do you have any ideas on where you would like your deployment to be, who you would like to be involved, and how we can help you and the community in your area begin it?
 
:I would like a deployment center at UBC, Vancouver. I will also work with my university in locating students to try out the UI through the university's summer programs and other outreach efforts such as Science exhibition fairs. If possible I would like to observe children using the UI before beginning coding.
 
:I would like a deployment center at UBC, Vancouver. I will also work with my university in locating students to try out the UI through the university's summer programs and other outreach efforts such as Science exhibition fairs. If possible I would like to observe children using the UI before beginning coding.
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     and ultimately self-learning from the demonstrated preferences of the user.  
 
     and ultimately self-learning from the demonstrated preferences of the user.  
    +
:'''Some other ideas I am interested in''': Children learn much more effectively as groups. A child shares his discoveries, for example features of Sugar, with his buddies. This is how I believe most of the knowledge propagates. I am interested in designing technology to support/accelerate these eureka moments and to help them transcend the immediate neighborhood. Vision: A child from one end of the world sharing his eureka moment with another at a different part of the world. Can we use a combination of [http://www.autodeskresearch.com/projects/toolclips ToolClips] and [http://www.autodeskresearch.com/projects/communitycommands CommunityCommands] to achieve this? What other approaches can help us achieve this?
    +
:''I like to see myself grow to be a GSoC mentor for Sugar in approximately 2 years.''
    
=====TODO=====
 
=====TODO=====
 
* Obtain answers from members on the impact of this project on the community.
 
* Obtain answers from members on the impact of this project on the community.
* 'comment on the talk page of other applications'
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* Comment on the talk page of other applications
 +
 
 +
'''Books I would like to read during summer:'''
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* [http://www.worldcat.org/title/how-children-learn/oclc/182802 How Children Learn] by John Caldwell Holt
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* [http://www.archive.org/stream/moraljudgmentoft005613mbp#page/n7/mode/2up The Moral Judgment Of The Child] by Jean Piaget
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