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Interactive tutorials are a great tool for newbie learners. There is no better alternative to it which can help you learn programming languages etc. in no time. There are many programming languages and courses and video tutorials available that it is not possible for anyone to learn everything. But time comes when one needs to learn more than one thing within a time constraint and all of it by himself. We intend to generate a software platform where anyone with some knowledge of a language can create small interactive tutorials (Web based). If we consider video tutorials it takes time to learn and even more time to download in remote areas. Sometimes it also becomes boring that many students do not find interest in it and give up even before starting the task.
 
Interactive tutorials are a great tool for newbie learners. There is no better alternative to it which can help you learn programming languages etc. in no time. There are many programming languages and courses and video tutorials available that it is not possible for anyone to learn everything. But time comes when one needs to learn more than one thing within a time constraint and all of it by himself. We intend to generate a software platform where anyone with some knowledge of a language can create small interactive tutorials (Web based). If we consider video tutorials it takes time to learn and even more time to download in remote areas. Sometimes it also becomes boring that many students do not find interest in it and give up even before starting the task.
 
* '''What technologies (programming languages, etc.) will you be using?'''
 
* '''What technologies (programming languages, etc.) will you be using?'''
The main GUI shown above is build usingJavascript and HTML/CSS.It communicates with a host computer (can be the device running Sugar itself) which is aNodeJSbased server. Support for languages depends on the compilers which are installed in the host computer. I would probably be using the [https://github.com/adobe-research/theseus Thesus] library for visual debugging.
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The main GUI shown above is build usingJavascript and HTML/CSS.It communicates with a host computer (can be the device running Sugar itself) which is aNodeJSbased server. Support for languages depends on the compilers which are installed in the host computer.  
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I would probably be using the [https://github.com/adobe-research/theseus Thesus] library for visual debugging.
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For checking flaws in code before running it I am familiar with two tools [http://www.splint.org/ Splint] and [https://github.com/danmar/cppcheck cppcheck]. I am looking into other possible solutions for this part.
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* '''What is the timeline for development of your project? The Summer of Code work period is from May 19 - August 22; tell us what you will be working on each week. (As the summer goes on, you and your mentor will adjust your schedule, but it's good to have a plan at the beginning so you have an idea of where you're headed.) Note that you should probably plan to have something "working and 90% done" by the midterm evaluation (27 June); the last steps always take longer than you think, and we will consider cancelling projects which are not mostly working by then.'''
 
* '''What is the timeline for development of your project? The Summer of Code work period is from May 19 - August 22; tell us what you will be working on each week. (As the summer goes on, you and your mentor will adjust your schedule, but it's good to have a plan at the beginning so you have an idea of where you're headed.) Note that you should probably plan to have something "working and 90% done" by the midterm evaluation (27 June); the last steps always take longer than you think, and we will consider cancelling projects which are not mostly working by then.'''
  
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