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#'''Mental Maths -'''<br />This section includes games based on mathematical operations like counting, addition, subtraction, multiplication, division, divisibility tests etc. I am going to add 3 games in this section.
 
#'''Mental Maths -'''<br />This section includes games based on mathematical operations like counting, addition, subtraction, multiplication, division, divisibility tests etc. I am going to add 3 games in this section.
#*Polygon Shower - <br />In this game polygons will be falling from the sky and player has to identify their names in order to collect points. This game helps children to learn about different types of polygons in a fun way. Player loses a life if a polygon touches the ground.
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#*Polygon Shower - <br />In this game polygons will be falling from the sky and player has to identify their names in order to collect points. This game helps children to learn about different types of polygons in a fun way.
#*Compare to Conquer - <br />In this game the user is shown two expressions and an equality option. The player has to click on the expression which has greater value or the equals sign if the numbers are equal. With each wrong answer one life is deducted. Also an another game can be implemented which shows different measuring units (example- gram and kilogram) to compare.
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#*Compare to Conquer - <br />In this game the user is shown two expressions and an equality option. The player has to click on the expression which has greater value or the equals sign if the numbers are equal. With each wrong answer one life is deducted. Also an another game can be implemented which shows different measuring units (example- gram and kilogram) to compare. A simple vedic maths trick for multiplication of a two digit number with 11 can be included in this game by showing tutorial in the beginning and using expressions based on this trick in the game.
#*Math Ship - <br />In this game the player is given two mathematical operations simultaneously and a space racer is shown on the screen moving in space. To dodge the meteors one has to answer either the expression given on the left which makes the spaceship move left or the expression on the right which makes the spaceship move to the right. Also a simple vedic maths trick for multiplication of a two digit number with 11 can be included in this game by showing tutorial in the beginning and using expressions based on this trick in the game.  
   
#*MasterMind - <br />Mastermind is a traditional code-breaking game. In this game the player has to guess a 4 digit number using as much less steps as possible.
 
#*MasterMind - <br />Mastermind is a traditional code-breaking game. In this game the player has to guess a 4 digit number using as much less steps as possible.
 
#'''Reasoning and Understanding -'''  
 
#'''Reasoning and Understanding -'''  
#*Color Trio - An advanced port for Sugar activity-Implode. The link for this activity is https://wiki.sugarlabs.org/go/Activities/Implode
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#*Color Trio - <br />An advanced port for Sugar activity-Implode. The link for this activity is https://wiki.sugarlabs.org/go/Activities/Implode
 
#*Grammar Game-<br />A game which tests the grammatical reasoning of the player by showing a set of statement and a corresponding image. The player has to check the validity of the statement from the image and answer by clicking on true or false.
 
#*Grammar Game-<br />A game which tests the grammatical reasoning of the player by showing a set of statement and a corresponding image. The player has to check the validity of the statement from the image and answer by clicking on true or false.
#*Odd One Out - <br />This is a game in which the player has to select the odd one out from the images shown on the screen. The participant must work out which of the three is the odd one out, solving as many problems as possible within given time.
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#*Seesaw Time - <br />In this game two seesaw orientations are given showing a certain relationship between three different items. The player has to identify which of the three items is the heaviest.
   
#*Motion Capture -<br />Leaves of a particular color will be shown flying in a particular direction on the screen. For the green leaves the player has to answer the direction of motion while for the brown leaves player will have to answer the direction in which they are pointing. Each round shows one type of leaves flying in a random direction (up, down, left or right) and pointing in a random direction (up, down, left or right). Player has to reply according to the color of the leaves. This game helps enhance the presence and flexibility of mind.
 
#*Motion Capture -<br />Leaves of a particular color will be shown flying in a particular direction on the screen. For the green leaves the player has to answer the direction of motion while for the brown leaves player will have to answer the direction in which they are pointing. Each round shows one type of leaves flying in a random direction (up, down, left or right) and pointing in a random direction (up, down, left or right). Player has to reply according to the color of the leaves. This game helps enhance the presence and flexibility of mind.
 
#'''Quick Learning -'''  
 
#'''Quick Learning -'''  
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#Designing  the artworks to be used in the games and using the artworks available through various free sources and developing new ones using InkScape.
 
#Designing  the artworks to be used in the games and using the artworks available through various free sources and developing new ones using InkScape.
 
#Writing programs for the games explained above .  
 
#Writing programs for the games explained above .  
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Timeline -  
 
Timeline -  
 
{| class="wikitable"
 
{| class="wikitable"
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*Share the game for review and write blog post.
 
*Share the game for review and write blog post.
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Reasoning and understanding Game - Odd One Out
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Reasoning and understanding Game - Color Trio
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*Work on the code for generating random questions.
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*Work on the code for g.me
    
*Share the completed game and write blog post.
 
*Share the completed game and write blog post.
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|-
 
|-
 
| Week 9 (July 18 - July 24)
 
| Week 9 (July 18 - July 24)
| Mental Math Game - Math Ship
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| Mental Math Game - MasterMind
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*Write the game activity in phaser. Write code for generating random mathematical questions and answers.
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*Write the game activity in phaser..
    
*Write blog and share the activity through a github page for Reviews.
 
*Write blog and share the activity through a github page for Reviews.
 
|-
 
|-
 
| Week 10 (July 25 - July 31)
 
| Week 10 (July 25 - July 31)
| Reasoning and Understanding Game - Seesaw Time
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| Quick Science Game- Garden Walk
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*Write the code for generating new random questions and displaying in the form of seesaw orientations.
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*Write the code for generating new random maps.
    
*Write blog and share the activity through a github page for Reviews.
 
*Write blog and share the activity through a github page for Reviews.
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| Clean the code, improve documentation, and submit code .
 
| Clean the code, improve documentation, and submit code .
 
|}
 
|}
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I also plan to implement Hindi Versions of the app using the webL10n if time permits during the project. If not then I plan on implementing them as separate work later. <br />
 
Other commitments during this period -
 
Other commitments during this period -
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* Developed a simple platform game interface Jumping Jack using Phaser.io. It's source code is shared on github here – https://github.com/lovemehta/TheJumpingJack <br />And it can be played here - http://lovemehta.github.io/TheJumpingJack<br />
 
* Developed a simple platform game interface Jumping Jack using Phaser.io. It's source code is shared on github here – https://github.com/lovemehta/TheJumpingJack <br />And it can be played here - http://lovemehta.github.io/TheJumpingJack<br />
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*Developed a 2048 Game. The code can be viewed here https://github.com/lovemehta/2048-Game It can be played here http://lovemehta.github.io/2048-Game/ <br />
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*Developed a Flappy Birds Clone. The code has been shared here https://github.com/lovemehta/FlappyBirds . The game can be played here http://lovemehta.github.io/FlappyBirds/ <br />
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*I host a blog here http://blog.lovemehta.com/  and will be posting about my work during the length of this project here. I have shared more details about me, my works, projects and achievements here http://www.lovemehta.com <br />
 
Given below is the detailed information about time contribution to the GSoC project. As I do not have any other long term commitments this summer, completion of this project is my top priority.
 
Given below is the detailed information about time contribution to the GSoC project. As I do not have any other long term commitments this summer, completion of this project is my top priority.
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During the length of this semester (i.e. Until May 06) - I can easily manage to squeeze at least 6 hours a day (due to classes in the daytime) on weekdays and 8-10 Hours a day on weekends. In total around 45 hours a week.
 
During the length of this semester (i.e. Until May 06) - I can easily manage to squeeze at least 6 hours a day (due to classes in the daytime) on weekdays and 8-10 Hours a day on weekends. In total around 45 hours a week.
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My next semester will start from July 25 and as the workload is very less in the starting of the semester I think I can dedicate 7-8 hours daily in this duration (July 25 - August 23).
 
My next semester will start from July 25 and as the workload is very less in the starting of the semester I think I can dedicate 7-8 hours daily in this duration (July 25 - August 23).
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I have also designed illustrations for a few games, to give a better idea -
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<br />
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Polygon Shower
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<br />[[File:Drawing2.png]]
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<br /><br />Color Trio
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<br />[[File:Drawing3.png]]
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<br /><br />Motion Capture
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<br />[[File:Leaves.png]]
    
== '''You and the community''' ==
 
== '''You and the community''' ==
 
'''If your project is successfully completed, what will its impact be on the Sugar Labs community? Give 3 answers, each 1-3 paragraphs in length. The first one should be yours. The other two should be answers from members of the Sugar Labs community, at least one of whom should be a Sugar Labs GSoC mentor. Provide email contact information for non-GSoC mentors.'''
 
'''If your project is successfully completed, what will its impact be on the Sugar Labs community? Give 3 answers, each 1-3 paragraphs in length. The first one should be yours. The other two should be answers from members of the Sugar Labs community, at least one of whom should be a Sugar Labs GSoC mentor. Provide email contact information for non-GSoC mentors.'''
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My answer - 
    
Among kids learning mathematics and taking up mental ability exercise is usually associated with anything but fun. But learning can be a lot easier if we move from learning to playing. When we play we level up , when we level up we get interested , when we are interested we grow , when we grow - that's when we learn.  
 
Among kids learning mathematics and taking up mental ability exercise is usually associated with anything but fun. But learning can be a lot easier if we move from learning to playing. When we play we level up , when we level up we get interested , when we are interested we grow , when we grow - that's when we learn.  
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Also more game developers who like this idea of making learning fun will be attracted towards this activity and the Sugar Labs Community as they can dedicate their innovative ideas for teaching based games to such activities.   
 
Also more game developers who like this idea of making learning fun will be attracted towards this activity and the Sugar Labs Community as they can dedicate their innovative ideas for teaching based games to such activities.   
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Lionel Sir's (GSoC Mentor) Answer -   
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"To be a real part of deployment, Sugarizer should provide the same rich experience of pedagogic tools than the Sugar platform. Bringing to it a rich set of learning activities including some famous one like Falabracman and Implode will fill the gap between Sugar and Sugarizer and give more luck to new users and school to use Sugar as pedagogic platform."
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Tony Sir's(GSoC Mentor) Answer -
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"Your proposal, if implemented, will enhance Sugar and Sugarizer to make important educational and fun opportunities available to our users."
    
'''What will you do if you get stuck on your project and your mentor isn't around?'''
 
'''What will you do if you get stuck on your project and your mentor isn't around?'''
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'''How do you propose you will be keeping the community informed of your progress and any problems or questions you might have over the course of the project?'''
 
'''How do you propose you will be keeping the community informed of your progress and any problems or questions you might have over the course of the project?'''
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I will be writing a blog frequently about my work which can be a good tracking record of the project and will share it with mentors if required. Also I'll be sharing each game on a Github Page for reviews which can help in tracking my progress.  
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I will be writing a blog frequently about my work which can be a good tracking record of the project and will share it with mentors if required. Also I'll be sharing each game on a Github Page for reviews which can help in tracking my progress.
    
== '''Miscellaneous''' ==
 
== '''Miscellaneous''' ==
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* Send us a screenshot of your new activity executed in Sugarizer
 
* Send us a screenshot of your new activity executed in Sugarizer
 
I have written a simple snake and apple game for Sugarizer. The screenshots of which are shown below.
 
I have written a simple snake and apple game for Sugarizer. The screenshots of which are shown below.
[[File:Startsnakes.png]]
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[[File:Gameplaysnake.png]]
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Link to thegame is <nowiki>http://lovemehta.github.io/Snake-Activity-in-Sugarizer</nowiki>
[[File:Gameoversnake.png]]
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/ [[File:Home.png]]
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[[File:Activity home.png]]
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[[File:A.png]]
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[[File:B.png]]
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[[File:C.png]]
    
'''Describe a great learning experience you had as a child.'''
 
'''Describe a great learning experience you had as a child.'''
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'''Is there anything else we should have asked you or anything else that we should know that might make us like you or your project more?'''
 
'''Is there anything else we should have asked you or anything else that we should know that might make us like you or your project more?'''
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Can't think of anything as such right now. Will edit this answer if something crosses my mind.
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I think what sugarizer lacks as a fun to learn software is a collection of educational games. This project has potential to make Sugarizer an even better place to learn for children than it already is. I  will try my best to make this activity the best attraction Sugarizer has among children.
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Really looking forward to work on this project for the summer. Life is good.
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[[Category:2016 GSoC applications]]
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