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This is a rough brain dump of things to watch out for, will move this out onto other pages where appropriate:
 
This is a rough brain dump of things to watch out for, will move this out onto other pages where appropriate:
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*Gestures
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**Swipe left right on text input widget to move insertion point one character left or right
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**Frame
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***Swipe out over any edge to hide Frame
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***Swipe in over any edge to reveal Frame
   
*Test UI at lower resolution
 
*Test UI at lower resolution
 
**Portrait will be used more than it currently once we have touch only HW
 
**Portrait will be used more than it currently once we have touch only HW
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**Hover/right click
 
**Hover/right click
 
**Clarify any primary button actions
 
**Clarify any primary button actions
*Frame reveal/hide
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*Keyboard shortcut usage
*Hide cursor during touch screen use
+
**Need any replacements using extra buttons/gestures?
*Keyboard shortcuts
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**Screen display backlight brightness/monochrome behaviour - probably best resolved with a brightness/display device icon & palette as per the volume device
**Replacements with buttons/gestures
+
**Hiding keyboard accelerator hints when booting touch only hardware?
**Hiding boardkey hints
   
*Right click
 
*Right click
 
**Touch and hold gesture
 
**Touch and hold gesture
 +
*Prelight effects are usually for reinforcing UI interaction during a cursor movement/hover. For touch, should it be used to indicate a widget is being held down, or remove prelight effect?
 
*Hover hints/tips
 
*Hover hints/tips
 
*Double tap interaction
 
*Double tap interaction
 
**Make much more accommodating to second tap inaccuracy  
 
**Make much more accommodating to second tap inaccuracy  
*Tune cursor touch point to just below top edge of contact point
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*Tune cursor touch point to just below top edge of contact point (based on screen rotation)
*Maximise home view icon size
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*Maximise home view icon size layout
 
*Widget size usability
 
*Widget size usability
 
**Button spacing
 
**Button spacing
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**8-10mm diameter hit targets
 
**8-10mm diameter hit targets
 
**Up/down menu overflow scroll widgets too short
 
**Up/down menu overflow scroll widgets too short
*Screen keyboard
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**Multilingual and international text input
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**Custom activity keys/button strips
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**Trigger on text input entry
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**Slide canvas to see insertion point a.k.a. caret tracking
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**Cut/copy/paste
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**Insertion point movement
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***buttons?
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***swipe gestures?
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**Custom keyboards for different tasks
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***web
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***text
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***emoticon
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***numeric
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**Predictive text?
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***context sensitive?
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***locale sensitive
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**Uppercase font for children
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**keyboard layout descriptions?
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**3 rows vs 4 rows with large space bar?
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**Interaction with frame UI
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***Hide frame when invoked
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***Hide/reveal when frame revealed or hidden
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**Simplify keyboard svg icon
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**Pan canvas to keep insertion point in view
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**Landscape & portrait
   
*Remove primary action from Neighbourhood view AP/ad-hoc widgets
 
*Remove primary action from Neighbourhood view AP/ad-hoc widgets
 
*Double tap tuning to allow for errors in 2nd tap positioning
 
*Double tap tuning to allow for errors in 2nd tap positioning
 
*Canvas drag scrolling
 
*Canvas drag scrolling
 
*XO 1.75 hard edge bezel?
 
*XO 1.75 hard edge bezel?
*Screen rotation much more common/frequent
+
*Screen rotation much more common/frequent on tablet format HW
 
**Landscape
 
**Landscape
 
**Portrait
 
**Portrait
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