Abel Rendon Jr
Rochester Institute of Technology
Third Year Computer Science Major
The main goal is to establish the foundations of a Math based Pac-Man game.
The player will take on the role of Pac-man in a maze like environment. Pac-man
will go around the environment and consume two kinds of pellets. Small pellets
will increment the score while larger pellets reveals a math question on the
screen. There will also be a number of ghosts in the environment that will attempt
to catch Pac-man. Each ghost will have an answer to one of the questions revealed
by the large pellets and Pac-man will not be able to consume the corresponding ghost
until the pellet is consumed. A win is established if all ghosts are consumed. A loss
is established if a ghost catches Pac-man or if time runs out. To make the game a
viable learning tool for students, teachers will be able to alter the set of questions
and answers through a simple interface.