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71 bytes added ,  09:28, 6 February 2013
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== Learning the Clock ==
 
== Learning the Clock ==
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There is a GCompris activity called Clockgame that is more or less what is required, but it could do with a more standard Sugar-like interface and graphics (like in the Clock activity). This requirement came from the teachers at Nirmala KG Resource Room, who work with children with special needs. The activity would have a clock dial with the three hands, which can all be moved by the user by dragging them. In the GCompris game, the small hour hand moves as the minute hand is moved, and perhaps this could be retained. A random time is generated (such as 09:35); the user then has to move the hands of the clock to match the time. In GCompris Clockgame, there are different levels of complexity - in initial levels the seconds hand is not present at all and the time generated is simple (o' clock or 15 mins, 30 mins and 45 mins). In higher levels, the seconds hand comes into the picture and the time also gets more and more complex. It would be nice to retain the varying levels of complexity, perhaps even keep a score to make it more exciting.
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There is a GCompris activity called Clockgame[http://activities.sugarlabs.org/en-US/sugar/search?q=clockgame&cat=all] that is more or less what is required, but it could do with a more standard Sugar-like interface and graphics (like in the Clock activity). This requirement came from the teachers at Nirmala KG Resource Room, who work with children with special needs. The activity would have a clock dial with the three hands, which can all be moved by the user by dragging them. In the GCompris game, the small hour hand moves as the minute hand is moved, and perhaps this could be retained. A random time is generated (such as 09:35); the user then has to move the hands of the clock to match the time. In GCompris Clockgame, there are different levels of complexity - in initial levels the seconds hand is not present at all and the time generated is simple (o' clock or 15 mins, 30 mins and 45 mins). In higher levels, the seconds hand comes into the picture and the time also gets more and more complex. It would be nice to retain the varying levels of complexity, perhaps even keep a score to make it more exciting.
 
      
== What has already been done. ==
 
== What has already been done. ==
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