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Sugar is a learning platform used by children around the world. 
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Sugar provides a unique set of activities that encourage self-discovery and allow collaboration, expression, and reflection directly within the learning experience.  
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The following is a DRAFT, that will be presented to the Sugar Labs Oversight Board at a regularly scheduled monthly meeting as a motion to approve it for the year. Your edits are welcome!
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We believe that Sugar is among the best means of engaging young children in the world of learning through digital technology.
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Proposal 1:
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'''We believe that Sugar is superior learning platform for children'''.
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“In 10 years or less, Sugar Labs is a solid global friendly libre software community where you can learn to design, develop, deploy and support high-quality self-discovery learning experiences and friendly collaboration environments among learners and makers of all continents, in all possible languages and all possible media of distribution."
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Our ambition is that Sugar could be accessible for any child and any teacher in any school.
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'''We want to expand the Sugar community so Sugar can be used in all countries, in all languages, and in all cultures'''.
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Proposal 2:
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Sugar was developed originally for the One Laptop Per Child project and the XO laptop.
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[your proposal here...]
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'''Our ambition is that Sugar can be used on any device: a desktop or laptop computer, tablet, or smartphone'''.
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You may also enjoy related pages:
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* [[2016 Goals]]
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* [[Mission proposal 2016]]
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* [[Vision_proposal_2016/Call_1]]
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* [[Vision_proposal_2016/Call_2]]
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<hr>
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Sugar is high-quality software for learning, especially by younger children.
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Sugar is designed for use by people who do not yet have regular or reliable internet access.
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The Sugar Desktop runs on inexpensive desktop and laptop computers that have modest capacity, such as the XO-1 "$100 Laptop" developed by One Laptop per Child (OLPC).
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A web-based version is under development for tablets and phones, called Sugarizer.
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Sugar Activities are applications that run in Sugarizer or the Sugar Desktop.
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Sugar Activities encourage learning through self-discovery and encourage collaboration, expression, and reflection.
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Sugar realises the educational vision of Seymour Papert and Alan Kay by providing a low floor and no ceiling.
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Every Sugar Activity respects every user's freedom to run, study, modify and redistribute it using software licenses compatible with the GNU General Public License (GPL) Version 3 or later.
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Sugar development began in 2006 at OLPC, and in 2009 Sugar Labs was established in service to the Sugar community as a volunteer-led and non-profit project.
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In 2016 the Sugar community is global, and we at Sugar Labs aspire to include users and contributors in all countries, all languages, and all cultures.
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We facilitate knowledge and software sharing among all people; we relate the software freedom movement to education.
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We provide plans for how to best use Sugar to improve learning, intended for individual parents and teachers all the way to national policy.
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We raise funds and use them to accelerate the progress of our Members, enabling them to access laptops, travel, and more.
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We make things to think with.
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Join us.
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