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''2016-May-2 The following is a DRAFT, that will be presented to the Sugar Labs Oversight Board at a regularly scheduled monthly meeting as a motion to approve it for the year. Your edits are welcome!''
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The following is a DRAFT, that will be presented to the Sugar Labs Oversight Board at a regularly scheduled monthly meeting as a motion to approve it for the year. Your edits are welcome!
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Proposal 1:
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“In 10 years or less, Sugar Labs is a solid global friendly libre software community where you can learn to design, develop, deploy and support high-quality self-discovery learning experiences and friendly collaboration environments among learners and makers of all continents, in all possible languages and all possible media of distribution."
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Proposal 2:
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[your proposal here...]
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You may also enjoy related pages:
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* [[2016 Goals]]
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* [[Mission proposal 2016]]
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* [[Vision_proposal_2016/Call_1]]
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* [[Vision_proposal_2016/Call_2]]
    
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Sugar is high-quality software for children to learn with, especially younger children.
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Sugar is high-quality software for learning, especially by younger children.
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Sugar is designed for use with or without direct internet access, as most of the world's children do not have regular or reliable internet access yet.  
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Sugar is designed for use by people who do not yet have regular or reliable internet access.  
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Sugar runs on inexpensive desktop and laptop computers, and a web based version is under development for tablets and phones.
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The Sugar Desktop runs on inexpensive desktop and laptop computers that have modest capacity, such as the XO-1 "$100 Laptop" developed by One Laptop per Child (OLPC).  
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Sugar Activities are programs that encourage learning through self-discovery and encourage collaboration, expression, and reflection.
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A web-based version is under development for tablets and phones, called Sugarizer.
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Every Activity respects every user's freedom to run, study, modify and redistribute it using software licenses compatible with the GNU General Public License (GPL) version 3 or later.
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Sugar Activities are applications that run in Sugarizer or the Sugar Desktop.  
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Sugar began in 2006 as part of the One Laptop Per Child (OLPC) project.
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Sugar Activities encourage learning through self-discovery and encourage collaboration, expression, and reflection.
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In 2016, the Sugar community is global, and we aspire to include users and contributors in all countries, all languages, and all cultures.
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Sugar realises the educational vision of Seymour Papert and Alan Kay by providing a low floor and no ceiling.  
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We are Sugar Labs, a volunteer-led and non-profit organization in service to the Sugar community.  
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Every Sugar Activity respects every user's freedom to run, study, modify and redistribute it using software licenses compatible with the GNU General Public License (GPL) Version 3 or later.
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We facilitate knowledge and software sharing across all continents, and relate the software freedom movement to education.  
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Sugar development began in 2006 at OLPC, and in 2009 Sugar Labs was established in service to the Sugar community as a volunteer-led and non-profit project.
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We raise funds and use them to accelerate our Members' progress, enabling access to laptops, travel, and more.
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In 2016 the Sugar community is global, and we at Sugar Labs aspire to include users and contributors in all countries, all languages, and all cultures.
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We make things to think with. Join us.
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We facilitate knowledge and software sharing among all people; we relate the software freedom movement to education.  
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<hr>
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We provide plans for how to best use Sugar to improve learning, intended for individual parents and teachers all the way to national policy.
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We raise funds and use them to accelerate the progress of our Members, enabling them to access laptops, travel, and more.
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We make things to think with.
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Our 2016 goals include:
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Join us.
* making XO-4s&mdash;the machine we aspired to build at OLPC in 2006 is available as the XO-4 laptop&mdash;available from us pre-installed with the 2016 release of Sugar individually or in batches of 20+ with 1+ school server units, so any developer can get one conveniently and any classroom-sized group anywhere can become a Local Lab with almost "1 click" like convenience if they have $X to put down;
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* Providing a step-by-step guide on the homepage website to setting up a 2016 vintage deployment device&mdash;one that can be purchased in quantities of 30+ for under $100 each&mdash;that covers where to buy them, how install Sugar on all of them at the time of deployment;
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* successfully completing 6 GSoC projects;
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* fully staffing all boards, offices, and committees;
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* making 2 releases of Sugar;
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* porting 5 Activities to Sugarizer, a web-based version of Sugar;
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* Allow running Sugar Activities outside Sugar;
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* Make "Sugar On A Stick" into "Sugar Local Lab On A Stick," so that sugar communities without active/direct internet connections can do more to self-support themselves, and eventually upload what they have back to the central repos;
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** Sugarizer becomes self-translatable, and via sugar-web thus make sugar desktop self-translatable;
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* consolidating all active development to Github;
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** Making the github org membership a 'badge of honor' similar to [http://lists.sugarlabs.org/archive/iaep/2011-July/013736.html the old certificates];
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* cleaning up all Sugar Labs websites, starting with the wiki and issue tracker;
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* liberate the ''Learning To Change The World'' text;
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* Localize all 5 activities/games that were produced in Collaboration with the Children of the Seed-Programmers Workshop+SugarCamp in Chía (La ciudad de la luna ;) Colombia on 2014;
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* [your goal here]
 
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