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There are two main strategies for implementing this:
 
There are two main strategies for implementing this:
 
# Running a standard site specific browser, as light as possible, that has a local webserver written in python (BaseHTTPServer should suffice) as homepage. It would use AJAX or a wrapper on top of that (like jsonrpc) to provide the bridge to python. Also, as much functionality as possible should be on the html+js side, to keep the toolkit easily hackable by web developers. This version would use Sugar APIs over the python-js bridge for storage, other filesystem access and integration.
 
# Running a standard site specific browser, as light as possible, that has a local webserver written in python (BaseHTTPServer should suffice) as homepage. It would use AJAX or a wrapper on top of that (like jsonrpc) to provide the bridge to python. Also, as much functionality as possible should be on the html+js side, to keep the toolkit easily hackable by web developers. This version would use Sugar APIs over the python-js bridge for storage, other filesystem access and integration.
# Using a modified browser runtime (like Titanium + Gears) and move over even more things to the html+js side. The activity would be completely standalone and would not depend on a web server anymore. It would probably still use some sort of python-js bridge for dbus access (unless there is a [http://sandbox.movial.com/wiki/index.php/Browser_DBus_Bridge#WebKit_.28JavaScriptCore.29_version_notes better way]?).
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# Embed a browser runtime (preferably with hulahop) that has Gears and move over even more things to the html+js side. The activity would be completely standalone and would not depend on a web server anymore. xulrunner has the advantage of a full javascript-python bridge, PyXPCOM. Dbus access through pyxpcom or [http://sandbox.movial.com/wiki/index.php/Browser_DBus_Bridge#WebKit_.28JavaScriptCore.29_version_notes this]?).<br /><br />
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I will be focusing on the second stragety.
 
* What is the timeline for development of your project? The Summer of Code work period is 7 weeks long, May 23 - August 10; tell us what you will be working on each week. (As the summer goes on, you and your mentor will adjust your schedule, but it's good to have a plan at the beginning so you have an idea of where you're headed.) Note that you should probably plan to have something "working and 90% done" by the midterm evaluation (July 6-13); the last steps always take longer than you think, and we will consider cancelling projects which are not mostly working by then.
 
* What is the timeline for development of your project? The Summer of Code work period is 7 weeks long, May 23 - August 10; tell us what you will be working on each week. (As the summer goes on, you and your mentor will adjust your schedule, but it's good to have a plan at the beginning so you have an idea of where you're headed.) Note that you should probably plan to have something "working and 90% done" by the midterm evaluation (July 6-13); the last steps always take longer than you think, and we will consider cancelling projects which are not mostly working by then.
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* Convince us, in 5-15 sentences, that you will be able to successfully complete your project in the timeline you have described. This is usually where people describe their past experiences, credentials, prior projects, schoolwork, and that sort of thing, but be creative. Link to prior work or other resources as relevant.
 
* Convince us, in 5-15 sentences, that you will be able to successfully complete your project in the timeline you have described. This is usually where people describe their past experiences, credentials, prior projects, schoolwork, and that sort of thing, but be creative. Link to prior work or other resources as relevant.
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I absolutely adore the web and I absolutely adore open source. Python is my favourite programming language and I know enough javascript to have made a small game.[todo]
    
====You and the community====
 
====You and the community====
    
* If your project is successfully completed, what will its impact be on the Sugar Labs community? Give 3 answers, each 1-3 paragraphs in length. The first one should be yours. The other two should be answers from members of the Sugar Labs community, at least one of whom should be a Sugar Labs GSoC mentor. Provide email contact information for non-GSoC mentors.
 
* If your project is successfully completed, what will its impact be on the Sugar Labs community? Give 3 answers, each 1-3 paragraphs in length. The first one should be yours. The other two should be answers from members of the Sugar Labs community, at least one of whom should be a Sugar Labs GSoC mentor. Provide email contact information for non-GSoC mentors.
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This would be
 
* Sugar Labs will be working to set up a small (5-30 unit) Sugar pilot near each student project that is accepted to GSoC so that you can immediately see how your work affects children in a deployment. We will make arrangements to either supply or find all the equipment needed. Do you have any ideas on where you would like your deployment to be, who you would like to be involved, and how we can help you and the community in your area begin it?
 
* Sugar Labs will be working to set up a small (5-30 unit) Sugar pilot near each student project that is accepted to GSoC so that you can immediately see how your work affects children in a deployment. We will make arrangements to either supply or find all the equipment needed. Do you have any ideas on where you would like your deployment to be, who you would like to be involved, and how we can help you and the community in your area begin it?
 
* What will you do if you get stuck on your project and your mentor isn't around?
 
* What will you do if you get stuck on your project and your mentor isn't around?
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