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who supports sugar
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Sugar development and maintenance is incumbent upon its community and hence we strive to provide as much control as possible to our community members, including our end-users. (In fact, one of our assertions is that by enabling our users to participate in the development of the tools that they use will lead to deeper engagement in their own learning.)  
 
Sugar development and maintenance is incumbent upon its community and hence we strive to provide as much control as possible to our community members, including our end-users. (In fact, one of our assertions is that by enabling our users to participate in the development of the tools that they use will lead to deeper engagement in their own learning.)  
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Towards these ends, we chose the GPL as our primary license. It has been said of the GPL that it “restricts my right [as a developer] to restrict yours [as a user and potential developer]”, which seems ideal for a project that wants to engage a broad and diverse set of learners. But at Sugar Labs we go beyond the usual goals of FOSS: a license to make changes to the code is not enough to ensure that users make changes. We also strive to provide the means to make changes. Our success in this goal is best reflected in the number of patches we receive from our Community. (We achieve this goal through providing access to source code and development tools within Sugar itself. We also actively participate in workshops and internship programs such as Sugar Camps, Google Summer of Code, Outreaching, and Google Code-In.)
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Towards these ends, we chose the GPL as our primary license. It has been said of the GPL that it “restricts my right [as a developer] to restrict yours [as a user and potential developer]”, which seems ideal for a project that wants to engage a broad and diverse set of learners. But at Sugar Labs we go beyond the usual goals of FOSS: a license to make changes to the code is not enough to ensure that users make changes.  
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We also strive to provide the means to make changes. Our success in this goal is best reflected in the number of patches we receive from our Community. (We achieve this goal through providing access to source code and development tools within Sugar itself. We also actively participate in workshops and internship programs such as Sugar Camps, Google Summer of Code, Outreaching, and Google Code-In.)
    
===Who uses Sugar?===
 
===Who uses Sugar?===
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Ultimately, our goal is to reach learners (and educators) with powerful tools and engage them in Constructionist learning. Currently we reach them in many ways: the majority of our users get the Sugar desktop preinstalled on OLPC hardware. We have a more modest set of users who get Sugar packaged in Fedora, Trisquel, Debian, Ubuntu, or other GNU/Linux platforms. Some users get Sugar on Live Media (i.e., Sugar on a Stick). Recently Sugarizer, a repackaging of some of the core Sugar ideas for the browser, has been finding its way to some users. There are also a number of Sugar activities that are popular outside of the context Sugar itself, for example, Turtle Blocks, which has wide-spread use in India. Harder to measure is the extent to which Sugar has influenced other providers of “educational” software. If the Sugar pedagogy is incorporated by others, that advances our goal.
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Sugar is marketed as software usable by Children.  Ultimately, our goal is to reach learners from all ages with powerful tools and engage them in Constructionist learning. Currently we reach them in many ways: the majority of our users get the Sugar desktop preinstalled on OLPC hardware. We have a more modest set of users who get Sugar packaged in Fedora, Trisquel, Debian, Ubuntu, or other GNU/Linux platforms. Some users get Sugar on Live Media (i.e., Sugar on a Stick). Recently Sugarizer, a repackaging of some of the core Sugar ideas for the browser, has been finding its way to some users. There are also a number of Sugar activities that are popular outside of the context Sugar itself, for example, Turtle Blocks, which has wide-spread use in India. Harder to measure is the extent to which Sugar has influenced other providers of “educational” software. If the Sugar pedagogy is incorporated by others, that advances our goal.
    
===Who supports Sugar?===
 
===Who supports Sugar?===
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When we first created Sugar Labs, we envisioned “Local Labs”—hence the name “Sugar Labs”, plural—that would provide local support in terms of local-language support, training, curriculum development, and customizations. This model has not ever gained the scale and depth envisioned (we can debate the reasons why), although there are still some active local communities (e.g., Educa Paraguay) that continue to work closely with the broader community. There are also individual volunteers, such as Tony Anderson and T.K. Kang, who help support individual schools in Rwanda, Malaysia, et al. An open question is how do we support our users over the long term?
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A very cool team of volunteers takes care of our infrastructure such as the wiki, the mailing lists, the localization platforms, etc. The organizational rules are constantly crafted by the team at the Sugar Labs Oversight Board.
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Sugar Labs, we envisioned as a supporting platform for multiple “Local Labs”—hence the name “Sugar Labs”, plural—support in terms of local-language localization, training, curriculum development, and customizations. This model is growing slowly as there are some active local communities (e.g., Educa Paraguay, OLPC France, Sugar Labs Colombia and Sugar Labs Perú) that continuously work closely with their communities. There are also individual volunteers, such as Tony Anderson and T.K. Kang, who help support individual schools in Rwanda and Malaysia. An open question is what is needed  to support our users and supporters over the long term?  
    
===What is next for Sugar?===
 
===What is next for Sugar?===
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We face several challenges at Sugar Labs. With the ebb of OLPC, we have a contracting user base and the number of professional developers associated with the project is greatly diminished. How can we expand our user base? How can we attract more experienced developers? Why would they want to work on Sugar as opposed to some other project? The meta issue is how do we keep Sugar relevant in a world of Apps and small, hand-held devices? Can we meet the expectations of learners living in a world of fast-paced, colorful interfaces? How do we ensure that it is fulfilling its potential as a learning environment and that our users, potential users, and imitators are learning about and learning from Sugar. Some of this is a matter of marketing; some of this is a matter of staying focused on our core pedagogy; some of this a matter of finding strategic partners with whom we can work.
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We face several challenges at Sugar Labs. Since we are serving children's needs, with a particular focus on children in the developing world, we must adapt to their real needs as much as possible. Quality assurance for all our products must be an obsession. Frequent feedback from field, feeds developers and inspires them to upgrade their prototypes.
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With the ebb of OLPC, we have a contracting user base and the number of professional developers associated with the project is greatly diminished. How can we expand our user base? How can we attract more experienced developers? Why would they want to work on Sugar as opposed to some other project? The meta issue is how do we keep Sugar relevant in a world of Apps and small, hand-held devices? Can we meet the expectations of learners living in a world of fast-paced, colorful interfaces? How do we ensure that it is fulfilling its potential as a learning environment and that our users, potential users, and imitators are learning about and learning from Sugar. Some of this is a matter of marketing; some of this is a matter of staying focused on our core pedagogy; some of this a matter of finding strategic partners with whom we can work.
    
We have several near-term opportunities that we should leverage:
 
We have several near-term opportunities that we should leverage:
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