The program that you run using Sugar are called Activities. Why? Because the Sugar interface, in its departure from the desktop metaphor for computing, is the first serious attempt to create a user interface that is based on both cognitive and social constructivism: learners should engage in authentic exploration and collaboration. It is based on three very simple principles about what makes us human: (1) everyone is a teacher and a learner; (2) humans by their nature are social beings; and (3) humans by their nature are expressive. These are the pillars of a user experience for learning.
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The program that you run using Sugar are called Activities. Why? Because Sugar, in its departure from the desktop metaphor for computing, is the first serious attempt to create a [[Glossary|user interface]] that is based on both cognitive and social [http://en.wikipedia.org/wiki/Constructivism_%28learning_theory%29 constructivism]: learners should engage in authentic exploration and collaboration. It is based on three very simple principles about what makes us human: (1) everyone is a teacher and a learner; (2) humans by their nature are social beings; and (3) humans by their nature are expressive. These are the pillars of a user experience for learning.