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Google Code In 2018/background

5,379 bytes added, 18:45, 2 October 2018
Created page with "=== Basics: Attribution and Licensing === Read Attribution and Licensing, as both are important for all submissions. === Setting up a Sugarizer environment === Use your..."
=== Basics: Attribution and Licensing ===

Read [[Attribution and Licensing]], as both are important for all submissions.

=== Setting up a Sugarizer environment ===

Use your computer. See also [[#Getting started with Sugarizer]].

=== Setting up a Sugar desktop environment ===

There are several options for setting up the Sugar desktop environment for development, depending on what equipment you have;

{| class="wikitable"
! Your Equipment !! Your Operating System !! Our Recommendation
| rowspan="2" | You have only one computer and don't want to erase it
| Linux, Windows, macOS, or iOS
| Install virtualisation software, make a new virtual machine and install [[Live Build|Sugar Live Build]], [[SoaS|Sugar on a Stick]], [[Ubuntu]], [[Fedora]], or [[Debian]].
| Linux
| Install Sugar packages from your distribution, see [[Ubuntu]], [[Fedora]] or [[Debian]]. For other distributions, contact your distribution community.
| You have another computer that can be erased
| Doesn't matter
| Install [[Live Build|Sugar Live Build]], [[SoaS|Sugar on a Stick]], [[Ubuntu]], [[Fedora]], or [[Debian]].

What's the difference between Live Build, Sugar on a Stick and the various Linux options?

{| class="wikitable"
! !! Live Build (based on Debian) !! Sugar on a Stick (based on Fedora) !! Ubuntu, Debian or Fedora
! Sugar desktop user experience on startup
| yes, 0.112 || yes, 0.110 || no, must install packages
! Good for Sugar activity development
| yes || no, must install packages || no, must install packages
! Good for Sugar desktop module development
| yes, source code included || no, must install git and use rpmbuild || no, must install packages
! Works on a spare computer
| yes || yes || yes
! Works as a Virtual Machine
| yes || yes || yes

See also [ Setup a development environment].

=== Getting started with coding in Sugar ===

Sugar development is in either Python or JavaScript languages.

* For the JavaScript language, you will need knowledge of;
** JavaScript;
** HTML5;
** web browsers;
** web design; and,
** web deployment.
* For the Python language, you will need knowledge of;
** [ Python];
** the [ PyGObject] package;
** the [ Python bindings] for [ GTK+ 3]; and
** the [ Gtk-3.0 section of the PyGObject API Reference].
* For both, you will need knowledge of Sugar activity development, see the book [ Make Your Own Sugar Activities!]

Python programmers, you must run [ pep8] and pyflakes on your code ''before'' submitting your patches.

=== Getting started with GIT ===

Some knowledge of git is important as your work will be submitted to our [ git repositories]. The basic mechanism is a pull-request (PR), which is explained in [ Contributing].

''It is required that you follow the steps outlined on the [ Contributing] page when doing coding and documentation tasks in GCI.''

GitHub provides a [ tutorial]. There are many other guides to GIT as well.

Our old bug tracker is, but these days, we mostly report bugs using the ''issues'' feature of GitHub. (See for details on GitHub Issues.)

=== Getting started with Sugarizer ===
Sugar Web Framework is the [ JavaScript Framework for Sugar]. [ Sugarizer] is a subset of Sugar that allow running activities developed with Sugar Web Framework on any web browser. Sugarizer is also available as Android, iOS, Firefox OS and Chrome Web App.

=== Getting a wiki account ===

Some tasks require that you make edits to this wiki for which you'll need an account. Please email walter @ sugarlabs . org to request an account.

=== Getting help ===

Got a problem? Ask your mentors, ask other students, or ask the Sugar Labs community.

The Sugar Labs community is large, and there are people who are not mentors in the contest. Mentors are [[Google_Code_In_2017#Mentors|listed]]. Everyone else you talk with may be a non-mentor.

As part of Sugar Labs community, non-mentors are to treat students in accord with the [[Sugar_Labs/Legal/Code_of_Conduct|Code of Conduct]], and as if they are new to Sugar Labs.

Students should keep in mind that some people are non-mentors, and cannot see the contest tasks, contest progress, dates, or information about students. When communicating widely, be sure to;

* introduce yourself, the first time;
* tell us what your task is, without relying on a link to the task (because we probably can't see it);
* talk about the task as if you want to do it yourself, not because of the contest; and,
* defend your technical decisions without using the contest as a defence.

Non-mentors may give good guidance on technical decisions, but bad guidance on how they think a task is judged. Always consult with your mentors as well.

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