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At its core, our journal concept embodies the idea that the filesystem records a history of the things a child has done, or, more specifically, the activities she's participated in.  Its function as the store of the objects created while performing those activities is secondary, although also important. The Journal naturally lends itself to a chronological organization (although it can be tagged, searched, and sorted by a variety of means).  As a record of things she's ''done''&mdash;not just the things she's ''saved''&mdash;the Journal will read much like a portfolio or scrapbook history of the child's interactions with her machine and also with her peers. The Journal combines entries explicitly created by the children with those which are implicitly created through participation in activities; developers must think carefully about how an activity integrates with the Journal more so than with a traditional filesystem that functions independently of an application. The activities, the objects, and the means of recording all tightly integrate to create a different kind of computer experience.
 
At its core, our journal concept embodies the idea that the filesystem records a history of the things a child has done, or, more specifically, the activities she's participated in.  Its function as the store of the objects created while performing those activities is secondary, although also important. The Journal naturally lends itself to a chronological organization (although it can be tagged, searched, and sorted by a variety of means).  As a record of things she's ''done''&mdash;not just the things she's ''saved''&mdash;the Journal will read much like a portfolio or scrapbook history of the child's interactions with her machine and also with her peers. The Journal combines entries explicitly created by the children with those which are implicitly created through participation in activities; developers must think carefully about how an activity integrates with the Journal more so than with a traditional filesystem that functions independently of an application. The activities, the objects, and the means of recording all tightly integrate to create a different kind of computer experience.
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</div>{{hig-nav|prev=Introduction|curr=Core Ideas|next=Design Fundamentals}}</div>
{{hig-nav|prev=Introduction|curr=Core Ideas|next=Design Fundamentals}}
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