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Both the camera and microphone reside within the display bezel, and as such remain available for activities to use within Hand-held mode.  The important trade off to consider before using the camera or microphone is that of energy efficiency: while the laptop conserves energy in Hand-held mode, continued use of either of these two devices requires constant CPU usage, virtually eliminating the benefits. Therefore, do not simply integrate these hardware components unless they provide a fundamental service to your activity—but don't let this deter you from doing so where appropriate.
 
Both the camera and microphone reside within the display bezel, and as such remain available for activities to use within Hand-held mode.  The important trade off to consider before using the camera or microphone is that of energy efficiency: while the laptop conserves energy in Hand-held mode, continued use of either of these two devices requires constant CPU usage, virtually eliminating the benefits. Therefore, do not simply integrate these hardware components unless they provide a fundamental service to your activity—but don't let this deter you from doing so where appropriate.
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====Screen Rotation====
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While in Hand-held mode, the laptops support screen rotation; by pressing a small button on the bevel of the display, the interface will rotate 90 degrees to provide a portrait layout of the currently active activity.  Just as any activity can implement Hand-held mode, those which can benefit from a vertical aspect ratio may also implement this feature, and we encourage developers to take advantage of this functionality.  The Read activity serves as a prime example of the usefulness of such a feature, since a vertical layout is well suited to displaying a single page from a book.  This is just the type of activity one might want to do in Hand-held mode, and by providing two orientations a greater number of use cases can be covered.
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In the current revisions of the laptops, its important to note that the buttons for interacting with Hand-held mode are slightly less accessible when the laptops are held vertically.  For this reason, activities that require heavy or frequent use might not be best suited for this mode.  However, OLPC is working hard on introducing touch-screen technology in the near future, which will nearly eliminate the dependency on the physical buttons, expanding the possibilities as every activity can take advantage of screen rotation.  Therefore, even if screen rotation doesn't make sense for the first version of your activity, please construct your interface in such a way as to allow future adaptation to this new and potentially useful functionality.
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{{hig-subnav-inter|p_link=Security|p_label=Security|c_section=The Sugar Interface|c_page=Input Systems|n_link=The Sugar Interface/Layout Guidelines|n_label=Layout Guidelines}}
 
{{hig-subnav-inter|p_link=Security|p_label=Security|c_section=The Sugar Interface|c_page=Input Systems|n_link=The Sugar Interface/Layout Guidelines|n_label=Layout Guidelines}}
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