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− =====컨트롤러 버튼=====
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− Generally speaking, the controller buttons can act either as standard event triggers, or as modifier buttons to the target of the D-pad controls. A common use for standard buttons is as select and cancel buttons. In such instances, the ◯ button should always represent confirmation, selection, or forward progress, while the ╳ button represents cancel, escape, or backward progress. Adhering to these guidelines will make navigation of Hand-held interfaces consistent.
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− When used as a modifier, the visuals on screen should clearly indicate which of the directions—up, down, left, right—perform actions, and those actions likewise should be clearly indicated. For instance, in the eBook, holding down ∆ displays an overlay listing the book's chapters, and the up/down arrows will have focus within this list while the modifier key remains pressed. The currently selected chapter appears in the center of the screen, and up and down arrows above and below the selected chapter clearly indicate how to scroll through the list. When activities implement a combination of both standard and modifier buttons, we encourage ╳ and ◯ for standard, and △ and ▢ for modifiers, since the former two are easier to hit with natural finger placement.
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− {{anchor|Built-in Hardware in Hand-held Mode}}
Human Interface Guidelines/The Sugar Interface/Input Systems/lang-ko (view source)
Revision as of 07:31, 18 January 2009
, 07:31, 18 January 2009http://brricrof.oamm.info/article1312.html
{{anchor|The Controller Buttons}}
{{anchor|The Controller Buttons}}
====핸드핼드 모드의 빌트인 하드웨어====
====핸드핼드 모드의 빌트인 하드웨어====