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Diego was "preaching to the choir." When I was director of the Media Lab, I never told the students or faculty what to work on—their ideas were always much better than mine—but I did insist on a creative (learning) process that I described in a paper, [http://www.media.mit.edu/publications/bttj/ForwardPages5-6.pdf "The seven secrets of the Media Lab"].
 
Diego was "preaching to the choir." When I was director of the Media Lab, I never told the students or faculty what to work on—their ideas were always much better than mine—but I did insist on a creative (learning) process that I described in a paper, [http://www.media.mit.edu/publications/bttj/ForwardPages5-6.pdf "The seven secrets of the Media Lab"].
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:The phases of the moon represent the cyclical process of innovation at the Media Lab. In the 1980s we used to describe the first phase of the innovation cycle as ‘demo or die’. John Maeda rephrased our mantra in the late 1990s to be ‘imagine and realisze’. Indeed, it is a violation of our cultural norm to have an idea and not build a prototype — in large part because of our deeply-held belief that we learn through expressing. Building a prototype also enables us to advance to the second phase of the innovation cycle — critique. The Lab, which has its origins in architecture (the founder of the Media Lab, Nicholas Negroponte, is an architect) draws upon the tradition of studio design critique; we have daily visits from our industry partners and other practitioners with whom we engage in an authentic critical dialogue about the work. In this exchange, the work is discussed within a broader context — ideas (and prototypes) are exchanged, improvements and alternatives suggested. We then advance to the third phase of the innovation cycle — iterate. Iteration within the Lab means returning to ‘Step One’ to push our ideas further. Iteration within our partners’ organizations means taking a prototype towards real-world application. In both cases, we can learn from our mistakes (and successes).
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:The phases of the moon represent the cyclical process of innovation at the Media Lab. In the 1980s we used to describe the first phase of the innovation cycle as ‘demo or die’. John Maeda rephrased our mantra in the late 1990s to be ‘imagine and realize’. Indeed, it is a violation of our cultural norm to have an idea and not build a prototype — in large part because of our deeply-held belief that we learn through expressing. Building a prototype also enables us to advance to the second phase of the innovation cycle — critique. The Lab, which has its origins in architecture (the founder of the Media Lab, Nicholas Negroponte, is an architect) draws upon the tradition of studio design critique; we have daily visits from our industry partners and other practitioners with whom we engage in an authentic critical dialogue about the work. In this exchange, the work is discussed within a broader context — ideas (and prototypes) are exchanged, improvements and alternatives suggested. We then advance to the third phase of the innovation cycle — iterate. Iteration within the Lab means returning to ‘Step One’ to push our ideas further. Iteration within our partners’ organizations means taking a prototype towards real-world application. In both cases, we can learn from our mistakes (and successes).
    
Another secret is fire:
 
Another secret is fire:

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