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| + | ===Activity Scratch=== |
| + | ====Activity Summary==== |
| + | Scratch The activity allows students to make the programming object, ie of |
| + | make programs and games with ease. Also, in this |
| + | rich graphical environment, students can locate in space, identifying and |
| + | placing objects in relation to a landmark. It can also compare packages through |
| + | their cardinal (number of elements). These activities are for students of all |
| + | levels depending on the complexity of the task at hand. |
| + | |
| + | With a combination of activities, it is possible that the students use |
| + | simultaneously the Draw Distance and Scratch. |
| + | ====Affordances of the activity==== |
| + | * The student can make the programming object. |
| + | * Students can create simple programs and designing video games. |
| + | * Students can program the movement of characters within a |
| + | graphical environment. |
| + | * Students can design avatars (characters or objects) |
| + | * The student can position the objects within an environment. |
| + | * The student may also place or draw, placing an object near or far from |
| + | and appreciate the distance between two drawings. |
| + | * The student can identify objects placed on or under a given benchmark. |
| + | * Students may place an object on or under a given benchmark. |
| + | * Students may place an object above or below a given benchmark. |
| + | * The student can identify the internal and / or outside of an object or a space. |
| + | * Students may place an object within and / or outside of another. |
| + | * Students can compare sets by matching term by term (without |
| + | count) to highlight the concepts provided that, unless more than. |
| + | * Students can compare their answers with those of its peers. |
| + | * The student may be assisted by his peers or by the teacher. |
| + | ====Degree of centrality of the activity==== |
| + | Scratch The activity helps students to achieve the know-how relating to |
| + | affordances above, has a very high degree of centrality. By |
| + | Therefore, its use can be recommended in the implementation of curricula |
| + | primary. Indeed, in the 3rd year Awakening, Draw Distance and Scracth may be |
| + | combined and become central when spatio-temporal structure. |
| + | |
| + | The interest for the teacher to work on the XO is justified by several |
| + | reasons. Scratch scenes are closer to the reality that the designs of the book because |
| + | the mobility of objects in them. In the manual first year of primary education, on |
| + | asks the children to draw objects over, under, above, below, beside, etc.. |
| + | This can be problematic for those who can not draw. Scratch on avoiding this |
| + | difficulty because they have to move objects that already exist, in case of error, the student has |
| + | nothing to erase, it is sufficient to correct by moving the object. |
| + | ====Application pédagogique 1==== |
| + | ====''Lie within the space''==== |
| + | ''Level (s)'': 1st year of primary |
| + | |
| + | ''Knowledge'': The terms: over, under, above, below. |
| + | |
| + | ''Savoirfaire'': |
| + | Locate in space by ID or by placing an object on or under, above |
| + | or below a given benchmark. Solve problems involving significant |
| + | involves the spatial structure. |
| + | |
| + | ''History'': |
| + | |
| + | The teacher provides students with a scene in which there is a trampoline, a cat and a |
| + | balloon. The ball is placed on the trampoline and there is a cat under the trampoline. In addition to |
| + | find a girl whose arms are raised and legs apart completely |
| + | the horizontal below it is a balloon. |
| + | |
| + | Students are required to identify the position of the ball and the cat in relation to |
| + | trampoline. They are also asked to identify the position of the ball compared to the young |
| + | daughter. The teacher expects the students to be able to answer that: |
| + | *The ball is on the trampoline; |
| + | *The ball is above the trampoline; |
| + | *The cat is under the trampoline; |
| + | *The ball is below the girl; |
| + | The teacher provides a second stage in which there is the young girl and a ball. |
| + | The student must place the ball over, under, above, below the girl. |
| + | ====Application pédagogique 2==== |
| + | ====''Inside or outside''==== |
| + | ''Level (s)'': 1st year of primary |
| + | |
| + | ''Knowledge'': The terms: inside, outside. |
| + | |
| + | ''Savoirfaire'': |
| + | Locate an object inside or outside a package. Resolve |
| + | significant problems involving spatial structure. |
| + | |
| + | ''History'': |
| + | |
| + | The teacher provides a scene where a fruit basket and some of which are |
| + | located in the shopping basket and others outside of the basket. The student must identify those |
| + | within and those who are outside. |
| + | |
| + | It asks students to move two objects from the interior to the exterior of the basket. |
| + | ====Pedagogical application 3==== |
| + | ====''Sets''==== |
| + | ''Level (s)'': 1st year of primary |
| + | |
| + | ''Knowledge'': The terms provided that, unless and more than. |
| + | |
| + | ''Savoirfaire'': |
| + | Compare sets of objects. Solve problems involving significant |
| + | involve the comparison of ensembles. |
| + | |
| + | ''History'': |
| + | |
| + | The teacher provides a scene where there are four circles representing four forest |
| + | within which there are animals. |
| + | |
| + | Students should compare the forest and say what is that all animals that |
| + | another one with the fewer animals than the others, that more animals than the |
| + | others. |
| + | |
| + | The master is expected that students compare sets by correspondence |
| + | animal by animal. |
| + | |
| + | To carry out its educational applications, the teacher may: |
| + | *Construct the scene on the XO; |
| + | *The students sent to the grid; |
| + | *Enable students to describe and comment on the scene; |
| + | Orally-ask the first question (identification of objects relative to a benchmark); |
| + | *Allow students time to answer them individually; |
| + | *Allow students time to share, to seek help; |
| + | *How the whole class; |
| + | *Repeat the same procedure for other questions. |
| + | ====User Guide of the Scratch==== |
| + | Click on the Scratch From Home view XO. |
| + | <image Home view> |
| + | |
| + | Click on Choose a new pixie from a file, 4 costume categories |
| + | (illustrations) appear (animals, fantasy, people, things). |
| + | <image Scratch home> |
| + | |
| + | Double-click on Things, objects appear; |
| + | <image folder selection popup> |
| + | |
| + | Move the cursor over the selected object (such as the trampoline), click on it, and then validate |
| + | OK. The trampoline will appear on the scene. |
| + | <image Things> |
| + | |
| + | Repeat for other objects. |
| + | Once on the scene, the objects can be placed according to the intentions of learning |
| + | using drag and drop (hold the left button (X) is pressed while |
| + | used the touchpad). |
| + | |
| + | NB The activity Scratch is extremely rich and complex. It thus lends itself to a large |
| + | variety of educational applications. For more information on Scratch and its |
| + | affordances programming subject visit the Web: |
| + | http://squeaki.recitmst.qc.ca/wakka.php?wiki=ScratchInitiation/v |
| ===Moon Activity=== | | ===Moon Activity=== |
| ====Activity Summary==== | | ====Activity Summary==== |