− | The OLPC laptop bucks the trend of "more, faster, fatter"; we aim to provide a computer tailored to the needs of children in the context of their learning, not to the needs of frantic video games or office applications. We are, however, working within constraints of component cost, robustness, and power consumption. To satisfy these constraints, we have opted for NAND flash rather than a hard disk and a modest 256MB of memory (Please see [[Hardware_Specification|hardware specifications]]). Thus, developers must make every effort to write efficient code while minimizing memory usage. | + | The OLPC laptop bucks the trend of "more, faster, fatter"; we aim to provide a computer tailored to the needs of children in the context of their learning, not to the needs of frantic video games or office applications. We are, however, working within constraints of component cost, robustness, and power consumption. To satisfy these constraints, we have opted for NAND flash rather than a hard disk and a modest 256MB of memory (Please see [[OLPC:Hardware_specification|hardware specifications]]). Thus, developers must make every effort to write efficient code while minimizing memory usage. |
| Since there is no swap space on the laptop, only a limited number of activities can run concurrently; the Sugar UI exposes these details directly to the children. The [[Design Team/Human Interface Guidelines/The Laptop Experience/Zoom Metaphor#Home|Home]] screen features an activity ring that contains icons representing each instance of an open [[Design Team/Human Interface Guidelines/Activities|activity]]. The size of the ring segment that a given activity occupies represents its overall memory usage; when the ring fills up, no additional activities may be launched until some resources have been freed. Take these limitations into account as you develop activities, since they will have a greater impact on the performance of your software on the laptop than on other platforms. | | Since there is no swap space on the laptop, only a limited number of activities can run concurrently; the Sugar UI exposes these details directly to the children. The [[Design Team/Human Interface Guidelines/The Laptop Experience/Zoom Metaphor#Home|Home]] screen features an activity ring that contains icons representing each instance of an open [[Design Team/Human Interface Guidelines/Activities|activity]]. The size of the ring segment that a given activity occupies represents its overall memory usage; when the ring fills up, no additional activities may be launched until some resources have been freed. Take these limitations into account as you develop activities, since they will have a greater impact on the performance of your software on the laptop than on other platforms. |