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| (Based on available time) | | (Based on available time) |
| | | |
| + | =====Completed===== |
| - Creating a GUI based game<br /> | | - Creating a GUI based game<br /> |
| - Incorporating counting of money (bills and coins) to make change<br /> | | - Incorporating counting of money (bills and coins) to make change<br /> |
| + | - Cool Random Events: |
| + | Ants steal your supplies |
| + | -10% sugar |
| + | A lemon truck crashes in front of your stand |
| + | +10 lemons |
| + | |
| + | =====In progress===== |
| - Creating seasons to vary prices and product demand<br /> | | - Creating seasons to vary prices and product demand<br /> |
| - Weather patterns impacting sales<br /> | | - Weather patterns impacting sales<br /> |
| - Making materials perishable to increase difficulty<br /> | | - Making materials perishable to increase difficulty<br /> |
| - Making the program more intuitive so that it can be easily learned<br /> | | - Making the program more intuitive so that it can be easily learned<br /> |
| + | |
| + | =====Wishlist===== |
| - Advanced mode: changing the recipe for your "lemonade"<br /> | | - Advanced mode: changing the recipe for your "lemonade"<br /> |
| - Implementing Bargaining / Haggling<br /> | | - Implementing Bargaining / Haggling<br /> |
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| - Potential use of network, competitive, or cooperative modes<br /> | | - Potential use of network, competitive, or cooperative modes<br /> |
| - Choosing location of Lemonade Stand within the town, would influence sales, cost of supplies, etc.<br /> | | - Choosing location of Lemonade Stand within the town, would influence sales, cost of supplies, etc.<br /> |
− |
| |
− | - Cool Random Events:
| |
− |
| |
− | Ants steal your supplies
| |
− | -10% sugar
| |
− | A lemon truck crashes in front of your stand
| |
− | +10 lemons
| |
| | | |
| ==Potential Problems== | | ==Potential Problems== |