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Math4Team/Projects/MathQuest
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Revision as of 01:02, 27 June 2009

368 bytes added
, 01:02, 27 June 2009

→Levels

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~~*4.M.3 - Identify time to ~~the ~~minute ~~on ~~analog and digital clocks using a.m. and p.m. Compute elapsed time using a clock (e.g., hours and minutes since…) and using a calendar (e.g., days since…).~~+~~The player is presented with two different watches (one being broken and one representing the current time), and they must calculate ~~the ~~amount ~~of ~~time that has elapsed since ~~the ~~watch broke.~~

=====Map Level=====

=====Map Level=====

A map of the area is shown and the player must identify the coordinates where the tower is located.

A map of the area is shown and the player must identify the coordinates where the tower is located.

+
+=====Watch Level=====

+*4.M.3 - Identify time to the minute on analog and digital clocks using a.m. and p.m. Compute elapsed time using a clock (e.g., hours and minutes since…) and using a calendar (e.g., days since…).

+The player is presented with two different watches (one being broken and one representing the current time), and they must calculate the amount of time that has elapsed since the watch broke.

=====Tower Gate Level=====

=====Tower Gate Level=====

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*4.N.14 - Demonstrate in the classroom an understanding of and the ability to use the conventional algorithms for addition and subtraction (up to five-digit numbers), and multiplication (up to three digits by two digits).

*4.N.14 - Demonstrate in the classroom an understanding of and the ability to use the conventional algorithms for addition and subtraction (up to five-digit numbers), and multiplication (up to three digits by two digits).

*4.P.1 - Create, describe, extend, and explain symbolic (geometric) and numeric patterns, including multiplication patterns like 3, 30, 300, 3000, ….

*4.P.1 - Create, describe, extend, and explain symbolic (geometric) and numeric patterns, including multiplication patterns like 3, 30, 300, 3000, ….

+The player must find the "password" to the tower by solving math problems which are presented. The password consists of eight digits, and the questions specify which digits the answer should go in. Once each of the digits of the password are entered correctly the tower can be entered.

=====Tower Level=====

=====Tower Level=====

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This is a platforming styled level where the main objective is to control the hero to climb up a tower. The hero is holding a number which is modified by hitting operations falling on the screen ("x2", "+5", etc), and each floor of the tower contains one or more "gaps" for the hero to travel through with numbers or mathematical problems on either side. You can only travel upwards when the number the hero is controlling is between the two values on either side of the gaps.

This is a platforming styled level where the main objective is to control the hero to climb up a tower. The hero is holding a number which is modified by hitting operations falling on the screen ("x2", "+5", etc), and each floor of the tower contains one or more "gaps" for the hero to travel through with numbers or mathematical problems on either side. You can only travel upwards when the number the hero is controlling is between the two values on either side of the gaps.

−=====~~Watch ~~Level=====

+=====Boss Level=====

−Fight the evil Count Mathenstein on the top of the tower!

−===Resources/References===

===Resources/References===

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