# Changes

,  02:24, 4 July 2009
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*4.N.18 - Use concrete objects and visual models to add and subtract common fractions.

*4.N.18 - Use concrete objects and visual models to add and subtract common fractions.

The player is tasked with building a bridge.  Presented with pieces of wood of various sizes, the user must use the exact amount to complete the bridge.

The player is tasked with building a bridge.  Presented with pieces of wood of various sizes, the user must use the exact amount to complete the bridge.
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Status: Complete.  Potentially add slight changes to better represent the standard for fractions.

=====Map Level=====

=====Map Level=====

A map of the area is shown and the player must identify the coordinates where the tower is located.

A map of the area is shown and the player must identify the coordinates where the tower is located.
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Status: Complete.

=====Watch Level=====

=====Watch Level=====

*4.M.3 - Identify time to the minute on analog and digital clocks using a.m. and p.m. Compute elapsed time using a clock (e.g., hours and minutes since…) and using a calendar (e.g., days since…).

*4.M.3 - Identify time to the minute on analog and digital clocks using a.m. and p.m. Compute elapsed time using a clock (e.g., hours and minutes since…) and using a calendar (e.g., days since…).

The player is presented with two different watches (one being broken and one representing the current time), and they must calculate the amount of time that has elapsed since the watch broke.

The player is presented with two different watches (one being broken and one representing the current time), and they must calculate the amount of time that has elapsed since the watch broke.
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Status: Complete.  Possibly make it so times are only in increments of 5 minutes, to be slightly easier/less confusing

=====Tower Gate Level=====

=====Tower Gate Level=====
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*4.P.1 - Create, describe, extend, and explain symbolic (geometric) and numeric patterns, including multiplication patterns like 3, 30, 300, 3000, ….

*4.P.1 - Create, describe, extend, and explain symbolic (geometric) and numeric patterns, including multiplication patterns like 3, 30, 300, 3000, ….

The player must find the "password" to the tower by solving math problems which are presented.  The password consists of eight digits, and the questions specify which digits the answer should go in.  Once each of the digits of the password are entered correctly the tower can be entered.

The player must find the "password" to the tower by solving math problems which are presented.  The password consists of eight digits, and the questions specify which digits the answer should go in.  Once each of the digits of the password are entered correctly the tower can be entered.
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Status: Complete.

=====Tower Level=====

=====Tower Level=====
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*4.N.13 - Divide up to a three-digit whole number with a single-digit divisor (with or without remainders) accurately and efficiently. Interpret any remainders.

*4.N.13 - Divide up to a three-digit whole number with a single-digit divisor (with or without remainders) accurately and efficiently. Interpret any remainders.

This is a platforming styled level where the main objective is to control the hero to climb up a tower.  The hero is holding a number which is modified by hitting operations falling on the screen ("x2", "+5", etc), and each floor of the tower contains one or more "gaps" for the hero to travel through with numbers or mathematical problems on either side.  You can only travel upwards when the number the hero is controlling is between the two values on either side of the gaps.

This is a platforming styled level where the main objective is to control the hero to climb up a tower.  The hero is holding a number which is modified by hitting operations falling on the screen ("x2", "+5", etc), and each floor of the tower contains one or more "gaps" for the hero to travel through with numbers or mathematical problems on either side.  You can only travel upwards when the number the hero is controlling is between the two values on either side of the gaps.
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Status: Gameplay elements complete, with some slight tweaking needed possibly.  Graphics work in progress.

=====Boss Level=====

=====Boss Level=====

Fight the evil Count Mathenstein on the top of the tower!

Fight the evil Count Mathenstein on the top of the tower!
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Status: Concept in works, not much coding done yet.
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=====3D Maze Level=====
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Explore a maze while answering questions, answer properly to go the right way
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Status: Concept and some coding completed, needs graphics work.
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=====Water Race Level=====
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Race across the water, answering questions correctly increases your speed.
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Status: Graphics engine mostly complete, math question aspect needs to be implemented.

===Resources/References===

===Resources/References===
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