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This color treatment extends even within activities. For instance, in the Web activity a link-sharing feature encourages children to browse the web in groups, sharing interesting or useful pages with each other. Each URL object posted for the others to view appears in the colors of the child who posted the link.  Similarly, chat bubbles on the Bulletin Board take on the children's colors. Likewise, any object, text, or other interface element within your activities that corresponds to a particular child should be rendered in this manner. When the display runs in grayscale mode, this colored visual identity is less apparent.  However, significant differences in value, according to the Munsell System, ensure that the XOs retain a level of visual distinction even in the absence of color.
 
This color treatment extends even within activities. For instance, in the Web activity a link-sharing feature encourages children to browse the web in groups, sharing interesting or useful pages with each other. Each URL object posted for the others to view appears in the colors of the child who posted the link.  Similarly, chat bubbles on the Bulletin Board take on the children's colors. Likewise, any object, text, or other interface element within your activities that corresponds to a particular child should be rendered in this manner. When the display runs in grayscale mode, this colored visual identity is less apparent.  However, significant differences in value, according to the Munsell System, ensure that the XOs retain a level of visual distinction even in the absence of color.
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To maintain a degree of purity to this system, interface elements, buttons, and other icons that belong solely to the activity and not to any particular child should remain in grayscale to the extent possible. While removing color as a primary visual clue may seem counter-intuitive, it does encourage the icon's form to clearly indicate its function. Since the laptops will also run in grayscale mode, clearly distinct shapes become essential in the absence of chroma information, and so limiting activity icons to grayscale by default ensures compatibility in both modes. Additionally, keep in mind that the traditional method of "graying-out" inactive buttons and controls simply will not function on the laptops and must be avoided.  Instead, please adhere to the guidelines for [[Design Team/Human Interface Guidelines/The Sugar Interface/Icons#Active vs. Inactive Icons|inactive icons]].
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To maintain a degree of purity to this system, interface elements, buttons, and other icons that belong solely to the activity and not to any particular child should remain in grayscale to the extent possible. While removing color as a primary visual clue may seem counter-intuitive, it does encourage the icon's form to clearly indicate its function. Since the laptops will also run in grayscale mode, clearly distinct shapes become essential in the absence of chroma information, and so limiting activity icons to grayscale by default ensures compatibility in both modes. Additionally, keep in mind that the traditional method of "graying-out" inactive buttons and controls simply will not function on the laptops and must be avoided.  Instead, please adhere to the guidelines for [[Human Interface Guidelines/The Sugar Interface/Icons#Active vs. Inactive Icons|inactive icons]].
    
See [[OLPC:XO colors]] for the full list of defined and approved XO colors.
 
See [[OLPC:XO colors]] for the full list of defined and approved XO colors.

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