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|-
 
|[[Image:Key_zoom.jpg|right]]
 
|[[Image:Key_zoom.jpg|right]]
|Transitions among [[Design Team/Human Interface Guidelines/The Laptop Experience/Zoom Metaphor#Neighborhood|Neighborhood]], [[Design Team/Human Interface Guidelines/The Laptop Experience/Zoom Metaphor#Groups|Groups]], [[Design Team/Human Interface Guidelines/The Laptop Experience/Zoom Metaphor#Home|Home]], and [[Design Team/Human Interface Guidelines/The Laptop Experience/Zoom Metaphor#Activity|Activity]] views.
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|Transitions among [[Human Interface Guidelines/The Laptop Experience/Zoom Metaphor#Neighborhood|Neighborhood]], [[Human Interface Guidelines/The Laptop Experience/Zoom Metaphor#Groups|Groups]], [[Human Interface Guidelines/The Laptop Experience/Zoom Metaphor#Home|Home]], and [[Human Interface Guidelines/The Laptop Experience/Zoom Metaphor#Activity|Activity]] views.
 
|-
 
|-
 
|[[Image:Key_bboard.jpg|right]]
 
|[[Image:Key_bboard.jpg|right]]
|Toggles visibility of the [[Design Team/Human Interface Guidelines/The Laptop Experience/Bulletin Boards|Bulletin Board]] for the current view
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|Toggles visibility of the [[Human Interface Guidelines/The Laptop Experience/Bulletin Boards|Bulletin Board]] for the current view
 
|-
 
|-
 
|[[Image:Key_frame.jpg|right]]
 
|[[Image:Key_frame.jpg|right]]
|Toggles visibility of the [[Design Team/Human Interface Guidelines/The Laptop Experience/The Frame|Frame]]
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|Toggles visibility of the [[Human Interface Guidelines/The Laptop Experience/The Frame|Frame]]
 
|-style="background: #e9e9e9;"
 
|-style="background: #e9e9e9;"
 
|colspan="2"|'''Hardware Controls'''
 
|colspan="2"|'''Hardware Controls'''
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|-
 
|-
 
|[[Image:Key_viewsource.png|100px|right]]
 
|[[Image:Key_viewsource.png|100px|right]]
|The [[Design Team/Human Interface Guidelines/The Laptop Experience/View Source|View Source]] key (gear) peels away the activity layer, allowing children to view the underlying source code. It is accessed in combination with the Fn and space keys.
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|The [[Human Interface Guidelines/The Laptop Experience/View Source|View Source]] key (gear) peels away the activity layer, allowing children to view the underlying source code. It is accessed in combination with the Fn and space keys.
 
|-
 
|-
 
|[[Image:Key_grableft.png|right]][[Image:Key_grabright.png|right]]
 
|[[Image:Key_grableft.png|right]][[Image:Key_grabright.png|right]]
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|-
 
|[[Image:Key_slider.png|313px|right]]
 
|[[Image:Key_slider.png|313px|right]]
|The middle of the three large [[Design Team/Human Interface Guidelines/The Sugar Interface/Input Systems#Softkey_Sliders|"slider"]] keys at the top center of the keyboard is available for use by activities.  The slider can be mapped directly to a control in software.
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|The middle of the three large [[Human Interface Guidelines/The Sugar Interface/Input Systems#Softkey_Sliders|"slider"]] keys at the top center of the keyboard is available for use by activities.  The slider can be mapped directly to a control in software.
 
|-style="background: #e9e9e9;"
 
|-style="background: #e9e9e9;"
 
|colspan="2"|'''Editing Keys'''
 
|colspan="2"|'''Editing Keys'''
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Only the center region of the trackpad has capacitance, responding to a finger.
 
Only the center region of the trackpad has capacitance, responding to a finger.
 
=====Trackpad as Mouse=====
 
=====Trackpad as Mouse=====
The use of the finger on the central trackpad area serves as the primary input device for pointing.  Though external [[olpc:USB peripherals|USB mice]] will work seamlessly with the laptops, their availability will be limited, and activity designers should not expect that children will have access to them.  This means that a certain lack of precision can be expected when moving the cursor about the screen, and activities should not require extremely precise motion.  Excessively small controls should also be avoided for similar reasons; details on how to design interface elements reside in the [[Design Team/Human Interface Guidelines/The Sugar Interface/Controls|Controls]] section.
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The use of the finger on the central trackpad area serves as the primary input device for pointing.  Though external [[olpc:USB peripherals|USB mice]] will work seamlessly with the laptops, their availability will be limited, and activity designers should not expect that children will have access to them.  This means that a certain lack of precision can be expected when moving the cursor about the screen, and activities should not require extremely precise motion.  Excessively small controls should also be avoided for similar reasons; details on how to design interface elements reside in the [[Human Interface Guidelines/The Sugar Interface/Controls|Controls]] section.
    
In addition, the laptops have two buttons positioned beneath the trackpad for input. The left button is the primary button with which elements of the interface are selected, pressed, or activated. The right button has secondary functionality.  Typically, the right mouse button invokes contextual menus, the content of which pertains directly to the interface element the mouse is positioned over.
 
In addition, the laptops have two buttons positioned beneath the trackpad for input. The left button is the primary button with which elements of the interface are selected, pressed, or activated. The right button has secondary functionality.  Typically, the right mouse button invokes contextual menus, the content of which pertains directly to the interface element the mouse is positioned over.

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