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{{Translation | lang = ko | source = Design_Team/Human_Interface_Guidelines/The Sugar Interface/Colors | version = 18291 | source_display = OLPC-HIG-Colors}}
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{{Translation | lang = ko | source = Human_Interface_Guidelines/The Sugar Interface/Colors | version = 33038 | source_display = HIG-Colors}}
 
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<div style="background-color: #FFF; margin-left:auto; margin-right: auto; width: 95%;">
 
<div style="background-color: #FFF; margin-left:auto; margin-right: auto; width: 95%;">
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{{anchor|Colors}}
 
{{anchor|Colors}}
 
<!--=== Colores ===-->
 
<!--=== Colores ===-->
=== {{:Design Team/Human Interface Guidelines/The Sugar Interface/Colors/lang-ko/title}} ===
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=== {{:Human Interface Guidelines/The Sugar Interface/Colors/lang-ko/title}} ===
    
{{anchor|Imbuing Color with Meaning}}
 
{{anchor|Imbuing Color with Meaning}}
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아이가 아니라 특정 활동에 속한 인터페이스 요소, 버튼, 그리고 기타 아이콘은 가능한 흑백으로 표현함으로써 전세 시스템의 일관성을 유지해 주십시오. 기존 사용자 인터페이스에서 비활성 아이콘을 나타내는 회색 처리는 슈가에 적용되지 않으므로, 주의해야 합니다. [[Design Team/Human Interface Guidelines/The Sugar Interface/Icons#Active vs. Inactive Icons|비활성 아이콘]]을 참조하십시오.
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아이가 아니라 특정 활동에 속한 인터페이스 요소, 버튼, 그리고 기타 아이콘은 가능한 흑백으로 표현함으로써 전세 시스템의 일관성을 유지해 주십시오. 기존 사용자 인터페이스에서 비활성 아이콘을 나타내는 회색 처리는 슈가에 적용되지 않으므로, 주의해야 합니다. [[Human Interface Guidelines/The Sugar Interface/Icons#Active vs. Inactive Icons|비활성 아이콘]]을 참조하십시오.
 
{{ Translated text |
 
{{ Translated text |
To maintain a degree of purity to this system, interface elements, buttons, and other icons that belong solely to the activity and not to any particular child should remain in grayscale to the extent possible. While removing color as a primary visual clue may seem counter-intuitive, it does encourage the icon's form to clearly indicate its function. Since the laptops will also run in grayscale mode, clearly distinct shapes become essential in the absence of chroma information, and so limiting activity icons to grayscale by default ensures compatibility in both modes. Additionally, keep in mind that the traditional method of "graying-out" inactive buttons and controls simply will not function on the laptops and must be avoided. Instead, please adhere to the guidelines for [[Design Team/Human Interface Guidelines/The Sugar Interface/Icons#Active vs. Inactive Icons|inactive icons]].
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To maintain a degree of purity to this system, interface elements, buttons, and other icons that belong solely to the activity and not to any particular child should remain in grayscale to the extent possible. While removing color as a primary visual clue may seem counter-intuitive, it does encourage the icon's form to clearly indicate its function. Since the laptops will also run in grayscale mode, clearly distinct shapes become essential in the absence of chroma information, and so limiting activity icons to grayscale by default ensures compatibility in both modes. Additionally, keep in mind that the traditional method of "graying-out" inactive buttons and controls simply will not function on the laptops and must be avoided. Instead, please adhere to the guidelines for [[Human Interface Guidelines/The Sugar Interface/Icons#Active vs. Inactive Icons|inactive icons]].
 
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