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Sugar is a learning platform that reinvents how computers are used for education. Collaboration, reflection, and discovery are integrated directly into the user interface. Sugar promotes "studio thinking" and "reflective practice". Through Sugar's clarity of design, children and teachers have the opportunity to use computers on their own terms. Students can reshape, reinvent, and reapply both software and content into powerful learning activities. Sugar's focus on sharing, criticism, and exploration is grounded in the culture of free software ([[wikipedia:Free_and_open_source_software|FLOSS]]).
 
Sugar is a learning platform that reinvents how computers are used for education. Collaboration, reflection, and discovery are integrated directly into the user interface. Sugar promotes "studio thinking" and "reflective practice". Through Sugar's clarity of design, children and teachers have the opportunity to use computers on their own terms. Students can reshape, reinvent, and reapply both software and content into powerful learning activities. Sugar's focus on sharing, criticism, and exploration is grounded in the culture of free software ([[wikipedia:Free_and_open_source_software|FLOSS]]).
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Sugar was first developed by the [http://laptop.org One Laptop per Child project] and now by [[Sugar Labs|Sugar Labs<sup>®</sup>]].
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Sugar, first developed by the [http://laptop.org One Laptop per Child project], is now developed by [[Sugar Labs|Sugar Labs<sup>®</sup>]].
    
== About the Sugar pedagogy ==
 
== About the Sugar pedagogy ==

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