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76 bytes added ,  18:54, 26 September 2009
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Each level is comprised of randomly generated dungeons that will create various difficulty mazes for the player to navigate. Along the way will be many types of enemies that each focus in certain elements of the curriculum. While each level will predominantly focus on newer topics to the player, defeating a certain number of enemies will prove mastery of the skills and unlock newer challenges while still honing in on the previous skills trainings. This will provide a way to focus on new tasks and provide reiteration of the knowledge already known. The end of each level will consist of a boss fight which will act as a topic overview.
 
Each level is comprised of randomly generated dungeons that will create various difficulty mazes for the player to navigate. Along the way will be many types of enemies that each focus in certain elements of the curriculum. While each level will predominantly focus on newer topics to the player, defeating a certain number of enemies will prove mastery of the skills and unlock newer challenges while still honing in on the previous skills trainings. This will provide a way to focus on new tasks and provide reiteration of the knowledge already known. The end of each level will consist of a boss fight which will act as a topic overview.
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==GUI==
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== GUI ==
 
Several GUI options are being considered now.  The first is to have a number pad to the left of the screen, text log on the bottom, map in the upper left, and graphics in the center.
 
Several GUI options are being considered now.  The first is to have a number pad to the left of the screen, text log on the bottom, map in the upper left, and graphics in the center.
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In addition to these, there is a stats screen, an equipment screen, and a shop screen.
 
In addition to these, there is a stats screen, an equipment screen, and a shop screen.
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== Story ==
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There is currently no developed storyline for TEXTadventure.
    
== How to Play ==
 
== How to Play ==
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